Reworked keyboard input, so Korean text input won't crash SDL
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@@ -772,22 +772,20 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer
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context.runOnUiThread(cb);
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}
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public void showScreenKeyboard(final String oldText, int sendBackspace) // Called from native code
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public void showScreenKeyboard(final String oldText, int unused) // Called from native code
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{
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class Callback implements Runnable
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{
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public MainActivity parent;
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public String oldText;
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public boolean sendBackspace;
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public void run()
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{
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parent.showScreenKeyboard(oldText, sendBackspace);
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parent.showScreenKeyboard(oldText);
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}
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}
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Callback cb = new Callback();
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cb.parent = context;
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cb.oldText = oldText;
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cb.sendBackspace = (sendBackspace != 0);
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context.runOnUiThread(cb);
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}
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