Guichan-xml: example how to use absolute touch coordinates instead of emulated mouse events in Guichan
This commit is contained in:
Submodule project/jni/application/commandergenius/commandergenius updated: 8e8424dbb3...1bcbadd1ea
@@ -75,6 +75,10 @@ CompatibilityHacksSlowCompatibleEventQueue=n
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# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
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CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
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# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
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# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
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CompatibilityHacksProperUsageOfSDL_UpdateRects=
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# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
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AppUsesMouse=y
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@@ -82,10 +86,13 @@ AppUsesMouse=y
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AppNeedsTwoButtonMouse=y
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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ShowMouseCursor=y
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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ForceRelativeMouseMode=y
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# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
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AppNeedsArrowKeys=n
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@@ -106,7 +113,7 @@ AppUsesAccelerometer=n
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AppUsesGyroscope=n
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# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
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AppUsesMultitouch=n
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AppUsesMultitouch=y
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# Application records audio (it will use any available source, such a s microphone)
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# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
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@@ -179,7 +186,7 @@ AppVersionName="1.01"
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ResetSdlConfigForThisVersion=n
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade=""
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DeleteFilesOnUpgrade="%"
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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@@ -1,208 +1,268 @@
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/**
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* SDL Hello World example for Guichan.
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*/
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// Include all necessary headers.
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#include <iostream>
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#include <guichan.hpp>
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#include <guichan/sdl.hpp>
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#include <SDL/SDL.h>
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#include "xmlgui.h"
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/*
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* Common stuff we need
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*/
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bool running = true;
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/*
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* SDL Stuff we need
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*/
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SDL_Surface* screen;
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SDL_Event event;
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/*
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* Guichan SDL stuff we need
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*/
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gcn::SDLInput* input; // Input driver
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gcn::SDLGraphics* graphics; // Graphics driver
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gcn::SDLImageLoader* imageLoader; // For loading images
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/*
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* Guichan stuff we need
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*/
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gcn::Gui* gui; // A Gui object - binds it all together
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gcn::Container* top; // A top container
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gcn::ImageFont* font; // A font
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//XmlGui stuff
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XmlGui *xmlgui = new XmlGui();
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/**
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* Initializes the Hello World
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*/
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void init()
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{
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/*
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* Here we initialize SDL as we would do with any SDL application.
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*/
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SDL_Init(SDL_INIT_VIDEO);
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screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE);
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// We want unicode
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SDL_EnableUNICODE(1);
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// We want to enable key repeat
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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/*
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* Now it's time for Guichan SDL stuff
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*/
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imageLoader = new gcn::SDLImageLoader();
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// The ImageLoader in use is static and must be set to be
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// able to load images
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gcn::Image::setImageLoader(imageLoader);
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graphics = new gcn::SDLGraphics();
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// Set the target for the graphics object to be the screen.
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// In other words, we will draw to the screen.
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// Note, any surface will do, it doesn't have to be the screen.
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graphics->setTarget(screen);
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input = new gcn::SDLInput();
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/*
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* Last but not least it's time to initialize and create the gui
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* with Guichan stuff.
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*/
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gui = new gcn::Gui();
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// Set gui to use the SDLGraphics object.
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gui->setGraphics(graphics);
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// Set gui to use the SDLInput object
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gui->setInput(input);
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// Set the top container
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gui->setTop(top);
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// Load the image font.
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font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789");
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// The global font is static and must be set.
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gcn::Widget::setGlobalFont(font);
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xmlgui = new XmlGui();
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xmlgui->parse("gui.xml");
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gui->setTop(xmlgui->getWidget("top"));
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}
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/**
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* Halts the application
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*/
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void halt()
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{
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/*
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* Destroy Guichan stuff
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*/
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delete xmlgui;
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delete font;
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delete top;
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delete gui;
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/*
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* Destroy Guichan SDL stuff
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*/
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delete input;
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delete graphics;
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delete imageLoader;
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/*
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* Destroy SDL stuff
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*/
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SDL_Quit();
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}
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/**
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* Checks input. On escape halt the application.
