SDL: separate permission to read OBB file
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@@ -7,10 +7,10 @@ AppName="SuperTux"
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AppFullName=org.lethargik.supertux2
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# Application version code (integer)
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AppVersionCode=05118
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AppVersionCode=05119
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# Application user-visible version name (string)
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AppVersionName="0.5.1.18"
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AppVersionName="0.5.1.19"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -54,8 +54,8 @@ NeedGles2=n
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles3=
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# Use glshim library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
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UseGlshim=
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# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
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UseGl4es=
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
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# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
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@@ -177,15 +177,21 @@ AppUsesMultitouch=n
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# This option will add additional permission to Android manifest (y)/(n)
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AppRecordsAudio=n
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# Application needs to access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n)
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# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n)
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AccessSdCard=n
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# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n)
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ReadObbFile=y
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# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
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AccessInternet=y
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=y
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# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
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HideSystemMousePointer=
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# Application implements Android-specific routines to put to background, and will not draw anything to screen
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# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
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# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
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@@ -222,9 +228,18 @@ RedefinedKeysScreenKbNames="Jump Action"
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TouchscreenKeysTheme=3
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb
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# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight
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RedefinedKeysGamepad="SPACE LCTRL SPACE LCTRL SPACE LCTRL SPACE LCTRL SPACE LCTRL"
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# Redefine keys for the second gamepad, same as the first gamepad if not set:
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RedefinedKeysSecondGamepad=""
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# Redefine keys for the third gamepad, same as the first gamepad if not set:
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RedefinedKeysThirdGamepad=""
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# Redefine keys for the fourth gamepad, same as the first gamepad if not set:
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RedefinedKeysFourthGamepad=""
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=3000
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@@ -251,7 +266,7 @@ NDK_TOOLCHAIN_VERSION=clang
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APP_PLATFORM=
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi armeabi-v7a x86 mips arm64-v8a
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# Available architectures: armeabi-v7a x86 mips arm64-v8a
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MultiABI='armeabi-v7a x86 x86_64 arm64-v8a'
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# Optional shared libraries to compile - removing some of them will save space
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@@ -263,13 +278,13 @@ CompiledLibraries="sdl_image boost_filesystem boost_system crypto ssl curl opena
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CustomBuildScript=n
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# Aditional CFLAGS for application
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AppCflags='-DSUPERTUX_GLES=1 -Ijni/openal/include/AL -Ijni/boost/include -frtti -fexceptions -DHAVE_SDL=1 -O3' # -flto=thin
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AppCflags='-DSUPERTUX_GLES=1 -Ijni/openal/include/AL -Ijni/boost/include -frtti -fexceptions -DHAVE_SDL=1 -O3'
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# Aditional C++-specific compiler flags for application, added after AppCflags
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AppCppflags='-std=gnu++11 -include limits'
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# Additional LDFLAGS for application
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AppLdflags='-frtti -fexceptions -O3' # -flto=thin -flto-jobs=8
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AppLdflags='-frtti -fexceptions -O3'
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# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
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AppOverlapsSystemHeaders=n
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@@ -299,3 +314,6 @@ AdmobBannerSize=
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# Google Play Game Services application ID, required for cloud saves to work
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GooglePlayGameServicesId=
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# The app will open files with following extension, file path will be added to commandline params
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AppOpenFileExtension=''
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