Added configurable readme section to ChangeAppsettings.sh that will be shown when data is downloading
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@@ -5,3 +5,4 @@ AppDataDownloadUrl="http://sites.google.com/site/xpelyax/Home/alienblaster110_da
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DownloadToSdcard=n
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SdlVideoResize=a
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NeedDepthBuffer=n
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ReadmeText='^Use accelerometer to navigate menus and control ship^Press "Menu" to select menu and for secondary fire^Press "Call" or touch screen for primary fire^Press "Volume Up/Down" to cycle through weapons'
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@@ -45,6 +45,23 @@ if [ -n "$var" ] ; then
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NeedDepthBuffer="$var"
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fi
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echo -n "\nHere you may type some short readme text that will be shown when app data is downloaded."
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echo -n "\nCurrent text:\n"
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echo -n "`echo $ReadmeText | tr '^' '\\n'`"
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echo -n "\n\nNew text (empty line to finish):\n\n"
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ReadmeText1=""
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while true; do
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read var
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if [ -n "$var" ] ; then
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ReadmeText1="$ReadmeText1^$var"
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else
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break
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fi
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done
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if [ -n "$ReadmeText1" ] ; then
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ReadmeText="$ReadmeText1"
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fi
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echo
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cat /dev/null > AppSettings.cfg
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@@ -55,6 +72,7 @@ echo AppDataDownloadUrl=\"$AppDataDownloadUrl\" >> AppSettings.cfg
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echo DownloadToSdcard=$DownloadToSdcard >> AppSettings.cfg
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echo SdlVideoResize=$SdlVideoResize >> AppSettings.cfg
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echo NeedDepthBuffer=$NeedDepthBuffer >> AppSettings.cfg
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echo ReadmeText=\'$ReadmeText\' >> AppSettings.cfg
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AppShortName=`echo $AppName | sed 's/ //g'`
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DataPath="/data/data/$AppFullName/files"
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@@ -82,6 +100,9 @@ if [ "$NeedDepthBuffer" = "y" ] ; then
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else
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NeedDepthBuffer=false
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fi
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echo ReadmeText1 "$ReadmeText"
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ReadmeText="`echo $ReadmeText | sed 's/\"/\\\\\\\\\"/g' | sed 's/[&%]//g'`"
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echo ReadmeText2 "$ReadmeText"
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echo Patching project/AndroidManifest.xml
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cat project/AndroidManifest.xml | \
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@@ -103,7 +124,8 @@ cat project/src/Globals.java | \
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sed "s/public static String ApplicationName = .*;/public static String ApplicationName = \"$AppShortName\";/" | \
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sed "s^public static String DataDownloadUrl = \".*\";^public static String DataDownloadUrl = \"$AppDataDownloadUrl1\";^" | \
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sed "s/public static boolean DownloadToSdcard = .*;/public static boolean DownloadToSdcard = $DownloadToSdcard1;/" | \
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sed "s/public static boolean NeedDepthBuffer = .*;/public static boolean NeedDepthBuffer = $NeedDepthBuffer;/" > \
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sed "s/public static boolean NeedDepthBuffer = .*;/public static boolean NeedDepthBuffer = $NeedDepthBuffer;/" | \
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sed "s%public static String ReadmeText = .*%public static String ReadmeText = \"$ReadmeText\".replace(\"^\",\"\\\n\");%" > \
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project/src/Globals.java.1
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mv -f project/src/Globals.java.1 project/src/Globals.java
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@@ -4,7 +4,6 @@
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android:versionCode="1"
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android:versionName="1.0">
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<application android:label="@string/app_name"
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android:debuggable="true"
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>
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<activity android:name=".MainActivity"
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android:label="@string/app_name"
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@@ -18,8 +18,6 @@ import android.widget.TextView;
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// Accelerometer code partially ripped from http://karanar.net/
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class AccelerometerReader implements SensorListener {
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private long timekeeper;
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private float [] v;
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private SensorManager _manager = null;
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@@ -29,7 +27,6 @@ class AccelerometerReader implements SensorListener {
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_manager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
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if( _manager != null )
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{
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timekeeper = android.os.SystemClock.uptimeMillis();
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int mask = 0;
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//mask |= SensorManager.SENSOR_ORIENTATION;
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mask |= SensorManager.SENSOR_ACCELEROMETER;
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@@ -45,8 +42,6 @@ class AccelerometerReader implements SensorListener {
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}
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public synchronized void onSensorChanged(int sensor, float[] values) {
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//if (android.os.SystemClock.uptimeMillis() < timekeeper + 20) return;
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timekeeper = android.os.SystemClock.uptimeMillis();
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if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
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if( values.length >= 1 )
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@@ -61,7 +56,6 @@ class AccelerometerReader implements SensorListener {
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}
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public synchronized void onAccuracyChanged(int i, int i1) {
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/* @todo implement method */
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}
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public synchronized float[] readAccelerometer()
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@@ -104,7 +104,7 @@ class DataDownloader extends Thread
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public String text;
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public void run()
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{
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Status.setText(text);
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Status.setText(text + "\n" + Globals.ReadmeText);
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}
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}
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Callback cb = new Callback();
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@@ -21,6 +21,9 @@ class Globals {
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean NeedDepthBuffer = false;
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// Readme text to be shown on download page
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public static String ReadmeText = "^Use accelerometer to navigate menus and control ship^Press \"Menu\" to select menu and for secondary fire^Press \"Call\" or touch screen for primary fire^Press \"Volume Up/Down\" to cycle through weapons".replace("^","\n");
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}
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class LoadLibrary {
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@@ -52,16 +52,15 @@ internal flash on Android is very limited.
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If you'll add new libs - add them to project/jni/, copy Android.mk from existing lib, and
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add libname to project/jni/<yourapp>/Android.mk
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To debug your application launch Android 2.2 emulator or connect Android 2.2 device,
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go to "project" directory and launch command
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To debug your application add tag 'android:debuggable="true"' to 'application' element in AndroidManifest.xml,
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recmpile and reinstall your app to Android 2.2 emulator or Android 2.2 device, go to "project" dir and launch command
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ndk-gdb --verbose --start --force
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then when it fails enter command
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target remote:5039
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(then answer "y")
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Note that it's extremely buggy (I've succeeded to launch debug session twice from 20 tries),
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you may wish to add "sleep(30);" at the beginning of main() so your app won't crash before debugger attached.
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target remote:5039 (then it will fail again)
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Note that it's extremely buggy, and I had no any success in debugging my app with ndk-gdb.
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So it's best to debug with code like:
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__android_log_print(ANDROID_LOG_INFO, "My App", "We somehow reached execution point #224");
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and then watching "adb logcat" output.
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Known bugs:
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