Added my Android build files to iphone branch, added #ifdef ANDROID and fixed some missed includes in sources

This commit is contained in:
pelya
2009-11-24 12:19:54 +02:00
parent 3ff5d0c693
commit 6962202361
2079 changed files with 478697 additions and 9 deletions

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<HTML
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><TITLE
>SDL_PauseAudio</TITLE
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><H1
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>SDL_PauseAudio</H1
><DIV
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><A
NAME="AEN6765"
></A
><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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NAME="AEN6768"
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><H2
>Synopsis</H2
><DIV
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><A
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6775"
></A
><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound. This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
></DIV
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><H2
>See Also</H2
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HREF="sdlgetaudiostatus.html"
><TT
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>SDL_GetAudioStatus</TT
></A
>,
<A
HREF="sdlopenaudio.html"
><TT
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>SDL_OpenAudio</TT
></A
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