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*/
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void checkInput()
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{
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/*
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* Poll SDL events
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*/
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while(SDL_PollEvent(&event))
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{
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if (event.type == SDL_KEYDOWN)
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{
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if (event.key.keysym.sym == SDLK_ESCAPE)
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{
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running = false;
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}
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if (event.key.keysym.sym == SDLK_f)
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{
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if (event.key.keysym.mod & KMOD_CTRL)
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{
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// Works with X11 only
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SDL_WM_ToggleFullScreen(screen);
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}
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}
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}
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else if(event.type == SDL_QUIT)
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{
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running = false;
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}
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/*
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* Now that we are done polling and using SDL events we pass
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* the leftovers to the SDLInput object to later be handled by
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* the Gui. (This example doesn't require us to do this 'cause a
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* label doesn't use input. But will do it anyway to show how to
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* set up an SDL application with Guichan.)
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*/
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input->pushInput(event);
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}
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}
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/**
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* Runs the application
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*/
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void run()
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{
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while(running)
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{
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// Poll input
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checkInput();
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// Let the gui perform it's logic (like handle input)
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gui->logic();
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// Draw the gui
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gui->draw();
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// Update the screen
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SDL_Flip(screen);
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}
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}
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int main(int argc, char **argv)
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{
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try
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{
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init();
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run();
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halt();
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}
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/*
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* Catch all Guichan exceptions
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*/
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catch (gcn::Exception e)
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{
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std::cerr << e.getMessage() << std::endl;
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return 1;
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}
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/*
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* Catch all Std exceptions
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*/
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catch (std::exception e)
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{
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std::cerr << "Std exception: " << e.what() << std::endl;
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return 1;
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}
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/*
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* Catch all Unknown exceptions
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*/
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catch (...)
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{
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std::cerr << "Unknown exception" << std::endl;
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return 1;
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}
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return 0;
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}
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/**
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* SDL Hello World example for Guichan.
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*/
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// Include all necessary headers.
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#include <iostream>
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#include <guichan.hpp>
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#include <guichan/sdl.hpp>
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#include <SDL/SDL.h>
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//#include <android/log.h>
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#include "xmlgui.h"
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/*
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* Common stuff we need
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*/
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bool running = true;
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/*
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* SDL Stuff we need
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*/
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SDL_Surface* screen;
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SDL_Event event;
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/*
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* Guichan SDL stuff we need
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*/
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gcn::SDLInput* input; // Input driver
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gcn::SDLGraphics* graphics; // Graphics driver
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gcn::SDLImageLoader* imageLoader; // For loading images
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/*
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* Guichan stuff we need
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*/
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gcn::Gui* gui; // A Gui object - binds it all together
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gcn::Container* top; // A top container
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gcn::ImageFont* font; // A font
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//XmlGui stuff
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XmlGui *xmlgui = new XmlGui();
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/**
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* Initializes the Hello World
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*/
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void init()
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{
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/*
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* Here we initialize SDL as we would do with any SDL application.
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*/
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SDL_Init(SDL_INIT_VIDEO);
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screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE);
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// We want unicode
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SDL_EnableUNICODE(1);
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// We want to enable key repeat
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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// Enable Android multitouch
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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SDL_JoystickOpen(0);
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/*
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* Now it's time for Guichan SDL stuff
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*/
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imageLoader = new gcn::SDLImageLoader();
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// The ImageLoader in use is static and must be set to be
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// able to load images
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gcn::Image::setImageLoader(imageLoader);
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graphics = new gcn::SDLGraphics();
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// Set the target for the graphics object to be the screen.
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// In other words, we will draw to the screen.
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// Note, any surface will do, it doesn't have to be the screen.
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graphics->setTarget(screen);
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input = new gcn::SDLInput();
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/*
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* Last but not least it's time to initialize and create the gui
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* with Guichan stuff.
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*/
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gui = new gcn::Gui();
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// Set gui to use the SDLGraphics object.
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gui->setGraphics(graphics);
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// Set gui to use the SDLInput object
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gui->setInput(input);
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// Set the top container
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gui->setTop(top);
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// Load the image font.
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font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789");
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// The global font is static and must be set.
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gcn::Widget::setGlobalFont(font);
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xmlgui = new XmlGui();
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xmlgui->parse("gui.xml");
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gui->setTop(xmlgui->getWidget("top"));
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}
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/**
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* Halts the application
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*/
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void halt()
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{
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/*
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* Destroy Guichan stuff
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*/
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delete xmlgui;
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delete font;
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delete top;
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delete gui;
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/*
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* Destroy Guichan SDL stuff
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*/
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delete input;
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delete graphics;
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delete imageLoader;
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/*
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* Destroy SDL stuff
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*/
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SDL_Quit();
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}
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/**
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* Checks input. On escape halt the application.
