gl4es updated, added latest changes by ptitSeb
This commit is contained in:
@@ -37,6 +37,10 @@ Compiling
|
||||
|
||||
cmake . -DODROID=1; make GL
|
||||
|
||||
*or for CHIP machines*
|
||||
|
||||
cmake . -DCHIP=1; make GL
|
||||
|
||||
*or for Android*
|
||||
|
||||
An Android.mk is provided that should compile with an NDK
|
||||
@@ -71,7 +75,7 @@ Controls the Framebuffer output
|
||||
* 0 : Default, using standard x11 rendering
|
||||
* 1 : Use Framebuffer output (x11 bypassed, only fullscreen)
|
||||
* 2 : Use Framebuffer, but also an intermediary FBO
|
||||
* 3 : Use PBuffer, allowing x11 rendering even if driver doesn't support it
|
||||
* 3 : Use PBuffer, allowing x11 (and windowed) rendering even if driver doesn't support it
|
||||
|
||||
##### LIBGL_XREFRESH
|
||||
Debug helper in specific cases
|
||||
@@ -206,6 +210,11 @@ Expose glQueries functions
|
||||
* 0 : Don't expose the function (fake one will be used if called)
|
||||
* 1 : Default, expose fake functions (always answer 0)
|
||||
|
||||
##### LIBGL_NOTEXMAT
|
||||
Handling of Texture Matrix
|
||||
* 0 : Default, perform handling internaly (better handling of NPOT texture on all hardware)
|
||||
* 1 : Let the driver handle texmat (can be faster in some cases, but NPOT texture may be broken)
|
||||
|
||||
##### LIBGL_NOTEST
|
||||
Initial Hardware test
|
||||
* 0 : Default, perform intial hardware testing (using a PBuffer)
|
||||
@@ -217,6 +226,11 @@ Version history
|
||||
----
|
||||
|
||||
##### Current version
|
||||
* Improved Texture state tracking
|
||||
* Added LIBGL_NOTEXMAT env. var. switch for Texture Matrix handling
|
||||
* Added GL_EXT_vertex_array_bgra (and NEONinzed some loop)
|
||||
* Finished GL_EXT_direct_state_access extension
|
||||
* Mangled glX function (to be abble to use apitrace to capture GL frames)
|
||||
* Return some values in glXQueryServerString, coherent with glXGetClientString
|
||||
|
||||
##### 0.9.2
|
||||
|
||||
Reference in New Issue
Block a user