Enabled horizontal mouse wheel in SDL, updated XServer to support X86 and MIPS

This commit is contained in:
Sergii Pylypenko
2014-01-30 13:28:00 +02:00
parent dcfc39f57a
commit 6be28fdf53
10 changed files with 76 additions and 82 deletions

View File

@@ -7,10 +7,10 @@ AppName="XServer XSDL"
AppFullName=x.org.server
# Application version code (integer)
AppVersionCode=11109
AppVersionCode=11110
# Application user-visible version name (string)
AppVersionName="1.11.09"
AppVersionName="1.11.10"
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
@@ -18,7 +18,7 @@ AppVersionName="1.11.09"
# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
# these files are put inside .apk package by build system
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
AppDataDownloadUrl="!!Data files|:data.tar.gz:data-1.tgz^!!Data files|:busybox:busybox^!!Data files|:DroidSansMono.ttf:DroidSansMono.ttf"
AppDataDownloadUrl="!!Data files|:data.tar.gz:data-1.tgz^!!Data files|:DroidSansMono.ttf:DroidSansMono.ttf"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=y
@@ -103,7 +103,7 @@ AppNeedsTwoButtonMouse=y
ShowMouseCursor=n
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
GenerateSubframeTouchEvents=y
GenerateSubframeTouchEvents=n
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=y
@@ -127,7 +127,7 @@ AppUsesAccelerometer=n
AppUsesGyroscope=n
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch=y
AppUsesMultitouch=n
# Application records audio (it will use any available source, such a s microphone)
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
@@ -191,7 +191,7 @@ FirstStartMenuOptions='SettingsMenu.DummyMenu'
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
MultiABI=armeabi-v7a
MultiABI='armeabi-v7a x86 mips'
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM=0