Renamed SDL_ANDROID_set_java_gamepad_keymap to SDL_ANDROID_SetGamepadKeymap, removed C and Z buttons - they do not exist on most gamepads
This commit is contained in:
@@ -128,7 +128,10 @@ extern DECLSPEC int SDLCALL SDL_ToggleScreenKeyboard(void *unused);
|
||||
|
||||
extern DECLSPEC int SDLCALL SDL_IsScreenKeyboardShown(void *unused);
|
||||
|
||||
extern DECLSPEC void SDLCALL SDL_ANDROID_set_java_gamepad_keymap(int A, int B, int C, int X, int Y, int Z, int L1, int R1, int L2, int R2, int LT, int RT);
|
||||
/* Remap SDL keycodes returned by gamepad buttons.
|
||||
Pass the SDLK_ constants, or 0 to leave old value.
|
||||
On OUYA: O = A, U = X, Y = Y, A = B */
|
||||
extern DECLSPEC void SDLCALL SDL_ANDROID_SetGamepadKeymap(int A, int B, int X, int Y, int L1, int R1, int L2, int R2, int LT, int RT);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user