Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however.
This commit is contained in:
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project/jni/sdl_ttf/include/SDL_ttf.h
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234
project/jni/sdl_ttf/include/SDL_ttf.h
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/*
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SDL_ttf: A companion library to SDL for working with TrueType (tm) fonts
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Copyright (C) 1997-2004 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/* $Id: SDL_ttf.h 3282 2007-07-15 06:02:48Z slouken $ */
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/* This library is a wrapper around the excellent FreeType 2.0 library,
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available at:
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http://www.freetype.org/
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*/
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#ifndef _SDL_TTF_H
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#define _SDL_TTF_H
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#include "SDL.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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#define SDL_TTF_MAJOR_VERSION 2
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#define SDL_TTF_MINOR_VERSION 0
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#define SDL_TTF_PATCHLEVEL 9
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/* This macro can be used to fill a version structure with the compile-time
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* version of the SDL_ttf library.
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*/
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#define SDL_TTF_VERSION(X) \
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{ \
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(X)->major = SDL_TTF_MAJOR_VERSION; \
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(X)->minor = SDL_TTF_MINOR_VERSION; \
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(X)->patch = SDL_TTF_PATCHLEVEL; \
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}
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/* Backwards compatibility */
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#define TTF_MAJOR_VERSION SDL_TTF_MAJOR_VERSION
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#define TTF_MINOR_VERSION SDL_TTF_MINOR_VERSION
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#define TTF_PATCHLEVEL SDL_TTF_PATCHLEVEL
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#define TTF_VERSION(X) SDL_TTF_VERSION(X)
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/* This function gets the version of the dynamically linked SDL_ttf library.
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it should NOT be used to fill a version structure, instead you should
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use the SDL_TTF_VERSION() macro.
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*/
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extern DECLSPEC const SDL_version * SDLCALL TTF_Linked_Version(void);
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/* ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark) */
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#define UNICODE_BOM_NATIVE 0xFEFF
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#define UNICODE_BOM_SWAPPED 0xFFFE
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/* This function tells the library whether UNICODE text is generally
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byteswapped. A UNICODE BOM character in a string will override
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this setting for the remainder of that string.
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*/
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extern DECLSPEC void SDLCALL TTF_ByteSwappedUNICODE(int swapped);
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/* The internal structure containing font information */
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typedef struct _TTF_Font TTF_Font;
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/* Initialize the TTF engine - returns 0 if successful, -1 on error */
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extern DECLSPEC int SDLCALL TTF_Init(void);
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/* Open a font file and create a font of the specified point size.
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* Some .fon fonts will have several sizes embedded in the file, so the
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* point size becomes the index of choosing which size. If the value
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* is too high, the last indexed size will be the default. */
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFont(const char *file, int ptsize);
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndex(const char *file, int ptsize, long index);
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize);
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index);
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/* Set and retrieve the font style
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This font style is implemented by modifying the font glyphs, and
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doesn't reflect any inherent properties of the truetype font file.
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*/
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#define TTF_STYLE_NORMAL 0x00
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#define TTF_STYLE_BOLD 0x01
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#define TTF_STYLE_ITALIC 0x02
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#define TTF_STYLE_UNDERLINE 0x04
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extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font *font);
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extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font *font, int style);
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/* Get the total height of the font - usually equal to point size */
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extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font *font);
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/* Get the offset from the baseline to the top of the font
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This is a positive value, relative to the baseline.
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*/
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extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font *font);
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/* Get the offset from the baseline to the bottom of the font
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This is a negative value, relative to the baseline.
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*/
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extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font *font);
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/* Get the recommended spacing between lines of text for this font */
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extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font *font);
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/* Get the number of faces of the font */
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extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font *font);
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/* Get the font face attributes, if any */
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extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font *font);
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extern DECLSPEC char * SDLCALL TTF_FontFaceFamilyName(const TTF_Font *font);
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extern DECLSPEC char * SDLCALL TTF_FontFaceStyleName(const TTF_Font *font);
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/* Get the metrics (dimensions) of a glyph
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To understand what these metrics mean, here is a useful link:
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http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html
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*/
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extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font *font, Uint16 ch,
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int *minx, int *maxx,
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int *miny, int *maxy, int *advance);
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/* Get the dimensions of a rendered string of text */
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extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h);
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extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h);
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extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h);
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/* Create an 8-bit palettized surface and render the given text at
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fast quality with the given font and color. The 0 pixel is the
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colorkey, giving a transparent background, and the 1 pixel is set
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to the text color.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font,
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const char *text, SDL_Color fg);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font,
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const char *text, SDL_Color fg);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font,
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const Uint16 *text, SDL_Color fg);
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/* Create an 8-bit palettized surface and render the given glyph at
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fast quality with the given font and color. The 0 pixel is the
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colorkey, giving a transparent background, and the 1 pixel is set
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to the text color. The glyph is rendered without any padding or
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centering in the X direction, and aligned normally in the Y direction.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid(TTF_Font *font,
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Uint16 ch, SDL_Color fg);
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/* Create an 8-bit palettized surface and render the given text at
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high quality with the given font and colors. The 0 pixel is background,
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while other pixels have varying degrees of the foreground color.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded(TTF_Font *font,
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const char *text, SDL_Color fg, SDL_Color bg);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded(TTF_Font *font,
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const char *text, SDL_Color fg, SDL_Color bg);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font,
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const Uint16 *text, SDL_Color fg, SDL_Color bg);
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/* Create an 8-bit palettized surface and render the given glyph at
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high quality with the given font and colors. The 0 pixel is background,
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while other pixels have varying degrees of the foreground color.
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The glyph is rendered without any padding or centering in the X
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direction, and aligned normally in the Y direction.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font,
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Uint16 ch, SDL_Color fg, SDL_Color bg);
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/* Create a 32-bit ARGB surface and render the given text at high quality,
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using alpha blending to dither the font with the given color.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended(TTF_Font *font,
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const char *text, SDL_Color fg);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended(TTF_Font *font,
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const char *text, SDL_Color fg);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font,
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const Uint16 *text, SDL_Color fg);
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/* Create a 32-bit ARGB surface and render the given glyph at high quality,
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using alpha blending to dither the font with the given color.
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The glyph is rendered without any padding or centering in the X
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direction, and aligned normally in the Y direction.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font,
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Uint16 ch, SDL_Color fg);
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/* For compatibility with previous versions, here are the old functions */
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#define TTF_RenderText(font, text, fg, bg) \
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TTF_RenderText_Shaded(font, text, fg, bg)
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#define TTF_RenderUTF8(font, text, fg, bg) \
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TTF_RenderUTF8_Shaded(font, text, fg, bg)
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#define TTF_RenderUNICODE(font, text, fg, bg) \
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TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/* Close an opened font file */
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extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font *font);
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/* De-initialize the TTF engine */
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extern DECLSPEC void SDLCALL TTF_Quit(void);
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/* Check if the TTF engine is initialized */
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extern DECLSPEC int SDLCALL TTF_WasInit(void);
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/* We'll use SDL for reporting errors */
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#define TTF_SetError SDL_SetError
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#define TTF_GetError SDL_GetError
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_TTF_H */
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