Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however.
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* $Id: XMLEntityHandler.hpp 527149 2007-04-10 14:56:39Z amassari $
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*/
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#if !defined(XERCESC_INCLUDE_GUARD_XMLENTITYHANDLER_HPP)
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#define XERCESC_INCLUDE_GUARD_XMLENTITYHANDLER_HPP
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#include <xercesc/util/XercesDefs.hpp>
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XERCES_CPP_NAMESPACE_BEGIN
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class InputSource;
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class XMLBuffer;
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class XMLResourceIdentifier;
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/**
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* This abstract class is a callback mechanism for the scanner. By creating
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* a derivative of this class and plugging into the scanner, the scanner
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* will call back on the object's methods to entity events.
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*
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* This class is primarily for use by those writing their own parser classes.
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* If you use the standard parser classes, DOMParser and SAXParser, you won't
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* use this API. You will instead use a similar mechanism defined by the SAX
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* API, called EntityResolver.
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*/
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class XMLPARSER_EXPORT XMLEntityHandler
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{
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public:
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// -----------------------------------------------------------------------
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// Constructors are hidden, only the virtual destructor is exposed
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// -----------------------------------------------------------------------
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/** @name Destructor */
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//@{
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/**
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* Default destructor
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*/
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virtual ~XMLEntityHandler()
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{
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}
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//@}
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// -----------------------------------------------------------------------
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// The virtual entity handler interface
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// -----------------------------------------------------------------------
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/** @name The pure virtual methods in this interface. */
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//@{
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/**
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* This method get called after the scanner has finished reading from
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* the given input source while processing external entity references.
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*
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* @param inputSource The input source for the entity
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*/
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virtual void endInputSource(const InputSource& inputSource) = 0;
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/**
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* This method allows the passes the scanned systemId to the entity
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* handler, thereby giving it a chance to provide any customized
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* handling like resolving relative path names. The scanner first
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* calls this method before calling <code>resolveEntity</code>.
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*
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* @param systemId The system id extracted by the scanner from the
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* input source.
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* @param toFill The buffer in which the fully expanded system id needs
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* to be stored.
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*/
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virtual bool expandSystemId
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(
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const XMLCh* const systemId
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, XMLBuffer& toFill
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) = 0;
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/**
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* This method allows the entity handler to reset itself, so that
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* it can be used again. It is called prior to a new document parse
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* operation.
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*/
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virtual void resetEntities() = 0;
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/**
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* This method allows the entity handler to provide customized
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* application specific entity resolution.
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*
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* <i>Only one resolveEntity method will be used. If both setEntityResolver and
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* setXMLEntityResolver are called, then the last one is used.</i>
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*
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* @param resourceIdentifier An object containing the type of
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* resource to be resolved and the associated data members
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* corresponding to this type.
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* @return The value returned by the resolveEntity method or
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* NULL otherwise to indicate no processing was done.
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* The returned InputSource is owned by the parser which is
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* responsible to clean up the memory.
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*/
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virtual InputSource* resolveEntity
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(
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XMLResourceIdentifier* resourceIdentifier
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) = 0;
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/**
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* This method will be called before the scanner starts reading
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* from an input source while processing external entity references.
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*
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* @param inputSource The external input source.
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*/
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virtual void startInputSource(const InputSource& inputSource) = 0;
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//@}
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protected :
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// -----------------------------------------------------------------------
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// Hidden Constructors
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// -----------------------------------------------------------------------
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/** @name Constructor */
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//@{
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/**
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* Protected default constructor
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*/
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XMLEntityHandler()
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{
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}
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//@}
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private:
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// -----------------------------------------------------------------------
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// Unimplemented constructors and destructor
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// -----------------------------------------------------------------------
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XMLEntityHandler(const XMLEntityHandler&);
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XMLEntityHandler& operator=(const XMLEntityHandler&);
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};
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XERCES_CPP_NAMESPACE_END
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#endif
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