Added ICU library
This commit is contained in:
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project/jni/icuuc/include/layout/ParagraphLayout.h
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740
project/jni/icuuc/include/layout/ParagraphLayout.h
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/*
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**********************************************************************
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* Copyright (C) 2002-2011, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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*/
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#ifndef __PARAGRAPHLAYOUT_H
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#define __PARAGRAPHLAYOUT_H
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/**
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* \file
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* \brief C++ API: Paragraph Layout
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*/
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/*
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* ParagraphLayout doesn't make much sense without
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* BreakIterator...
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*/
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#include "unicode/uscript.h"
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#if ! UCONFIG_NO_BREAK_ITERATION
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#include "layout/LETypes.h"
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#include "layout/LEFontInstance.h"
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#include "layout/LayoutEngine.h"
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#include "unicode/ubidi.h"
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#include "unicode/brkiter.h"
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#include "layout/RunArrays.h"
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U_NAMESPACE_BEGIN
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/**
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* ParagraphLayout.
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*
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* The <code>ParagraphLayout</code> object will analyze the text into runs of text in the
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* same font, script and direction, and will create a <code>LayoutEngine</code> object for each run.
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* The <code>LayoutEngine</code> will transform the characters into glyph codes in visual order.
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*
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* Clients can use this to break a paragraph into lines, and to display the glyphs in each line.
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*
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*/
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class U_LAYOUTEX_API ParagraphLayout : public UObject
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{
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public:
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class VisualRun;
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/**
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* This class represents a single line of text in a <code>ParagraphLayout</code>. They
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* can only be created by calling <code>ParagraphLayout::nextLine()</code>. Each line
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* consists of multiple visual runs, represented by <code>ParagraphLayout::VisualRun</code>
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* objects.
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*
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* @see ParagraphLayout
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* @see ParagraphLayout::VisualRun
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*
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* @stable ICU 3.2
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*/
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class U_LAYOUTEX_API Line : public UObject
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{
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public:
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/**
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* The constructor is private since these objects can only be
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* created by <code>ParagraphLayout</code>. However, it is the
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* clients responsibility to destroy the objects, so the destructor
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* is public.
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*
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* @stable ICU 3.2
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*/
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~Line();
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/**
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* Count the number of visual runs in the line.
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*
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* @return the number of visual runs.
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*
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* @stable ICU 3.2
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*/
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inline le_int32 countRuns() const;
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/**
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* Get the ascent of the line. This is the maximum ascent
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* of all the fonts on the line.
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*
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* @return the ascent of the line.
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*
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* @stable ICU 3.2
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*/
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le_int32 getAscent() const;
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/**
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* Get the descent of the line. This is the maximum descent
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* of all the fonts on the line.
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*
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* @return the descent of the line.
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*
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* @stable ICU 3.2
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*/
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le_int32 getDescent() const;
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/**
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* Get the leading of the line. This is the maximum leading
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* of all the fonts on the line.
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*
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* @return the leading of the line.
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*
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* @stable ICU 3.2
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*/
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le_int32 getLeading() const;
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/**
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* Get the width of the line. This is a convenience method
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* which returns the last X position of the last visual run
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* in the line.
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*
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* @return the width of the line.
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*
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* @stable ICU 2.8
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*/
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le_int32 getWidth() const;
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/**
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* Get a <code>ParagraphLayout::VisualRun</code> object for a given
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* visual run in the line.
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*
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* @param runIndex is the index of the run, in visual order.
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*
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* @return the <code>ParagraphLayout::VisualRun</code> object representing the
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* visual run. This object is owned by the <code>Line</code> object which
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* created it, and will remain valid for as long as the <code>Line</code>
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* object is valid.
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*
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* @see ParagraphLayout::VisualRun
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*
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* @stable ICU 3.2
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*/
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const VisualRun *getVisualRun(le_int32 runIndex) const;
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/**
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* ICU "poor man's RTTI", returns a UClassID for this class.
