Moved some files around between SDL 1.2 and 1.3
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../../../../sdl-1.3/src/video/android/SDL_androidinput.h
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206
project/jni/sdl-1.2/src/video/android/SDL_androidinput.h
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206
project/jni/sdl-1.2/src/video/android/SDL_androidinput.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifndef _SDL_ANDROIDINPUT_H_
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#define _SDL_ANDROIDINPUT_H_
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#include "SDL_config.h"
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#include "SDL_version.h"
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "SDL_mutex.h"
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#include "SDL_thread.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "SDL_events.h"
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#if (SDL_VERSION_ATLEAST(1,3,0))
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "SDL_keycode.h"
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#include "SDL_scancode.h"
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//#include "SDL_compat.h"
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#else
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#include "SDL_keysym.h"
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#include "../../events/SDL_events_c.h"
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#endif
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#include "SDL_joystick.h"
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#include "../../joystick/SDL_sysjoystick.h"
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#include "../../joystick/SDL_joystick_c.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_androidvideo.h"
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#include "javakeycodes.h"
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/* JNI-C++ wrapper stuff */
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// Special key to signal that key should be handled by Java internally, such as Volume Up/Down keys
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#define SDLK_NO_REMAP 512
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#define SDL_SCANCODE_NO_REMAP SDLK_NO_REMAP
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#if SDL_VERSION_ATLEAST(1,3,0)
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#define SDL_KEY2(X) SDL_SCANCODE_ ## X
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#define SDL_KEY(X) SDL_KEY2(X)
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typedef SDL_Scancode SDL_scancode;
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typedef SDL_Keycode SDLKey;
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typedef SDL_Keysym SDL_keysym;
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#else
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#define SDL_KEY2(X) SDLK_ ## X
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#define SDL_KEY(X) SDL_KEY2(X)
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// Randomly redefining SDL 1.3 scancodes to SDL 1.2 keycodes
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#define KP_0 KP0
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#define KP_1 KP1
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#define KP_2 KP2
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#define KP_3 KP3
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#define KP_4 KP4
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#define KP_5 KP5
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#define KP_6 KP6
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#define KP_7 KP7
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#define KP_8 KP8
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#define KP_9 KP9
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#define NUMLOCKCLEAR NUMLOCK
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#define GRAVE DOLLAR
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#define APOSTROPHE QUOTE
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#define LGUI LMETA
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#define RGUI RMETA
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#define SCROLLLOCK SCROLLOCK
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// Overkill haha
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#define A a
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#define B b
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#define C c
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#define D d
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#define E e
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#define F f
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#define G g
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#define H h
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#define I i
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#define J j
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#define K k
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#define L l
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#define M m
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#define N n
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#define O o
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#define P p
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#define Q q
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#define R r
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#define S s
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#define T t
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#define U u
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#define V v
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#define W w
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#define X x
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#define Y y
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#define Z z
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typedef SDLKey SDL_scancode;
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#define SDL_GetKeyboardState SDL_GetKeyState
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#endif
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#define SDL_KEY_VAL(X) X
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enum MOUSE_ACTION { MOUSE_DOWN = 0, MOUSE_UP = 1, MOUSE_MOVE = 2, MOUSE_HOVER = 3 };
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extern int SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int pointerId);
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extern int SDL_ANDROID_isTouchscreenKeyboardUsed;
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#ifndef SDL_ANDROID_KEYCODE_0
