Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however.
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* $Id: MemBufInputSource.hpp 932887 2010-04-11 13:04:59Z borisk $
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*/
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#if !defined(XERCESC_INCLUDE_GUARD_MEMBUFINPUTSOURCE_HPP)
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#define XERCESC_INCLUDE_GUARD_MEMBUFINPUTSOURCE_HPP
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#include <xercesc/sax/InputSource.hpp>
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XERCES_CPP_NAMESPACE_BEGIN
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class BinInputStream;
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/**
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* This class is a derivative of the standard InputSource class. It provides
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* for the parser access to data stored in a memory buffer. The type of
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* buffer and its host specific attributes are of little concern here. The
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* only real requirement is that the memory be readable by the current
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* process.
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*
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* Note that the memory buffer size is expressed in <b>bytes</b>, not in
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* characters. If you pass it text data, you must account for the bytes
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* per character when indicating the buffer size.
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*
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* As with all InputSource derivatives. The primary objective of an input
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* source is to create an input stream via which the parser can spool in
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* data from the referenced source. In this case, there are two options
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* available.
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*
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* The passed buffer can be adopted or merely referenced. If it is adopted,
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* then it must be dynamically allocated and will be destroyed when the
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* input source is destroyed (no reference counting!.) If not adopted, the
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* caller must insure that it remains valid until the input source object
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* is destroyed.
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*
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* The other option indicates whether each stream created for this input
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* source should get its own copy of the data, or whether it should just
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* stream the data directly from this object's copy of the data. The same
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* rules apply here, in that the buffer must either be copied by the
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* stream or it must remain valid until the stream is destroyed.
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*/
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class XMLPARSER_EXPORT MemBufInputSource : public InputSource
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{
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public :
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// -----------------------------------------------------------------------
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// Constructors and Destructor
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// -----------------------------------------------------------------------
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/** @name Constructors */
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//@{
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/**
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* A memory buffer input source is constructed from a buffer of byte
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* data, and the count of bytes in that buffer. The parser will parse
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* from this memory buffer until it has eaten the indicated number of
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* bytes.
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*
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* Note that the system id provided serves two purposes. Firstly it is
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* going to be displayed in error messages as the source of the error.
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* And secondly, any entities which are referred to from this entity
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* via relative paths/URLs will be relative to this fake system id.
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*
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* @param srcDocBytes The actual data buffer to be parsed from.
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* @param byteCount The count of bytes (not characters, bytes!)
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* in the buffer.
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* @param bufId A fake system id for the buffer.
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* @param adoptBuffer Indicates whether this object should adopt
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* the buffer (i.e. become responsible for
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* deletion) or just
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* use it in place.
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* @param manager Pointer to the memory manager to be used to
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* allocate objects.
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*/
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MemBufInputSource
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(
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const XMLByte* const srcDocBytes
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, const XMLSize_t byteCount
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, const XMLCh* const bufId
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, const bool adoptBuffer = false
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, MemoryManager* const manager = XMLPlatformUtils::fgMemoryManager
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);
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/**
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* This constructor is identical to the previous one, except that it takes
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* the fake system id in local code page form and transcodes it internally.
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*/
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MemBufInputSource
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(
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const XMLByte* const srcDocBytes
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, const XMLSize_t byteCount
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, const char* const bufId
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, const bool adoptBuffer = false
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, MemoryManager* const manager = XMLPlatformUtils::fgMemoryManager
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);
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//@}
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/** @name Destructor */
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//@{
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/**
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* If the buffer was adopted, the copy made during construction is deleted
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* at this point.
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*/
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~MemBufInputSource();
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//@}
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// -----------------------------------------------------------------------
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// Virtual input source interface
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// -----------------------------------------------------------------------
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/** @name Virtual methods */
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//@{
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/**
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* This method will return a binary input stream derivative that will
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* parse from the memory buffer. If setCopyBufToStream() has been set,
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* then the stream will make its own copy. Otherwise, it will use the
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* buffer as is (in which case it must remain valid until the stream
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* is no longer in use, i.e. the parse completes.)
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*
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* @return A dynamically allocated binary input stream derivative that
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* can parse from the memory buffer.
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*/
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BinInputStream* makeStream() const;
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//@}
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// -----------------------------------------------------------------------
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// Setter methods
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// -----------------------------------------------------------------------
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/** @name Setter methods */
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//@{
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/**
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* By default, for safety's sake, each newly created stream from this
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* input source will make its own copy of the buffer to stream from. This
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* avoids having to deal with aliasing of the buffer for simple work. But,
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* for higher performance applications or for large buffers, this is
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* obviously not optimal.
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*
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* In such cases, you can call this method to turn off that default
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* action. Once turned off, the streams will just get a pointer to the
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* buffer and parse directly from that. In this case, you must insure that
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* the buffer remains valid for as long as any parse events are still
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* using it.
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*
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* @param newState The new boolean flag state to set.
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*/
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void setCopyBufToStream(const bool newState);
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/**
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* This methods allows the MemBufInputSource to be used for more than
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* one input source, instead of destructing/constructing another
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* MemBufInputSource.
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*
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* @param srcDocBytes The actual data buffer to be parsed from.
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* @param byteCount The count of bytes (not characters, bytes!)
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* in the buffer.
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*/
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void resetMemBufInputSource(const XMLByte* const srcDocBytes
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, const XMLSize_t byteCount);
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//@}
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private :
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// -----------------------------------------------------------------------
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// Unimplemented constructors and operators
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// -----------------------------------------------------------------------
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MemBufInputSource(const MemBufInputSource&);
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MemBufInputSource& operator=(const MemBufInputSource&);
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// -----------------------------------------------------------------------
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// Private data members
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//
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// fAdopted
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// Indicates whether the buffer is adopted or not. If so, then it
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// is destroyed when the input source is destroyed.
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//
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// fByteCount
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// The size of the source document.
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//
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// fCopyBufToStream
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// This defaults to true (the safe option), which causes it to
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// give a copy of the buffer to any streams it creates. If you set
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// it to false, it will allow the streams to just reference the
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// buffer (in which case this input source must stay alive as long
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// as the buffer is in use by the stream.)
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//
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// fSrcBytes
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// The source memory buffer that is being spooled from. Whether it
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// belongs to the this input source or not is controlled by the
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// fAdopted flag.
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// -----------------------------------------------------------------------
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bool fAdopted;
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XMLSize_t fByteCount;
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bool fCopyBufToStream;
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const XMLByte* fSrcBytes;
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};
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inline void MemBufInputSource::setCopyBufToStream(const bool newState)
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{
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fCopyBufToStream = newState;
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}
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XERCES_CPP_NAMESPACE_END
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#endif
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