Added GLES2 support, and support for 24bpp and 32bpp - NOT TESTED,
it's only for OpenGL and for pure SW mode, HW SDL surfaces won't work
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@@ -444,7 +444,7 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
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super(context);
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mParent = context;
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touchInput = DifferentTouchInput.getInstance();
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setEGLConfigChooser(Globals.NeedDepthBuffer);
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setEGLConfigChooser(Globals.VideoDepthBpp, Globals.NeedDepthBuffer, Globals.NeedStencilBuffer, Globals.NeedGles2);
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mRenderer = new DemoRenderer(context);
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setRenderer(mRenderer);
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}
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