Renamed SDL_ANDROID_set_java_gamepad_keymap to SDL_ANDROID_SetGamepadKeymap, removed C and Z buttons - they do not exist on most gamepads

This commit is contained in:
Sergii Pylypenko
2013-07-30 21:10:25 +03:00
parent fdbcb421c2
commit 831ac9f0e4
2 changed files with 10 additions and 7 deletions

View File

@@ -128,7 +128,10 @@ extern DECLSPEC int SDLCALL SDL_ToggleScreenKeyboard(void *unused);
extern DECLSPEC int SDLCALL SDL_IsScreenKeyboardShown(void *unused);
extern DECLSPEC void SDLCALL SDL_ANDROID_set_java_gamepad_keymap(int A, int B, int C, int X, int Y, int Z, int L1, int R1, int L2, int R2, int LT, int RT);
/* Remap SDL keycodes returned by gamepad buttons.
Pass the SDLK_ constants, or 0 to leave old value.
On OUYA: O = A, U = X, Y = Y, A = B */
extern DECLSPEC void SDLCALL SDL_ANDROID_SetGamepadKeymap(int A, int B, int X, int Y, int L1, int R1, int L2, int R2, int LT, int RT);
#ifdef __cplusplus
}

View File

@@ -1475,7 +1475,7 @@ JAVA_EXPORT_NAME(Settings_nativeInitKeymap) ( JNIEnv* env, jobject thiz )
SDL_android_init_keymap(SDL_android_keymap);
}
void SDL_ANDROID_set_java_gamepad_keymap(int A, int B, int C, int X, int Y, int Z, int L1, int R1, int L2, int R2, int LT, int RT)
void SDL_ANDROID_SetGamepadKeymap(int A, int B, int X, int Y, int L1, int R1, int L2, int R2, int LThumb, int RThumb)
{
/*
Arguments are SDL keycodes. Use the SDLK_ constants.
@@ -1485,18 +1485,18 @@ void SDL_ANDROID_set_java_gamepad_keymap(int A, int B, int C, int X, int Y, int
U = X
Y = Y
A = B
C and Z do not exist
C and Z do not exist, they also do not exist on any gamepad I've seen (PS3/XBox/SHIELD)
*/
if (A) SDL_android_keymap[KEYCODE_BUTTON_A] = A;
if (B) SDL_android_keymap[KEYCODE_BUTTON_B] = B;
if (C) SDL_android_keymap[KEYCODE_BUTTON_C] = C;
//if (C) SDL_android_keymap[KEYCODE_BUTTON_C] = C;
if (X) SDL_android_keymap[KEYCODE_BUTTON_X] = X;
if (Y) SDL_android_keymap[KEYCODE_BUTTON_Y] = Y;
if (Z) SDL_android_keymap[KEYCODE_BUTTON_Z] = Z;
//if (Z) SDL_android_keymap[KEYCODE_BUTTON_Z] = Z;
if (L1) SDL_android_keymap[KEYCODE_BUTTON_L1] = L1;
if (R1) SDL_android_keymap[KEYCODE_BUTTON_R1] = R1;
if (L2) SDL_android_keymap[KEYCODE_BUTTON_L2] = L2;
if (R2) SDL_android_keymap[KEYCODE_BUTTON_R2] = R2;
if (LT) SDL_android_keymap[KEYCODE_BUTTON_THUMBL] = LT;
if (RT) SDL_android_keymap[KEYCODE_BUTTON_THUMBR] = RT;
if (LThumb) SDL_android_keymap[KEYCODE_BUTTON_THUMBL] = LThumb;
if (RThumb) SDL_android_keymap[KEYCODE_BUTTON_THUMBR] = RThumb;
}