diff --git a/project/jni/application/grafx2/AndroidAppSettings.cfg b/project/jni/application/grafx2/AndroidAppSettings.cfg index fdc73baf9..e64e99273 100644 --- a/project/jni/application/grafx2/AndroidAppSettings.cfg +++ b/project/jni/application/grafx2/AndroidAppSettings.cfg @@ -1,44 +1,247 @@ # The application settings for Android libSDL port -AppSettingVersion=17 -LibSdlVersion=1.2 + +# Specify application name (e.x. My Application) AppName="grafx2" + +# Specify reversed site name of application (e.x. com.mysite.myapp) AppFullName=com.grafx2 -ScreenOrientation=h -InhibitSuspend=y + +# Application version code (integer) +AppVersionCode=23178103 + +# Application user-visible version name (string) +AppVersionName="2.3.1781.03" + +# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...' +# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu +# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped +# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir - +# these files are put inside .apk package by build system +# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS AppDataDownloadUrl="!Data|data.zip" -VideoDepthBpp=16 -NeedDepthBuffer=n -NeedStencilBuffer=n -NeedGles2=n -SwVideoMode=y -SdlVideoResize=y -SdlVideoResizeKeepAspect=n -CompatibilityHacks=n -AppUsesMouse=y -AppNeedsTwoButtonMouse=y -ShowMouseCursor=y -ForceRelativeMouseMode=n -AppNeedsArrowKeys=n -AppNeedsTextInput=n -AppUsesJoystick=n -AppHandlesJoystickSensitivity=y -AppUsesMultitouch=n -NonBlockingSwapBuffers=n -RedefinedKeys="SPACE TAB NO_REMAP NO_REMAP RETURN ESCAPE DELETE" -AppTouchscreenKeyboardKeysAmount=0 -AppTouchscreenKeyboardKeysAmountAutoFire=0 -RedefinedKeysScreenKb="SPACE TAB PLUS MINUS RETURN ESCAPE DELETE" -StartupMenuButtonTimeout=3000 -HiddenMenuOptions='OptionalDownloadConfig' -FirstStartMenuOptions='' -MultiABI=n -AppVersionCode=23178102 -AppVersionName="2.3.1781.02" + +# Reset SDL config when updating application to the new version (y) / (n) ResetSdlConfigForThisVersion=y -CompiledLibraries="jpeg png sdl_image sdl_ttf lua" -CustomBuildScript=n -AppCflags='-DVIRT_KEY -D__ENABLE_LUA__ -std=c99' -AppLdflags='' -AppSubdirsBuild='grafx2/src' -AppCmdline='sdl' + +# Delete application data files when upgrading (specify file/dir paths separated by spaces) +DeleteFilesOnUpgrade="%" + +# Here you may type readme text, which will be shown during startup. Format is: +# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/ ReadmeText='^You may press "Home" now - the data will be downloaded in background' + +# libSDL version to use (1.2/1.3/2.0) +LibSdlVersion=1.2 + +# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape +ScreenOrientation=h + +# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only +# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32) +VideoDepthBpp=16 + +# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedDepthBuffer=n + +# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedStencilBuffer=n + +# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device +# you need this option only if you're developing 3-d app (y) or (n) +NeedGles2=n + +# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL, +# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n) +SwVideoMode=y + +# Application video output will be resized to fit into native device screen (y)/(n) +SdlVideoResize=y + +# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n) +SdlVideoResizeKeepAspect=n + +# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer +InhibitSuspend=y + +# Create Android service, so the app is less likely to be killed while in background +CreateService= + +# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread - +# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n) +CompatibilityHacks=n + +# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n) +CompatibilityHacksStaticInit=n + +# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n) +CompatibilityHacksTextInputEmulatesHwKeyboard=n + +# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n) +CompatibilityHacksPreventAudioChopping=n + +# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n) +CompatibilityHacksAppIgnoresAudioBufferSize=n + +# Hack for VCMI: preload additional shared libraries before aplication start +CompatibilityHacksAdditionalPreloadedSharedLibraries="" + +# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue - +# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n) +CompatibilityHacksSlowCompatibleEventQueue=n + +# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL +CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState= + +# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects. +# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n) +CompatibilityHacksProperUsageOfSDL_UpdateRects= + +# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user +AppUsesMouse=y + +# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n) +AppNeedsTwoButtonMouse=y + +# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n) +# If you disable it, swiping with two fingers will send mouse wheel events +RightMouseButtonLongPress=y + +# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) +ShowMouseCursor=n + +# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n) +GenerateSubframeTouchEvents=n + +# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) +ForceRelativeMouseMode=n + +# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n) +AppNeedsArrowKeys=n + +# Application needs text input (y) or (n), enables button for text input on screen +AppNeedsTextInput=n + +# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1 +AppUsesJoystick=n + +# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n) +AppUsesSecondJoystick=n + +# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n) +AppUsesThirdJoystick= + +# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7 +AppUsesAccelerometer=n + +# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4 +AppUsesGyroscope=n + +# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0 +AppUsesMultitouch=n + +# Application records audio (it will use any available source, such a s microphone) +# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void); +# This option will add additional permission to Android manifest (y)/(n) +AppRecordsAudio=n + +# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n) +AccessSdCard= + +# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n) +AccessInternet= + +# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n) +ImmersiveMode= + +# Application implements Android-specific routines to put to background, and will not draw anything to screen +# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them +# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) +# This option is reported to be buggy, sometimes failing to restore video state +NonBlockingSwapBuffers=n + +# Redefine common hardware keys to SDL keysyms +# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent +# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices +# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th) +# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA +RedefinedKeys="SPACE TAB NO_REMAP NO_REMAP RETURN ESCAPE DELETE" + +# Number of virtual keyboard keys (currently 6 is maximum) +AppTouchscreenKeyboardKeysAmount=0 + +# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right) +RedefinedKeysScreenKb="SPACE TAB PLUS MINUS RETURN ESCAPE DELETE" + +# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu +RedefinedKeysScreenKbNames="SPACE TAB PLUS MINUS RETURN ESCAPE DELETE" + +# On-screen keys theme +# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick) +# 1 = Simple Theme by Beholder (white, with gamepad joystick) +# 2 = Sun by Sirea (yellow, with round joystick) +# 3 = Keen by Gerstrong (multicolor, with round joystick) +TouchscreenKeysTheme=2 + +# Redefine gamepad keys to SDL keysyms, button order is: +# A B X Y L1 R1 L2 R2 LThumb RThumb +RedefinedKeysGamepad="SPACE TAB PLUS MINUS RETURN ESCAPE DELETE" + +# How long to show startup menu button, in msec, 0 to disable startup menu +StartupMenuButtonTimeout=3000 + +# Menu items to hide from startup menu, available menu items: +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout +HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig' + +# Menu items to show at startup - this is Java code snippet, leave empty for default +# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration() +# Available menu items: +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout +FirstStartMenuOptions='' + +# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices, +# but .apk size is 2x bigger (y) / (n) / (x86) / (all) +MultiABI='all' + +# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower +AppMinimumRAM=0 + +# Optional shared libraries to compile - removing some of them will save space +# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed +# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2 +CompiledLibraries="jpeg png sdl_image sdl_ttf lua" + +# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n) +CustomBuildScript=n + +# Aditional CFLAGS for application +AppCflags='-DVIRT_KEY -D__ENABLE_LUA__ -std=c99' + +# Additional LDFLAGS for application +AppLdflags='' + +# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable +AppOverlapsSystemHeaders= + +# Build only following subdirs (empty will build all dirs, ignored