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*
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* @stable ICU 3.2
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*/
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static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; }
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/**
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* ICU "poor man's RTTI", returns a UClassID for the actual class.
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*
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* @stable ICU 3.2
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*/
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virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); }
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private:
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/**
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* The address of this static class variable serves as this class's ID
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* for ICU "poor man's RTTI".
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*/
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static const char fgClassID;
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friend class ParagraphLayout;
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le_int32 fAscent;
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le_int32 fDescent;
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le_int32 fLeading;
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le_int32 fRunCount;
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le_int32 fRunCapacity;
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VisualRun **fRuns;
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inline Line();
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inline Line(const Line &other);
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inline Line &operator=(const Line & /*other*/) { return *this; };
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void computeMetrics();
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void append(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount,
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const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]);
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};
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/**
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* This object represents a single visual run in a line of text in
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* a paragraph. A visual run is text which is in the same font,
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* script, and direction. The text is represented by an array of
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* <code>LEGlyphIDs</code>, an array of (x, y) glyph positions and
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* a table which maps indices into the glyph array to indices into
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* the original character array which was used to create the paragraph.
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*
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* These objects are only created by <code>ParagraphLayout::Line</code> objects,
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* so their constructors and destructors are private.
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*
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* @see ParagraphLayout::Line
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*
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* @stable ICU 3.2
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*/
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class U_LAYOUTEX_API VisualRun : public UObject
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{
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public:
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/**
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* Get the <code>LEFontInstance</code> object which
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* represents the font of the visual run. This will always
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* be a non-composite font.
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*
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* @return the <code>LEFontInstance</code> object which represents the
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* font of the visual run.
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*
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* @see LEFontInstance
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*
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* @stable ICU 3.2
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*/
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inline const LEFontInstance *getFont() const;
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/**
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* Get the direction of the visual run.
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*
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* @return the direction of the run. This will be UBIDI_LTR if the
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* run is left-to-right and UBIDI_RTL if the line is right-to-left.
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*
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* @stable ICU 3.2
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*/
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inline UBiDiDirection getDirection() const;
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/**
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* Get the number of glyphs in the visual run.
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*
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* @return the number of glyphs.
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*
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* @stable ICU 3.2
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*/
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inline le_int32 getGlyphCount() const;
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/**
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* Get the glyphs in the visual run. Glyphs with the values <code>0xFFFE</code> and
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* <code>0xFFFF</code> should be ignored.
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*
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* @return the address of the array of glyphs for this visual run. The storage
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* is owned by the <code>VisualRun</code> object and must not be deleted.
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* It will remain valid as long as the <code>VisualRun</code> object is valid.
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*
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* @stable ICU 3.2
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*/
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inline const LEGlyphID *getGlyphs() const;
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/**
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* Get the (x, y) positions of the glyphs in the visual run. To simplify storage
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* management, the x and y positions are stored in a single array with the x positions
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* at even offsets in the array and the corresponding y position in the following odd offset.
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* There is an extra (x, y) pair at the end of the array which represents the advance of
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* the final glyph in the run.
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*
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* @return the address of the array of glyph positions for this visual run. The storage
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* is owned by the <code>VisualRun</code> object and must not be deleted.
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* It will remain valid as long as the <code>VisualRun</code> object is valid.
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*
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* @stable ICU 3.2
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*/
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inline const float *getPositions() const;
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/**
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* Get the glyph-to-character map for this visual run. This maps the indices into
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* the glyph array to indices into the character array used to create the paragraph.
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*
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* @return the address of the character-to-glyph map for this visual run. The storage
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* is owned by the <code>VisualRun</code> object and must not be deleted.
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* It will remain valid as long as the <code>VisualRun</code> object is valid.
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*
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* @stable ICU 3.2
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*/
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inline const le_int32 *getGlyphToCharMap() const;
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/**
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* A convenience method which returns the ascent value for the font
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* associated with this run.
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*
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* @return the ascent value of this run's font.
