gl4es updated, added latest changes by ptitSeb
This commit is contained in:
@@ -216,6 +216,9 @@ Initial Hardware test
|
||||
Version history
|
||||
----
|
||||
|
||||
##### Current version
|
||||
* Return some values in glXQueryServerString, coherent with glXGetClientString
|
||||
|
||||
##### 0.9.2
|
||||
* All matrix are tracked now
|
||||
* Texture Matrix are 100% handled by gl4es. GLES Hardware keep an Identity matrix (TexCoord are transformed if needed). This allows a better handling of NPOT texture on hadware that doesn't support Full NPOT (fixed movies beiing horizontaly shifted in openmw with LIBGL_NPOT=1 for example)
|
||||
|
||||
Reference in New Issue
Block a user