Fixed international text input in XServer

This commit is contained in:
pelya
2014-02-23 19:26:20 +02:00
parent b278d1801a
commit 881a7daf70
8 changed files with 131 additions and 105 deletions

View File

@@ -687,6 +687,38 @@ public class MainActivity extends Activity
}
}
@Override
public boolean dispatchKeyEvent(final KeyEvent event)
{
//Log.i("SDL", "dispatchKeyEvent: action " + event.getAction() + " keycode " + event.getKeyCode() + " unicode " + event.getUnicodeChar() + " getCharacters() " + ((event.getCharacters() != null) ? event.getCharacters() : "none"));
if( event.getAction() == KeyEvent.ACTION_DOWN )
return onKeyDown(event.getKeyCode(), event);
if( event.getAction() == KeyEvent.ACTION_UP )
return onKeyUp(event.getKeyCode(), event);
if( event.getAction() == KeyEvent.ACTION_MULTIPLE && event.getKeyCode() == KeyEvent.KEYCODE_UNKNOWN )
{
// International text input
if( mGLView != null && event.getCharacters() != null )
{
for(int i = 0; i < event.getCharacters().length(); i++ )
{
/*
if( mGLView.nativeKey( event.getKeyCode(), 1, event.getCharacters().codePointAt(i) ) == 0 )
return super.dispatchKeyEvent(event);
if( mGLView.nativeKey( event.getKeyCode(), 0, event.getCharacters().codePointAt(i) ) == 0 )
return super.dispatchKeyEvent(event);
*/
mGLView.nativeKey( event.getKeyCode(), 1, event.getCharacters().codePointAt(i) );
mGLView.nativeKey( event.getKeyCode(), 0, event.getCharacters().codePointAt(i) );
}
return true;
}
}
return true;
//return super.dispatchKeyEvent(event);
}
@Override
public boolean onKeyDown(int keyCode, final KeyEvent event)
{
@@ -695,7 +727,7 @@ public class MainActivity extends Activity
else
if( mGLView != null )
{
if( mGLView.nativeKey( keyCode, 1 ) == 0 )
if( mGLView.nativeKey( keyCode, 1, event.getUnicodeChar() ) == 0 )
return super.onKeyDown(keyCode, event);
}
/*
@@ -727,7 +759,7 @@ public class MainActivity extends Activity
else
if( mGLView != null )
{
if( mGLView.nativeKey( keyCode, 0 ) == 0 )
if( mGLView.nativeKey( keyCode, 0, event.getUnicodeChar() ) == 0 )
return super.onKeyUp(keyCode, event);
if( keyCode == KeyEvent.KEYCODE_BACK || keyCode == KeyEvent.KEYCODE_MENU )
{

View File

@@ -436,22 +436,22 @@ abstract class DifferentTouchInput
hatX = event.getAxisValue(MotionEvent.AXIS_HAT_X);
if( hatX == 0.0f )
{
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_LEFT, 0);
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_RIGHT, 0);
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_LEFT, 0, 0);
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_RIGHT, 0, 0);
}
else
DemoGLSurfaceView.nativeKey(hatX < 0.0f ? KeyEvent.KEYCODE_DPAD_LEFT : KeyEvent.KEYCODE_DPAD_RIGHT, 1);
DemoGLSurfaceView.nativeKey(hatX < 0.0f ? KeyEvent.KEYCODE_DPAD_LEFT : KeyEvent.KEYCODE_DPAD_RIGHT, 1, 0);
}
if( event.getAxisValue(MotionEvent.AXIS_HAT_Y) != hatY )
{
hatY = event.getAxisValue(MotionEvent.AXIS_HAT_Y);
if( hatY == 0.0f )
{
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_UP, 0);
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_DOWN, 0);
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_UP, 0, 0);
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_DOWN, 0, 0);
}
else
DemoGLSurfaceView.nativeKey(hatY < 0.0f ? KeyEvent.KEYCODE_DPAD_UP : KeyEvent.KEYCODE_DPAD_DOWN, 1);
DemoGLSurfaceView.nativeKey(hatY < 0.0f ? KeyEvent.KEYCODE_DPAD_UP : KeyEvent.KEYCODE_DPAD_DOWN, 1, 0);
}
return;
}
@@ -964,28 +964,11 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
mRenderer.accelerometer.start();
};
// This seems like redundant code - it handled in MainActivity.java
@Override
public boolean onKeyDown(int keyCode, final KeyEvent event) {
//Log.i("SDL", "Got key down event, id " + keyCode + " meta " + event.getMetaState() + " event " + event.toString());
if( nativeKey( keyCode, 1 ) == 0 )
return super.onKeyDown(keyCode, event);
return true;
}
@Override
public boolean onKeyUp(int keyCode, final KeyEvent event) {
//Log.i("SDL", "Got key up event, id " + keyCode + " meta " + event.getMetaState());
if( nativeKey( keyCode, 0 ) == 0 )
return super.onKeyUp(keyCode, event);
return true;
}
DemoRenderer mRenderer;
MainActivity mParent;
public static native void nativeMotionEvent( int x, int y, int action, int pointerId, int pressure, int radius );
public static native int nativeKey( int keyCode, int down );
public static native int nativeKey( int keyCode, int down, int unicode );
public static native void initJavaCallbacks();
public static native void nativeHardwareMouseDetected( int detected );
public static native void nativeMouseButtonsPressed( int buttonId, int pressedState );