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*
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* @stable ICU 3.2
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*/
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inline le_int32 getAscent() const;
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/**
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* A convenience method which returns the descent value for the font
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* associated with this run.
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*
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* @return the descent value of this run's font.
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*
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* @stable ICU 3.2
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*/
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inline le_int32 getDescent() const;
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/**
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* A convenience method which returns the leading value for the font
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* associated with this run.
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*
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* @return the leading value of this run's font.
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*
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* @stable ICU 3.2
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*/
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inline le_int32 getLeading() const;
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/**
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* ICU "poor man's RTTI", returns a UClassID for this class.
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*
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||||
* @stable ICU 3.2
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*/
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static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; }
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||||
|
||||
/**
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||||
* ICU "poor man's RTTI", returns a UClassID for the actual class.
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||||
*
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||||
* @stable ICU 3.2
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*/
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virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); }
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private:
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/**
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* The address of this static class variable serves as this class's ID
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* for ICU "poor man's RTTI".
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*/
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static const char fgClassID;
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const LEFontInstance *fFont;
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const UBiDiDirection fDirection;
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const le_int32 fGlyphCount;
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const LEGlyphID *fGlyphs;
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const float *fPositions;
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const le_int32 *fGlyphToCharMap;
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friend class Line;
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inline VisualRun();
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inline VisualRun(const VisualRun &other);
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inline VisualRun &operator=(const VisualRun &/*other*/) { return *this; };
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inline VisualRun(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount,
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const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]);
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~VisualRun();
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};
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/**
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* Construct a <code>ParagraphLayout</code> object for a styled paragraph. The paragraph is specified
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* as runs of text all in the same font. An <code>LEFontInstance</code> object and a limit offset
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* are specified for each font run. The limit offset is the offset of the character immediately
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* after the font run.
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*
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* Clients can optionally specify directional runs and / or script runs. If these aren't specified
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* they will be computed.
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||||
*
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||||
* If any errors are encountered during construction, <code>status</code> will be set, and the object
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||||
* will be set to be empty.
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||||
*
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* @param chars is an array of the characters in the paragraph
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||||
*
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||||
* @param count is the number of characters in the paragraph.
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*
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* @param fontRuns a pointer to a <code>FontRuns</code> object representing the font runs.
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*
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* @param levelRuns is a pointer to a <code>ValueRuns</code> object representing the directional levels.
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||||
* If this pointer in <code>NULL</code> the levels will be determined by running the Unicde
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* Bidi algorithm.
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*
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* @param scriptRuns is a pointer to a <code>ValueRuns</code> object representing script runs.
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||||
* If this pointer in <code>NULL</code> the script runs will be determined using the
|
||||
* Unicode code points.
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||||
*
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||||
* @param localeRuns is a pointer to a <code>LocaleRuns</code> object representing locale runs.
|
||||
* The <code>Locale</code> objects are used to determind the language of the text. If this
|
||||
* pointer is <code>NULL</code> the default locale will be used for all of the text.
|
||||
*
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||||
* @param paragraphLevel is the directionality of the paragraph, as in the UBiDi object.
|
||||
*
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||||
* @param vertical is <code>TRUE</code> if the paragraph should be set vertically.
|
||||
*
|
||||
* @param status will be set to any error code encountered during construction.
|
||||
*
|
||||
* @see ubidi.h
|
||||
* @see LEFontInstance.h
|
||||
* @see LayoutEngine.h
|
||||
* @see RunArrays.h
|
||||
*
|
||||
* @stable ICU 2.8
|
||||
*/
|
||||
ParagraphLayout(const LEUnicode chars[], le_int32 count,
|
||||
const FontRuns *fontRuns,
|
||||
const ValueRuns *levelRuns,
|
||||
const ValueRuns *scriptRuns,
|
||||
const LocaleRuns *localeRuns,
|
||||
UBiDiLevel paragraphLevel, le_bool vertical,
|
||||
LEErrorCode &status);
|
||||
|
||||
/**
|
||||
* The destructor. Virtual so that it works correctly with
|
||||
* sublcasses.