with custom script) +AppSubdirsBuild='grafx2/src' + +# Exclude these files from build +AppBuildExclude='' + +# Application command line parameters, including app name as 0-th param +AppCmdline='sdl' + +# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens +# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge +MinimumScreenSize=m + +# Your AdMob Publisher ID, (n) if you don't want advertisements +AdmobPublisherId=n + +# Your AdMob test device ID, to receive a test ad +AdmobTestDeviceId= + +# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER) +AdmobBannerSize= + diff --git a/project/jni/application/openttd/AndroidAppSettings.cfg b/project/jni/application/openttd/AndroidAppSettings.cfg index c71ea9c19..08ecaf472 100644 --- a/project/jni/application/openttd/AndroidAppSettings.cfg +++ b/project/jni/application/openttd/AndroidAppSettings.cfg @@ -1,21 +1,16 @@ # The application settings for Android libSDL port -AppSettingVersion=19 - -# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2) -LibSdlVersion=1.2 - # Specify application name (e.x. My Application) AppName="OpenTTD" # Specify reversed site name of application (e.x. com.mysite.myapp) AppFullName=org.openttd.sdl -# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape -ScreenOrientation=h +# Application version code (integer) +AppVersionCode=14027 -# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer -InhibitSuspend=n +# Application user-visible version name (string) +AppVersionName="1.4.0.27" # Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...' # If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu @@ -25,6 +20,22 @@ InhibitSuspend=n # Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS AppDataDownloadUrl="!!Data files - 20 Mb|http://sourceforge.net/projects/libsdl-android/files/OpenTTD/openttd-data-1.3.3.zip/download^!MIDI music support (18 Mb)|timidity.zip|http://sourceforge.net/projects/libsdl-android/files/timidity.zip^!!Config file|:.openttd/openttd.cfg:openttd-1.3.0.25.cfg" +# Reset SDL config when updating application to the new version (y) / (n) +ResetSdlConfigForThisVersion=n + +# Delete application data files when upgrading (specify file/dir paths separated by spaces) +DeleteFilesOnUpgrade="%" + +# Here you may type readme text, which will be shown during startup. Format is: +# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/ +ReadmeText='' + +# libSDL version to use (1.2/1.3/2.0) +LibSdlVersion=1.2 + +# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape +ScreenOrientation=h + # Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only # with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32) VideoDepthBpp=16 @@ -49,6 +60,12 @@ SdlVideoResize=y # Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n) SdlVideoResizeKeepAspect=n +# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer +InhibitSuspend=n + +# Create Android service, so the app is less likely to be killed while in background +CreateService= + # Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread - # enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n) CompatibilityHacks=n @@ -75,15 +92,26 @@ CompatibilityHacksSlowCompatibleEventQueue=n # Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState= +# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects. +# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n) +CompatibilityHacksProperUsageOfSDL_UpdateRects= + # Application uses mouse (y) or (n), this will show mouse emulation dialog to the user AppUsesMouse=y # Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n) AppNeedsTwoButtonMouse=y +# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n) +# If you disable it, swiping with two fingers will send mouse wheel events +RightMouseButtonLongPress= + # Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) ShowMouseCursor=n +# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n) +GenerateSubframeTouchEvents= + # Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) ForceRelativeMouseMode=n @@ -99,6 +127,9 @@ AppUsesJoystick=n # Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n) AppUsesSecondJoystick=n +# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n) +AppUsesThirdJoystick= + # Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7 AppUsesAccelerometer=n @@ -113,6 +144,15 @@ AppUsesMultitouch=n # This option will add additional permission to Android manifest (y)/(n) AppRecordsAudio=n +# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n) +AccessSdCard= + +# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n) +AccessInternet= + +# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n) +ImmersiveMode= + # Application implements Android-specific routines to