Added Uq-Ruan Masters game - it compiles but does not work (renders too slowly? Another problem?)

This commit is contained in:
pelya
2010-08-21 18:57:13 +03:00
parent ffec83a679
commit 629f5b51f1
882 changed files with 230562 additions and 0 deletions

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//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _SNDLIB_H
#define _SNDLIB_H
#include "port.h"
#include "libs/strlib.h"
typedef STRING_TABLE SOUND_REF;
typedef STRING SOUND;
// SOUNDPTR is really a TFB_SoundSample**
typedef void *SOUNDPTR;
typedef struct soundposition
{
BOOLEAN positional;
int x, y;
} SoundPosition;
#define InitSoundResources InitStringTableResources
#define CaptureSound CaptureStringTable
#define ReleaseSound ReleaseStringTable
#define GetSoundRef GetStringTable
#define GetSoundCount GetStringTableCount
#define GetSoundIndex GetStringTableIndex
#define SetAbsSoundIndex SetAbsStringTableIndex
#define SetRelSoundIndex SetRelStringTableIndex
extern SOUNDPTR GetSoundAddress (SOUND sound);
typedef struct tfb_soundsample TFB_SoundSample;
typedef TFB_SoundSample **MUSIC_REF;
extern BOOLEAN InitSound (int argc, char *argv[]);
extern void UninitSound (void);
extern SOUND_REF LoadSoundFile (const char *pStr);
extern MUSIC_REF LoadMusicFile (const char *pStr);
extern BOOLEAN InstallAudioResTypes (void);
extern SOUND_REF LoadSoundInstance (RESOURCE res);
extern MUSIC_REF LoadMusicInstance (RESOURCE res);
extern BOOLEAN DestroySound (SOUND_REF SoundRef);
extern BOOLEAN DestroyMusic (MUSIC_REF MusicRef);
#define MAX_CHANNELS 8
#define MAX_VOLUME 255
#define NORMAL_VOLUME 160
#define FIRST_SFX_CHANNEL 0
#define MIN_FX_CHANNEL 1
#define NUM_FX_CHANNELS 4
#define LAST_SFX_CHANNEL (MIN_FX_CHANNEL + NUM_FX_CHANNELS - 1)
#define NUM_SFX_CHANNELS (MIN_FX_CHANNEL + NUM_FX_CHANNELS)
extern void PLRPlaySong (MUSIC_REF MusicRef, BOOLEAN Continuous, BYTE
Priority);
extern void PLRStop (MUSIC_REF MusicRef);
extern BOOLEAN PLRPlaying (MUSIC_REF MusicRef);
extern void PLRSeek (MUSIC_REF MusicRef, DWORD pos);
extern void PLRPause (MUSIC_REF MusicRef);
extern void PLRResume (MUSIC_REF MusicRef);
extern void snd_PlaySpeech (MUSIC_REF SpeechRef);
extern void snd_StopSpeech (void);
extern void PlayChannel (COUNT channel, SOUND snd, SoundPosition pos,
void *positional_object, unsigned char priority);
extern BOOLEAN ChannelPlaying (COUNT Channel);
extern void * GetPositionalObject (COUNT channel);
extern void SetPositionalObject (COUNT channel, void *positional_object);
extern void UpdateSoundPosition (COUNT channel, SoundPosition pos);
extern void StopChannel (COUNT Channel, BYTE Priority);
extern void SetMusicVolume (COUNT Volume);
extern void SetChannelVolume (COUNT Channel, COUNT Volume, BYTE
Priority);
extern void StopSound (void);
extern BOOLEAN SoundPlaying (void);
extern void WaitForSoundEnd (COUNT Channel);
#define TFBSOUND_WAIT_ALL ((COUNT)~0)
extern DWORD FadeMusic (BYTE end_vol, SIZE TimeInterval);
#endif /* _SNDLIB_H */