Game audio should be played through music audio stream, or it won't be played over headphones
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@@ -72,7 +72,7 @@ class AudioThread {
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}
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mAudioBuffer = new byte[bufSize];
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mAudio = new AudioTrack(AudioManager.STREAM_RING,
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mAudio = new AudioTrack(AudioManager.STREAM_MUSIC,
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rate,
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channels,
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encoding,
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