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
~ParagraphLayout();
|
||||
|
||||
// Note: the following is #if 0'd out because there's no good
|
||||
// way to implement it without either calling layoutEngineFactory()
|
||||
// or duplicating the logic there...
|
||||
#if 0
|
||||
/**
|
||||
* Examine the given styled paragraph and determine if it contains any text which
|
||||
* requires complex processing. (i.e. that cannot be correctly rendered by
|
||||
* just mapping the characters to glyphs and rendering them in order)
|
||||
*
|
||||
* @param chars is an array of the characters in the paragraph
|
||||
*
|
||||
* @param count is the number of characters in the paragraph.
|
||||
*
|
||||
* @param fontRuns is a pointer to a <code>FontRuns</code> object representing the font runs.
|
||||
*
|
||||
* @return <code>TRUE</code> if the paragraph contains complex text.
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
static le_bool isComplex(const LEUnicode chars[], le_int32 count, const FontRuns *fontRuns);
|
||||
#else
|
||||
/**
|
||||
* Examine the given text and determine if it contains characters in any
|
||||
* script which requires complex processing to be rendered correctly.
|
||||
*
|
||||
* @param chars is an array of the characters in the paragraph
|
||||
*
|
||||
* @param count is the number of characters in the paragraph.
|
||||
*
|
||||
* @return <code>TRUE</code> if any of the text requires complex processing.
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
static le_bool isComplex(const LEUnicode chars[], le_int32 count);
|
||||
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Return the resolved paragraph level. This is useful for those cases
|
||||
* where the bidi analysis has determined the level based on the first
|
||||
* strong character in the paragraph.
|
||||
*
|
||||
* @return the resolved paragraph level.
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
inline UBiDiLevel getParagraphLevel();
|
||||
|
||||
/**
|
||||
* Return the directionality of the text in the paragraph.
|
||||
*
|
||||
* @return <code>UBIDI_LTR</code> if the text is all left to right,
|
||||
* <code>UBIDI_RTL</code> if the text is all right to left,
|
||||
* or <code>UBIDI_MIXED</code> if the text has mixed direction.
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
inline UBiDiDirection getTextDirection();
|
||||
|
||||
/**
|
||||
* Return the max ascent value for all the fonts
|
||||
* in the paragraph.
|
||||
*
|
||||
* @return the ascent value.
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
virtual le_int32 getAscent() const;
|
||||
|
||||
/**
|
||||
* Return the max descent value for all the fonts
|
||||
* in the paragraph.
|
||||
*
|
||||
* @return the decent value.
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
virtual le_int32 getDescent() const;
|
||||
|
||||
/**
|
||||
* Return the max leading value for all the fonts
|
||||
* in the paragraph.
|
||||
*
|
||||
* @return the leading value.
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
virtual le_int32 getLeading() const;
|
||||
|
||||
/**
|
||||
* Reset line breaking to start from the beginning of the paragraph.
|
||||
*
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
inline void reflow();
|
||||
|
||||
#ifndef U_HIDE_INTERNAL_API
|
||||
/**
|
||||
*
|
||||
* Convenience method for determining if paragraph layout processing is complete ( i.e. there
|
||||
* are no more lines left to process. )
|
||||
*
|
||||
* @return true if there are no more lines to be processed
|
||||
*
|
||||
* @internal
|
||||
*/
|
||||
inline le_bool isDone() const;
|
||||
#endif /* U_HIDE_INTERNAL_API */
|
||||
|
||||
/**
|
||||
* Return a <code>ParagraphLayout::Line</code> object which represents next line
|
||||
* in the paragraph. The width of the line is specified each time so that it can
|
||||
* be varied to support arbitrary paragraph shapes.
|
||||
*
|
||||
* @param width is the width of the line. If <code>width</code> is less than or equal
|
||||
* to zero, a <code>ParagraphLayout::Line</code> object representing the
|
||||
* rest of the paragraph will be returned.
|
||||
*
|
||||
* @return a <code>ParagraphLayout::Line</code> object which represents the line. The caller
|
||||
* is responsible for deleting the object. Returns <code>NULL</code> if there are no
|
||||
* more lines in the paragraph.
|
||||
*
|
||||
* @see ParagraphLayout::Line
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
Line *nextLine(float width);
|
||||
|
||||
/**
|
||||
* ICU "poor man's RTTI", returns a UClassID for this class.
