Added GLES2 support, and support for 24bpp and 32bpp - NOT TESTED,
it's only for OpenGL and for pure SW mode, HW SDL surfaces won't work
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@@ -280,7 +280,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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"setRenderer has already been called for this instance.");
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}
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if (mEGLConfigChooser == null) {
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mEGLConfigChooser = new SimpleEGLConfigChooser(true);
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mEGLConfigChooser = getEglConfigChooser(16, false, false, false);
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}
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mGLThread = new GLThread(renderer);
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mGLThread.start();
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@@ -319,8 +319,8 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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*
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* @param needDepth
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*/
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public void setEGLConfigChooser(boolean needDepth) {
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setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
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public void setEGLConfigChooser(int bpp, boolean needDepth, boolean stencil, boolean gles2) {
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setEGLConfigChooser(getEglConfigChooser(bpp, needDepth, stencil, gles2));
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}
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/**
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@@ -337,9 +337,9 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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*
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*/
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public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
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int alphaSize, int depthSize, int stencilSize) {
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int alphaSize, int depthSize, int stencilSize, boolean gles2) {
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setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
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blueSize, alphaSize, depthSize, stencilSize));
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blueSize, alphaSize, depthSize, stencilSize, gles2));
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}
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/**
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* Set the rendering mode. When renderMode is
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@@ -619,6 +619,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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* @return the chosen configuration.
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*/
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EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
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public boolean isGles2Required();
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}
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private static abstract class BaseConfigChooser
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@@ -655,7 +656,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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private static class ComponentSizeChooser extends BaseConfigChooser {
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public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
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int alphaSize, int depthSize, int stencilSize) {
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int alphaSize, int depthSize, int stencilSize, boolean isGles2) {
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super(new int[] {
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EGL10.EGL_RED_SIZE, redSize,
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EGL10.EGL_GREEN_SIZE, greenSize,
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@@ -663,6 +664,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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EGL10.EGL_ALPHA_SIZE, alphaSize,
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EGL10.EGL_DEPTH_SIZE, depthSize,
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EGL10.EGL_STENCIL_SIZE, stencilSize,
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EGL10.EGL_RENDERABLE_TYPE, isGles2 ? EGL_OPENGL_ES2_BIT : 0,
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EGL10.EGL_NONE});
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mValue = new int[1];
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mRedSize = redSize;
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@@ -671,6 +673,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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mAlphaSize = alphaSize;
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mDepthSize = depthSize;
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mStencilSize = stencilSize;
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this.isGles2 = isGles2;
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}
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@Override
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@@ -691,10 +694,13 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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EGL10.EGL_DEPTH_SIZE, 0);
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int s = findConfigAttrib(egl, display, config,
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EGL10.EGL_STENCIL_SIZE, 0);
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boolean gles2 = (findConfigAttrib(egl, display, config,
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EGL10.EGL_RENDERABLE_TYPE, 0) & EGL_OPENGL_ES2_BIT) != 0;
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int distance = Math.abs(r - mRedSize)
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+ Math.abs(g - mGreenSize)
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+ Math.abs(b - mBlueSize) + Math.abs(a - mAlphaSize)
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+ Math.abs(d - mDepthSize) + Math.abs(s - mStencilSize);
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+ Math.abs(d - mDepthSize) + Math.abs(s - mStencilSize)
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+ (gles2 == isGles2 ? 0 : 17);
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if (distance < closestDistance) {
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closestDistance = distance;
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closestConfig = config;
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@@ -712,6 +718,11 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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return defaultValue;
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}
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public boolean isGles2Required()
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{
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return isGles2;
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}
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private int[] mValue;
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// Subclasses can adjust these values:
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protected int mRedSize;
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@@ -720,6 +731,9 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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protected int mAlphaSize;
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protected int mDepthSize;
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protected int mStencilSize;
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public boolean isGles2 = false;
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public static final int EGL_OPENGL_ES2_BIT = 4;
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}
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/**
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@@ -727,9 +741,9 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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* RGB565 as possible, with or without a depth buffer.
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*
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*/
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private static class SimpleEGLConfigChooser extends ComponentSizeChooser {
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public SimpleEGLConfigChooser(boolean withDepthBuffer) {
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super(4, 4, 4, 0, withDepthBuffer ? 16 : 0, 0);
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private static class SimpleEGLConfigChooser16 extends ComponentSizeChooser {
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public SimpleEGLConfigChooser16(boolean withDepthBuffer, boolean stencil, boolean gles2) {
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super(4, 4, 4, 0, withDepthBuffer ? 16 : 0, stencil ? 8 : 0, gles2);
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// Adjust target values. This way we'll accept a 4444 or
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// 555 buffer if there's no 565 buffer available.
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mRedSize = 5;
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@@ -738,6 +752,34 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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}
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}
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private static class SimpleEGLConfigChooser24 extends ComponentSizeChooser {
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public SimpleEGLConfigChooser24(boolean withDepthBuffer, boolean stencil, boolean gles2) {
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super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, stencil ? 8 : 0, gles2);
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mRedSize = 8;
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mGreenSize = 8;
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mBlueSize = 8;
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}
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}
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private static class SimpleEGLConfigChooser32 extends ComponentSizeChooser {
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public SimpleEGLConfigChooser32(boolean withDepthBuffer, boolean stencil, boolean gles2) {
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super(8, 8, 8, 8, withDepthBuffer ? 16 : 0, stencil ? 8 : 0, gles2);
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mRedSize = 8;
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mGreenSize = 8;
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mBlueSize = 8;
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mAlphaSize = 8;
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}
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}
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private static ComponentSizeChooser getEglConfigChooser(int videoDepthBpp, boolean withDepthBuffer, boolean stencil, boolean gles2) {
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if(videoDepthBpp == 16)
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return new SimpleEGLConfigChooser16(withDepthBuffer, stencil, gles2);
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if(videoDepthBpp == 24)
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return new SimpleEGLConfigChooser24(withDepthBuffer, stencil, gles2);
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if(videoDepthBpp == 32)
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return new SimpleEGLConfigChooser32(withDepthBuffer, stencil, gles2);
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return null;
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};
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/**
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* An EGL helper class.
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*/
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@@ -775,8 +817,11 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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* Create an OpenGL ES context. This must be done only once, an
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* OpenGL context is a somewhat heavy object.
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*/
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final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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final int[] gles2_attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
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mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig,
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EGL10.EGL_NO_CONTEXT, null);
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EGL10.EGL_NO_CONTEXT, mEGLConfigChooser.isGles2Required() ? gles2_attrib_list : null );
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mEglSurface = null;
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}
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