put to background, and will not draw anything to screen # between SDL_ACTIVEEVENT lost / gained notifications - you should check for them # rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) @@ -129,9 +169,6 @@ RedefinedKeys="LALT RETURN NO_REMAP NO_REMAP SPACE DELETE" # Number of virtual keyboard keys (currently 6 is maximum) AppTouchscreenKeyboardKeysAmount=0 -# Number of virtual keyboard keys that support autofire (currently 2 is maximum) -AppTouchscreenKeyboardKeysAmountAutoFire=0 - # Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right) RedefinedKeysScreenKb="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2" @@ -164,27 +201,15 @@ FirstStartMenuOptions='' # Enable multi-ABI binary, with hardware FPU support - it will also work on old devices, # but .apk size is 2x bigger (y) / (n) / (x86) / (all) -MultiABI=all +MultiABI='all' # Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower AppMinimumRAM=0 -# Application version code (integer) -AppVersionCode=13326 - -# Application user-visible version name (string) -AppVersionName="1.3.3.26" - -# Reset SDL config when updating application to the new version (y) / (n) -ResetSdlConfigForThisVersion=n - -# Delete application data files when upgrading (specify file/dir paths separated by spaces) -DeleteFilesOnUpgrade="%" - # Optional shared libraries to compile - removing some of them will save space # MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed # Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2 -CompiledLibraries="jpeg png freetype timidity lzma lzo2" +CompiledLibraries="jpeg png freetype timidity lzma lzo2 icu" # Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n) CustomBuildScript=y @@ -207,10 +232,6 @@ AppBuildExclude='' # Application command line parameters, including app name as 0-th param AppCmdline='openttd' -# Here you may type readme text, which will be shown during startup. Format is: -# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?) -ReadmeText='' - # Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens # Minimum screen size that application supports: (s)mall / (m)edium / (l)arge MinimumScreenSize=s diff --git a/project/jni/application/openttd/AndroidBuild.sh b/project/jni/application/openttd/AndroidBuild.sh index edb4297c6..e02f670d0 100755 --- a/project/jni/application/openttd/AndroidBuild.sh +++ b/project/jni/application/openttd/AndroidBuild.sh @@ -2,7 +2,7 @@ LOCAL_PATH=`dirname $0` LOCAL_PATH=`cd $LOCAL_PATH && pwd` -VER=1.3.3 +VER=1.4.0-beta5 if [ \! -d openttd-$VER-$1 ] ; then [ -e openttd-$VER-source.tar.gz ] || wget http://binaries.openttd.org/releases/$VER/openttd-$VER-source.tar.gz || exit 1 @@ -18,6 +18,6 @@ if [ \! -f openttd-$VER-$1/objs/lang/english.lng ] ; then fi if [ \! -f openttd-$VER-$1/Makefile ] ; then - ../setEnvironment-$1.sh sh -c "cd openttd-$VER-$1 && env ./configure --host=$2 --with-sdl --with-freetype=sdl-config --with-png --with-zlib --without-icu --with-libtimidity=$LOCAL_PATH/../../../obj/local/armeabi/libtimidity.so --with-lzo2=$LOCAL_PATH/../../../obj/local/armeabi/liblzo2.so --prefix-dir='.' --data-dir='' --without-allegro --without-fontconfig --with-lzma --endian=LE || echo 'Run: sudo apt-get install liblzma-dev - it is needed only for configure script'" + ../setEnvironment-$1.sh sh -c "cd openttd-$VER-$1 && env ./configure --host=$2 --with-sdl --with-freetype=sdl-config --with-png --with-zlib --with-icu --with-libtimidity=$LOCAL_PATH/../../../obj/local/armeabi/libtimidity.so --with-lzo2=$LOCAL_PATH/../../../obj/local/armeabi/liblzo2.so --prefix-dir='.' --data-dir='' --without-allegro --without-fontconfig --with-lzma --endian=LE || echo 'Run: sudo apt-get install liblzma-dev - it is needed only for configure script'" fi ../setEnvironment-$1.sh sh -c "cd openttd-$VER-$1 && make -j4 VERBOSE=1 STRIP='' LIBS='-lsdl-1.2 -llzo2 -lpng -ltimidity -lfreetype -lgcc -lz -lc -lgnustl_static -lsupc++'" && cp -f openttd-$VER-$1/objs/release/openttd libapplication-$1.so diff --git a/project/jni/application/xserver-gimp/xserver b/project/jni/application/xserver-gimp/xserver index 68765fa3a..db125441a 160000 --- a/project/jni/application/xserver-gimp/xserver +++ b/project/jni/application/xserver-gimp/xserver @@ -1 +1 @@ -Subproject commit 68765fa3adc1d6b74b61e5eceb22cf33bc578681 +Subproject commit db125441ac516c7d5ce9bda6ed2d372c84edbb63 diff --git a/project/jni/application/xserver/xserver b/project/jni/application/xserver/xserver index 4efefed24..68765fa3a 160000 --- a/project/jni/application/xserver/xserver +++ b/project/jni/application/xserver/xserver @@ -1 +1 @@ -Subproject commit 4efefed243076833d0fe44f4587f0e2cd7f4db6a +Subproject commit 68765fa3adc1d6b74b61e5eceb22cf33bc578681