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; }
|
||||
|
||||
/**
|
||||
* ICU "poor man's RTTI", returns a UClassID for the actual class.
|
||||
*
|
||||
* @stable ICU 3.2
|
||||
*/
|
||||
virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); }
|
||||
|
||||
private:
|
||||
|
||||
|
||||
/**
|
||||
* The address of this static class variable serves as this class's ID
|
||||
* for ICU "poor man's RTTI".
|
||||
*/
|
||||
static const char fgClassID;
|
||||
|
||||
struct StyleRunInfo
|
||||
{
|
||||
LayoutEngine *engine;
|
||||
const LEFontInstance *font;
|
||||
const Locale *locale;
|
||||
LEGlyphID *glyphs;
|
||||
float *positions;
|
||||
UScriptCode script;
|
||||
UBiDiLevel level;
|
||||
le_int32 runBase;
|
||||
le_int32 runLimit;
|
||||
le_int32 glyphBase;
|
||||
le_int32 glyphCount;
|
||||
};
|
||||
|
||||
ParagraphLayout() {};
|
||||
ParagraphLayout(const ParagraphLayout & /*other*/) : UObject( ){};
|
||||
inline ParagraphLayout &operator=(const ParagraphLayout & /*other*/) { return *this; };
|
||||
|
||||
void computeLevels(UBiDiLevel paragraphLevel);
|
||||
|
||||
Line *computeVisualRuns();
|
||||
void appendRun(Line *line, le_int32 run, le_int32 firstChar, le_int32 lastChar);
|
||||
|
||||
void computeScripts();
|
||||
|
||||
void computeLocales();
|
||||
|
||||
void computeSubFonts(const FontRuns *fontRuns, LEErrorCode &status);
|
||||
|
||||
void computeMetrics();
|
||||
|
||||
le_int32 getLanguageCode(const Locale *locale);
|
||||
|
||||
le_int32 getCharRun(le_int32 charIndex);
|
||||
|
||||
static le_bool isComplex(UScriptCode script);
|
||||
|
||||
le_int32 previousBreak(le_int32 charIndex);
|
||||
|
||||
|
||||
const LEUnicode *fChars;
|
||||
le_int32 fCharCount;
|
||||
|
||||
const FontRuns *fFontRuns;
|
||||
const ValueRuns *fLevelRuns;
|
||||
const ValueRuns *fScriptRuns;
|
||||
const LocaleRuns *fLocaleRuns;
|
||||
|
||||
le_bool fVertical;
|
||||
le_bool fClientLevels;
|
||||
le_bool fClientScripts;
|
||||
le_bool fClientLocales;
|
||||
|
||||
UBiDiLevel *fEmbeddingLevels;
|
||||
|
||||
le_int32 fAscent;
|
||||
le_int32 fDescent;
|
||||
le_int32 fLeading;
|
||||
|
||||
le_int32 *fGlyphToCharMap;
|
||||
le_int32 *fCharToMinGlyphMap;
|
||||
le_int32 *fCharToMaxGlyphMap;
|
||||
float *fGlyphWidths;
|
||||
le_int32 fGlyphCount;
|
||||
|
||||
UBiDi *fParaBidi;
|
||||
UBiDi *fLineBidi;
|
||||
|
||||
le_int32 *fStyleRunLimits;
|
||||
le_int32 *fStyleIndices;
|
||||
StyleRunInfo *fStyleRunInfo;
|
||||
le_int32 fStyleRunCount;
|
||||
|
||||
BreakIterator *fBreakIterator;
|
||||
le_int32 fLineStart;
|
||||
le_int32 fLineEnd;
|
||||
|
||||
le_int32 fFirstVisualRun;
|
||||
le_int32 fLastVisualRun;
|
||||
float fVisualRunLastX;
|
||||
float fVisualRunLastY;
|
||||
};
|
||||
|
||||
inline UBiDiLevel ParagraphLayout::getParagraphLevel()
|
||||
