More efficient SDL_IsScreenKeyboardShown() implementation
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@@ -14,8 +14,9 @@
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#include <math.h>
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#include <android/log.h>
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#include "SDL.h"
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#include "SDL_image.h"
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <SDL/SDL_screenkeyboard.h>
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#define fprintf(X, ...) __android_log_print(ANDROID_LOG_INFO, "Ballfield", __VA_ARGS__)
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#define printf(...) __android_log_print(ANDROID_LOG_INFO, "Ballfield", __VA_ARGS__)
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@@ -438,6 +439,7 @@ int main(int argc, char* argv[])
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struct TouchPointer_t { int x; int y; int pressure; int pressed; } touchPointers[MAX_POINTERS];
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int accel[2], screenjoy[2];
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SDL_Surface *mouse[4];
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int screenKeyboardShown = 0;
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
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@@ -671,6 +673,11 @@ int main(int argc, char* argv[])
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touchPointers[evt.jball.ball].y = evt.jball.yrel;
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}
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}
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if( screenKeyboardShown != SDL_IsScreenKeyboardShown(NULL))
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{
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__android_log_print(ANDROID_LOG_INFO, "Ballfield", "Screen keyboard shown: %d -> %d", screenKeyboardShown, SDL_IsScreenKeyboardShown(NULL));
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screenKeyboardShown = SDL_IsScreenKeyboardShown(NULL);
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}
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/* Animate */
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x_speed = 500.0 * sin(t * 0.37);
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