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*/
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void checkInput()
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{
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/*
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* Poll SDL events
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*/
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while(SDL_PollEvent(&event))
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{
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if (event.type == SDL_KEYDOWN)
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{
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if (event.key.keysym.sym == SDLK_ESCAPE)
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{
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running = false;
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}
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if (event.key.keysym.sym == SDLK_f)
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{
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if (event.key.keysym.mod & KMOD_CTRL)
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{
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// Works with X11 only
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SDL_WM_ToggleFullScreen(screen);
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}
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}
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}
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else if(event.type == SDL_QUIT)
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{
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running = false;
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}
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/*
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* Now that we are done polling and using SDL events we pass
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* the leftovers to the SDLInput object to later be handled by
|
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* the Gui. (This example doesn't require us to do this 'cause a
|
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* label doesn't use input. But will do it anyway to show how to
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* set up an SDL application with Guichan.)
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*/
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if (event.type == SDL_MOUSEMOTION ||
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event.type == SDL_MOUSEBUTTONDOWN ||
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event.type == SDL_MOUSEBUTTONUP)
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{
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// Filter emulated mouse events for Guichan, we wand absolute input
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}
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else
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{
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// Convert multitouch event to SDL mouse event
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static int x = 0, y = 0, buttons = 0;
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SDL_Event event2;
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memcpy(&event2, &event, sizeof(event));
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if (event.type == SDL_JOYBALLMOTION &&
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event.jball.which == 0 &&
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event.jball.ball == 0)
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{
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event2.type = SDL_MOUSEMOTION;
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event2.motion.which = 0;
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event2.motion.state = buttons;
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event2.motion.xrel = event.jball.xrel - x;
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event2.motion.yrel = event.jball.yrel - y;
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x = event.jball.xrel;
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y = event.jball.yrel;
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event2.motion.x = x;
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event2.motion.y = y;
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//__android_log_print(ANDROID_LOG_INFO, "GUICHAN","Mouse motion %d %d btns %d", x, y, buttons);
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if (buttons == 0)
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{
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// Push mouse motion event first, then button down event
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input->pushInput(event2);
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buttons = SDL_BUTTON_LMASK;
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event2.type = SDL_MOUSEBUTTONDOWN;
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event2.button.which = 0;
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event2.button.button = SDL_BUTTON_LEFT;
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event2.button.state = SDL_PRESSED;
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event2.button.x = x;
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event2.button.y = y;
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//__android_log_print(ANDROID_LOG_INFO, "GUICHAN","Mouse button %d coords %d %d", buttons, x, y);
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}
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}
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if (event.type == SDL_JOYBUTTONUP &&
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event.jbutton.which == 0 &&
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event.jbutton.button == 0)
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{
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// Do not push button down event here, because we need mouse motion event first
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buttons = 0;
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event2.type = SDL_MOUSEBUTTONUP;
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event2.button.which = 0;
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event2.button.button = SDL_BUTTON_LEFT;
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event2.button.state = SDL_RELEASED;
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event2.button.x = x;
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event2.button.y = y;
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//__android_log_print(ANDROID_LOG_INFO, "GUICHAN","Mouse button %d coords %d %d", buttons, x, y);
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}
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input->pushInput(event2);
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}
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||||
}
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||||
}
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||||
|
||||
/**
|
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* Runs the application
|
||||
*/
|
||||
void run()
|
||||
{
|
||||
while(running)
|
||||
{
|
||||
// Poll input
|
||||
checkInput();
|
||||
// Let the gui perform it's logic (like handle input)
|
||||
gui->logic();
|
||||
// Draw the gui
|
||||
gui->draw();
|
||||
// Update the screen
|
||||
SDL_Flip(screen);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
try
|
||||
{
|
||||
init();
|
||||
run();
|
||||
halt();
|
||||
}
|
||||
/*
|
||||
* Catch all Guichan exceptions
|
||||
*/
|
||||
catch (gcn::Exception e)
|
||||
{
|
||||
std::cerr << e.getMessage() << std::endl;
|
||||
return 1;
|
||||
}
|
||||
/*
|
||||
* Catch all Std exceptions
|
||||
*/
|
||||
catch (std::exception e)
|
||||
{
|
||||
std::cerr << "Std exception: " << e.what() << std::endl;
|
||||
return 1;
|
||||
}
|
||||
/*
|
||||
* Catch all Unknown exceptions
|
||||
*/
|
||||
catch (...)