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#define SDL_ANDROID_KEYCODE_0 RETURN
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#endif
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#ifndef SDL_ANDROID_KEYCODE_1
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#define SDL_ANDROID_KEYCODE_1 END
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#endif
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#ifndef SDL_ANDROID_KEYCODE_2
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#define SDL_ANDROID_KEYCODE_2 NO_REMAP
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#endif
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#ifndef SDL_ANDROID_KEYCODE_3
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#define SDL_ANDROID_KEYCODE_3 NO_REMAP
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#endif
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#ifndef SDL_ANDROID_KEYCODE_4
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#define SDL_ANDROID_KEYCODE_4 LCTRL
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#endif
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#ifndef SDL_ANDROID_KEYCODE_5
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#define SDL_ANDROID_KEYCODE_5 ESCAPE
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#endif
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#ifndef SDL_ANDROID_KEYCODE_6
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#define SDL_ANDROID_KEYCODE_6 RSHIFT
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#endif
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#ifndef SDL_ANDROID_KEYCODE_7
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#define SDL_ANDROID_KEYCODE_7 SDL_ANDROID_KEYCODE_1
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#endif
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#ifndef SDL_ANDROID_KEYCODE_8
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#define SDL_ANDROID_KEYCODE_8 LALT
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#endif
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#ifndef SDL_ANDROID_KEYCODE_9
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#define SDL_ANDROID_KEYCODE_9 RALT
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#endif
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// Touchscreen keyboard keys + zoom and rotate keycodes
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#ifndef SDL_ANDROID_SCREENKB_KEYCODE_0
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#define SDL_ANDROID_SCREENKB_KEYCODE_0 SDL_ANDROID_KEYCODE_0
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#endif
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#ifndef SDL_ANDROID_SCREENKB_KEYCODE_1
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#define SDL_ANDROID_SCREENKB_KEYCODE_1 SDL_ANDROID_KEYCODE_1
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#endif
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#ifndef SDL_ANDROID_SCREENKB_KEYCODE_2
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#define SDL_ANDROID_SCREENKB_KEYCODE_2 PAGEUP
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#endif
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#ifndef SDL_ANDROID_SCREENKB_KEYCODE_3
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#define SDL_ANDROID_SCREENKB_KEYCODE_3 PAGEDOWN
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#endif
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#ifndef SDL_ANDROID_SCREENKB_KEYCODE_4
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#define SDL_ANDROID_SCREENKB_KEYCODE_4 SDL_ANDROID_KEYCODE_6
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#endif
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#ifndef SDL_ANDROID_SCREENKB_KEYCODE_5
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#define SDL_ANDROID_SCREENKB_KEYCODE_5 SDL_ANDROID_KEYCODE_7
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#endif
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#ifndef SDL_ANDROID_SCREENKB_KEYCODE_6
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#define SDL_ANDROID_SCREENKB_KEYCODE_6 SDL_ANDROID_KEYCODE_4
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#endif
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#ifndef SDL_ANDROID_SCREENKB_KEYCODE_7
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#define SDL_ANDROID_SCREENKB_KEYCODE_7 SDL_ANDROID_KEYCODE_5
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#endif
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#ifndef SDL_ANDROID_SCREENKB_KEYCODE_8
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#define SDL_ANDROID_SCREENKB_KEYCODE_8 SDL_ANDROID_KEYCODE_8
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#endif
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#ifndef SDL_ANDROID_SCREENKB_KEYCODE_9
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#define SDL_ANDROID_SCREENKB_KEYCODE_9 SDL_ANDROID_KEYCODE_9
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#endif
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// Queue events to main thread
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extern void SDL_ANDROID_MainThreadPushMouseMotion(int x, int y);
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extern void SDL_ANDROID_MainThreadPushMouseButton(int pressed, int button);
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extern void SDL_ANDROID_MainThreadPushKeyboardKey(int pressed, SDL_scancode key);
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extern void SDL_ANDROID_MainThreadPushMultitouchButton(int id, int pressed, int x, int y, int force); // SDL 1.3 only
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extern void SDL_ANDROID_MainThreadPushMultitouchMotion(int id, int x, int y, int force); // SDL 1.3 only
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extern void SDL_ANDROID_MainThreadPushJoystickAxis(int joy, int axis, int value);
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extern void SDL_ANDROID_MainThreadPushJoystickButton(int joy, int button, int pressed);
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extern void SDL_ANDROID_MainThreadPushJoystickBall(int joy, int ball, int x, int y);
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extern void SDL_ANDROID_MainThreadPushText( int ascii, int unicode );
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extern void SDL_android_init_keymap(SDLKey *SDL_android_keymap);
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extern void SDL_ANDROID_MainThreadPushMouseWheel( int x, int y ); // SDL 1.3 only
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extern void SDL_ANDROID_MainThreadPushAppActive(int active);
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#endif
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