Fixes to SuperTux, it still does not draw properly
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@@ -52,7 +52,7 @@ NeedGles2=n
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
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# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
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SwVideoMode=y
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SwVideoMode=n
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# Application video output will be resized to fit into native device screen (y)/(n)
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SdlVideoResize=y
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@@ -192,7 +192,7 @@ RedefinedKeysScreenKbNames="Jump Action"
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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TouchscreenKeysTheme=2
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TouchscreenKeysTheme=3
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb
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@@ -219,7 +219,7 @@ NDK_TOOLCHAIN_VERSION=4.8
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
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MultiABI='armeabi-v7a x86 mips'
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MultiABI='armeabi-v7a' # x86 mips
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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@@ -245,7 +245,7 @@ AppSubdirsBuild='. supertux/src/* supertux/external/tinygettext/src supertux/ext
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AppBuildExclude='supertux/external/findlocale/example.c supertux/src/video/sdl/sdl_lightmap.cpp supertux/src/video/sdl/sdl_painter.cpp supertux/src/video/sdl/sdl_renderer.cpp supertux/src/video/sdl/sdl_texture.cpp supertux/src/video/sdl/sdl_video_system.cpp supertux/src/control/game_controller_manager.cpp supertux/src/control/joystick_manager.cpp'
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# Application command line parameters, including app name as 0-th param
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AppCmdline='supertux2'
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AppCmdline='./supertux2'
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# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
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# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
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