|
||||
{
|
||||
std::cerr << "Unknown exception" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,155 +1,155 @@
|
||||
/* XmlGui - xml parsing class for guichan (http://guichan.sourceforge.net)
|
||||
* author - quard (quard8@gmail.com)
|
||||
* Changes:
|
||||
* v. 0.4 - fixed bug in Visual Studio .NET 2003, when compiler option /GR is not enabled;
|
||||
fixed widget allocation, when attribute "name" is't exists
|
||||
deleted all "return false" after GCN_EXCEPTION, because they not used ever
|
||||
* v. 0.3.5 - fixed stupid bug, when widgets not parsed if parent widget is NULL
|
||||
* v. 0.3 - added parsing method for widget,
|
||||
* now checking widget node is in one function
|
||||
* v. 0.2 - small bug fix
|
||||
* - added parsing widgets under 'container'
|
||||
* - changed sscanf to atoi
|
||||
* v. 0.1 - first public release
|
||||
*/
|
||||
|
||||
|
||||
#ifndef XML_GUI_H
|
||||
#define XML_GUI_H
|
||||
|
||||
#include <guichan.hpp>
|
||||
#include "tinyxml.h"
|
||||
#include <map>
|
||||
|
||||
//!XmlGui class for loading gui widget from xml file
|
||||
class XmlGui
|
||||
{
|
||||
public:
|
||||
//!constructor
|
||||
XmlGui();
|
||||
//!parse xml file
|
||||
//@param filename the file name to parse
|
||||
//@return true if loaded ok
|
||||
bool parse(const std::string &filename);
|
||||
|
||||
//@param name th widget name
|
||||
//@return widget by name
|
||||
gcn::Widget *getWidget(const std::string &name);
|
||||
|
||||
//!parse default parameters for all widgets
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseDefaults(TiXmlElement *element, gcn::Widget *widget);
|
||||
|
||||
//!parse container widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseContainer(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse label widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseLabel(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse button widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseButton(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse checkbox widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseCheckBox(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse radiobutton widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseRadioButton(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse icon widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseIcon(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse textbox widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseTextBox(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse textfield widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseTextField(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse slider widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseSlider(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse window widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseWindow(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse scrollarea widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseScrollArea(TiXmlElement *element,gcn::Widget *parent);
|
||||
|
||||
//!parse dropdown widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseDropdown(TiXmlElement *element,gcn::Widget *parent);
|
||||
|
||||
//!parse listbox widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseListbox(TiXmlElement *element,gcn::Widget *parent);
|
||||
|
||||
//!add actionlistener to array
|
||||
//@param name the actionlistener name
|
||||
//@param al the pointer to actionlistener class
|
||||
void addActionListener(const std::string &name,gcn::ActionListener *al);
|
||||
|
||||
//!add font
|
||||
//@param name the font name
|
||||
//@param al the pointer to font class
|
||||
void addFont(const std::string &name,gcn::Font *font);
|
||||
|
||||
|
||||
private:
|
||||
//!parse xml node
|
||||
//@param element - xml element
|
||||
//@param parent - the parent widget
|
||||
void parseWidgets(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!adding widget to parent
|
||||
//!parent widget can be Container,ScrollArea,Window. this function get class and set widget or add widget (for Container)
|
||||
//@param widget our widget
|
||||
//@param parent the parent widget
|
||||
void addToParent(gcn::Widget *widget, gcn::Widget *parent);
|
||||
|
||||
//!check string value for boolean value
|
||||
//@param value the string value
|
||||
//@return true if value are "1" or "true"
|
||||
bool checkBool(const std::string &value);
|
||||
|
||||
|
||||
std::map<std::string,gcn::Widget*> widgets;
|
||||
std::map<std::string,gcn::ActionListener*> actions;
|
||||
std::map<std::string,gcn::Font*> fonts;
|
||||
|
||||
//temporary xml document (need by some functions)
|
||||
TiXmlDocument *doc;
|
||||
};
|
||||
|
||||
class XmlListModel : public gcn::ListModel
|
||||
{
|
||||
public:
|
||||
virtual int getNumberOfElements();
|
||||
virtual std::string getElementAt(int i);
|
||||
std::vector<std::string> items;
|
||||
