added 720x400 virtual wide screen mode
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@@ -130,7 +130,7 @@ int ANDROID_ToggleFullScreen(_THIS, int fullscreen)
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return 1;
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return 1;
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}
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}
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enum { SDL_NUMMODES = 58 };
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enum { SDL_NUMMODES = 59 };
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static SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
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static SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
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//#define SDL_modelist (this->hidden->SDL_modelist)
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//#define SDL_modelist (this->hidden->SDL_modelist)
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@@ -342,7 +342,8 @@ int ANDROID_VideoInit(_THIS, SDL_PixelFormat *vformat)
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SDL_modelist[55]->w = 1280; SDL_modelist[55]->h = 960; // For UQM-HD
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SDL_modelist[55]->w = 1280; SDL_modelist[55]->h = 960; // For UQM-HD
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SDL_modelist[56]->w = 960; SDL_modelist[56]->h = 600; // For ScummVM 3x-mode
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SDL_modelist[56]->w = 960; SDL_modelist[56]->h = 600; // For ScummVM 3x-mode
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SDL_modelist[57]->w = 960; SDL_modelist[57]->h = 540; // Virtual wide-screen mode
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SDL_modelist[57]->w = 960; SDL_modelist[57]->h = 540; // Virtual wide-screen mode
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SDL_modelist[58] = NULL;
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SDL_modelist[58]->w = 720; SDL_modelist[58]->h = 400; // Virtual wide-screen mode
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SDL_modelist[59] = NULL;
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// If you going to add another video mode, increase SDL_NUMMODES constant
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// If you going to add another video mode, increase SDL_NUMMODES constant
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SDL_VideoInit_1_3(NULL, 0);
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SDL_VideoInit_1_3(NULL, 0);
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