Added GLES2 support, and support for 24bpp and 32bpp - NOT TESTED,
it's only for OpenGL and for pure SW mode, HW SDL surfaces won't work
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@@ -32,8 +32,11 @@ class Globals {
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public static String AppLibraries[] = { "sdl-1.2", };
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public static final boolean Using_SDL_1_3 = false;
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public static String DataDownloadUrl = "Data files are 2 Mb|https://sourceforge.net/projects/libsdl-android/files/CommanderGenius/commandergenius-data.zip/download^High-quality GFX and music - 40 Mb|https://sourceforge.net/projects/libsdl-android/files/CommanderGenius/commandergenius-hqp.zip/download";
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public static boolean NeedDepthBuffer = false;
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public static int VideoDepthBpp = 16;
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public static boolean SwVideoMode = false;
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public static boolean NeedDepthBuffer = false;
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public static boolean NeedStencilBuffer = false;
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public static boolean NeedGles2 = false;
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public static boolean CompatibilityHacks = false;
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public static boolean HorizontalOrientation = true;
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public static boolean InhibitSuspend = false;
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