Implemented moving/hiding ad from C code, updated admob test project with moving ad
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@@ -16,6 +16,7 @@
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#include "SDL.h"
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#include "SDL_image.h"
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#include "SDL_android.h"
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/*----------------------------------------------------------
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@@ -430,9 +431,18 @@ int main(int argc, char* argv[])
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int fps_count = 0;
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int fps_start = 0;
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float x_speed, y_speed, z_speed;
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SDL_Rect adSize;
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int physicalW = 0, physicalH = 0;
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int showAd = 0;
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SDL_ANDROID_GetAdvertisementParams(NULL, &adSize);
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__android_log_print(ANDROID_LOG_INFO, "Ballfield", "Advertisement size %dx%d pos %d:%d", (int)adSize.w, (int)adSize.h, (int)adSize.x, (int)adSize.y);
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
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physicalW = SDL_GetVideoInfo()->current_w;
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physicalH = SDL_GetVideoInfo()->current_h;
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atexit(SDL_Quit);
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screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, bpp, flags);
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@@ -555,8 +565,22 @@ int main(int argc, char* argv[])
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fps = (float)fps_count * 1000.0 / (tick - fps_start);
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fps_count = 0;
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fps_start = tick;
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showAd++;
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if(showAd > 3)
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showAd = 0;
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SDL_ANDROID_SetAdvertisementVisible(showAd);
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}
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int adX = abs(x_offs / 100) % (physicalW - adSize.w);
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int adY = abs(y_offs / 80) % (physicalH - adSize.h);
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SDL_ANDROID_SetAdvertisementPosition(adX, adY);
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SDL_Rect adRect;
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adRect.x = adX * SCREEN_W / physicalW;
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adRect.w = adSize.w * SCREEN_W / physicalW;
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adRect.y = adY * SCREEN_H / physicalH;
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adRect.h = adSize.h * SCREEN_H / physicalH;
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SDL_FillRect(screen, &adRect, 0xff0);
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print_num(screen, font, screen->w-37, screen->h-12, fps);
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++fps_count;
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
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