{
|
||||
return ubidi_getParaLevel(fParaBidi);
|
||||
}
|
||||
|
||||
inline UBiDiDirection ParagraphLayout::getTextDirection()
|
||||
{
|
||||
return ubidi_getDirection(fParaBidi);
|
||||
}
|
||||
|
||||
inline void ParagraphLayout::reflow()
|
||||
{
|
||||
fLineEnd = 0;
|
||||
}
|
||||
|
||||
inline ParagraphLayout::Line::Line()
|
||||
: UObject(), fAscent(0), fDescent(0), fLeading(0), fRunCount(0), fRunCapacity(0), fRuns(NULL)
|
||||
{
|
||||
// nothing else to do
|
||||
}
|
||||
|
||||
inline ParagraphLayout::Line::Line(const Line & /*other*/)
|
||||
: UObject(), fAscent(0), fDescent(0), fLeading(0), fRunCount(0), fRunCapacity(0), fRuns(NULL)
|
||||
{
|
||||
// nothing else to do
|
||||
}
|
||||
|
||||
inline le_int32 ParagraphLayout::Line::countRuns() const
|
||||
{
|
||||
return fRunCount;
|
||||
}
|
||||
|
||||
inline const LEFontInstance *ParagraphLayout::VisualRun::getFont() const
|
||||
{
|
||||
return fFont;
|
||||
}
|
||||
|
||||
inline UBiDiDirection ParagraphLayout::VisualRun::getDirection() const
|
||||
{
|
||||
return fDirection;
|
||||
}
|
||||
|
||||
inline le_int32 ParagraphLayout::VisualRun::getGlyphCount() const
|
||||
{
|
||||
return fGlyphCount;
|
||||
}
|
||||
|
||||
inline const LEGlyphID *ParagraphLayout::VisualRun::getGlyphs() const
|
||||
{
|
||||
return fGlyphs;
|
||||
}
|
||||
|
||||
inline const float *ParagraphLayout::VisualRun::getPositions() const
|
||||
{
|
||||
return fPositions;
|
||||
}
|
||||
|
||||
inline const le_int32 *ParagraphLayout::VisualRun::getGlyphToCharMap() const
|
||||
{
|
||||
return fGlyphToCharMap;
|
||||
}
|
||||
|
||||
inline le_int32 ParagraphLayout::VisualRun::getAscent() const
|
||||
{
|
||||
return fFont->getAscent();
|
||||
}
|
||||
|
||||
inline le_int32 ParagraphLayout::VisualRun::getDescent() const
|
||||
{
|
||||
return fFont->getDescent();
|
||||
}
|
||||
|
||||
inline le_int32 ParagraphLayout::VisualRun::getLeading() const
|
||||
{
|
||||
return fFont->getLeading();
|
||||
}
|
||||
|
||||
inline ParagraphLayout::VisualRun::VisualRun()
|
||||
: UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL)
|
||||
{
|
||||
// nothing
|
||||
}
|
||||
|
||||
inline ParagraphLayout::VisualRun::VisualRun(const VisualRun &/*other*/)
|
||||
: UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL)
|
||||
{
|
||||
// nothing
|
||||
}
|
||||
|
||||
inline ParagraphLayout::VisualRun::VisualRun(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount,
|
||||
const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[])
|
||||
: fFont(font), fDirection(direction), fGlyphCount(glyphCount),
|
||||
fGlyphs(glyphs), fPositions(positions), fGlyphToCharMap(glyphToCharMap)
|
||||
{
|
||||
// nothing else needs to be done!
|
||||
}
|
||||
|
||||
U_NAMESPACE_END
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user