};
|
||||
|
||||
/* XmlGui - xml parsing class for guichan (http://guichan.sourceforge.net)
|
||||
* author - quard (quard8@gmail.com)
|
||||
* Changes:
|
||||
* v. 0.4 - fixed bug in Visual Studio .NET 2003, when compiler option /GR is not enabled;
|
||||
fixed widget allocation, when attribute "name" is't exists
|
||||
deleted all "return false" after GCN_EXCEPTION, because they not used ever
|
||||
* v. 0.3.5 - fixed stupid bug, when widgets not parsed if parent widget is NULL
|
||||
* v. 0.3 - added parsing method for widget,
|
||||
* now checking widget node is in one function
|
||||
* v. 0.2 - small bug fix
|
||||
* - added parsing widgets under 'container'
|
||||
* - changed sscanf to atoi
|
||||
* v. 0.1 - first public release
|
||||
*/
|
||||
|
||||
|
||||
#ifndef XML_GUI_H
|
||||
#define XML_GUI_H
|
||||
|
||||
#include <guichan.hpp>
|
||||
#include "tinyxml.h"
|
||||
#include <map>
|
||||
|
||||
//!XmlGui class for loading gui widget from xml file
|
||||
class XmlGui
|
||||
{
|
||||
public:
|
||||
//!constructor
|
||||
XmlGui();
|
||||
//!parse xml file
|
||||
//@param filename the file name to parse
|
||||
//@return true if loaded ok
|
||||
bool parse(const std::string &filename);
|
||||
|
||||
//@param name th widget name
|
||||
//@return widget by name
|
||||
gcn::Widget *getWidget(const std::string &name);
|
||||
|
||||
//!parse default parameters for all widgets
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseDefaults(TiXmlElement *element, gcn::Widget *widget);
|
||||
|
||||
//!parse container widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseContainer(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse label widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseLabel(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse button widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseButton(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse checkbox widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseCheckBox(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse radiobutton widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseRadioButton(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse icon widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseIcon(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse textbox widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseTextBox(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse textfield widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseTextField(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse slider widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseSlider(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse window widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseWindow(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!parse scrollarea widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseScrollArea(TiXmlElement *element,gcn::Widget *parent);
|
||||
|
||||
//!parse dropdown widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseDropdown(TiXmlElement *element,gcn::Widget *parent);
|
||||
|
||||
//!parse listbox widget
|
||||
//@param element the xml element
|
||||
//@param widget the current widget
|
||||
void parseListbox(TiXmlElement *element,gcn::Widget *parent);
|
||||
|
||||
//!add actionlistener to array
|
||||
//@param name the actionlistener name
|
||||
//@param al the pointer to actionlistener class
|
||||
void addActionListener(const std::string &name,gcn::ActionListener *al);
|
||||
|
||||
//!add font
|
||||
//@param name the font name
|
||||
//@param al the pointer to font class
|
||||
void addFont(const std::string &name,gcn::Font *font);
|
||||
|
||||
|
||||
private:
|
||||
//!parse xml node
|
||||
//@param element - xml element
|
||||
//@param parent - the parent widget
|
||||
void parseWidgets(TiXmlElement *element, gcn::Widget *parent);
|
||||
|
||||
//!adding widget to parent
|
||||
//!parent widget can be Container,ScrollArea,Window. this function get class and set widget or add widget (for Container)
|
||||
//@param widget our widget
|
||||
//@param parent the parent widget
|
||||
void addToParent(gcn::Widget *widget, gcn::Widget *parent);
|
||||
|
||||
//!check string value for boolean value
|
||||
//@param value the string value
|
||||
//@return true if value are "1" or "true"
|
||||
bool checkBool(const std::string &value);
|
||||
|
||||
|
||||
std::map<std::string,gcn::Widget*> widgets;
|
||||
std::map<std::string,gcn::ActionListener*> actions;
|
||||
std::map<std::string,gcn::Font*> fonts;
|
||||
|
||||
//temporary xml document (need by some functions)
|
||||
TiXmlDocument *doc;
|
||||
};
|
||||
|
||||
class XmlListModel : public gcn::ListModel
|
||||
{
|
||||
public:
|
||||
virtual int getNumberOfElements();
|
||||
virtual std::string getElementAt(int i);
|
||||
std::vector<std::string> items;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user