Added configurable readme section to ChangeAppsettings.sh that will be shown when data is downloading
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@@ -4,7 +4,6 @@
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android:versionCode="1"
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android:versionName="1.0">
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<application android:label="@string/app_name"
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android:debuggable="true"
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>
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<activity android:name=".MainActivity"
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android:label="@string/app_name"
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@@ -18,8 +18,6 @@ import android.widget.TextView;
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// Accelerometer code partially ripped from http://karanar.net/
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class AccelerometerReader implements SensorListener {
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private long timekeeper;
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private float [] v;
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private SensorManager _manager = null;
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@@ -29,7 +27,6 @@ class AccelerometerReader implements SensorListener {
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_manager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
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if( _manager != null )
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{
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timekeeper = android.os.SystemClock.uptimeMillis();
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int mask = 0;
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//mask |= SensorManager.SENSOR_ORIENTATION;
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mask |= SensorManager.SENSOR_ACCELEROMETER;
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@@ -45,8 +42,6 @@ class AccelerometerReader implements SensorListener {
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}
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public synchronized void onSensorChanged(int sensor, float[] values) {
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//if (android.os.SystemClock.uptimeMillis() < timekeeper + 20) return;
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timekeeper = android.os.SystemClock.uptimeMillis();
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if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
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if( values.length >= 1 )
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@@ -61,7 +56,6 @@ class AccelerometerReader implements SensorListener {
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}
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public synchronized void onAccuracyChanged(int i, int i1) {
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/* @todo implement method */
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}
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public synchronized float[] readAccelerometer()
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@@ -104,7 +104,7 @@ class DataDownloader extends Thread
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public String text;
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public void run()
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{
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Status.setText(text);
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Status.setText(text + "\n" + Globals.ReadmeText);
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}
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}
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Callback cb = new Callback();
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@@ -21,6 +21,9 @@ class Globals {
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean NeedDepthBuffer = false;
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// Readme text to be shown on download page
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public static String ReadmeText = "^Use accelerometer to navigate menus and control ship^Press \"Menu\" to select menu and for secondary fire^Press \"Call\" or touch screen for primary fire^Press \"Volume Up/Down\" to cycle through weapons".replace("^","\n");
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}
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class LoadLibrary {
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