Add code to reset the gamepad button configuration
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committed by
Sergii Pylypenko
parent
d6ee6eb5b8
commit
64068d6b26
@@ -1474,3 +1474,27 @@ JAVA_EXPORT_NAME(Settings_nativeInitKeymap) ( JNIEnv* env, jobject thiz )
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{
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SDL_android_init_keymap(SDL_android_keymap);
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}
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void SDL_ANDROID_set_java_gamepad_keymap(int A, int B, int C, int X, int Y, int Z, int L1, int R1, int L2, int R2)
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{
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/*
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Arguments are SDL keycodes. Use the SDLK_ constants.
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Pass zero to leave a button mapping untouched.
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On OUYA: O = A
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U = X
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Y = Y
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A = B
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C and Z do not exist
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*/
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if (A) SDL_android_keymap[KEYCODE_BUTTON_A] = A;
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if (B) SDL_android_keymap[KEYCODE_BUTTON_B] = B;
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if (C) SDL_android_keymap[KEYCODE_BUTTON_C] = C;
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if (X) SDL_android_keymap[KEYCODE_BUTTON_X] = X;
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if (Y) SDL_android_keymap[KEYCODE_BUTTON_Y] = Y;
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if (Z) SDL_android_keymap[KEYCODE_BUTTON_Z] = Z;
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if (L1) SDL_android_keymap[KEYCODE_BUTTON_L1] = L1;
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if (R1) SDL_android_keymap[KEYCODE_BUTTON_R1] = R1;
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if (L2) SDL_android_keymap[KEYCODE_BUTTON_L2] = L2;
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if (R2) SDL_android_keymap[KEYCODE_BUTTON_R2] = R2;
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}
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