Added Uq-Ruan Masters game - it compiles but does not work (renders too slowly? Another problem?)
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80
project/jni/application/sc2/src/libs/graphics/prim.h
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80
project/jni/application/sc2/src/libs/graphics/prim.h
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _PRIM_H
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#define _PRIM_H
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enum gfx_object
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{
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POINT_PRIM = 0,
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STAMP_PRIM,
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STAMPFILL_PRIM,
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LINE_PRIM,
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TEXT_PRIM,
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RECT_PRIM,
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RECTFILL_PRIM,
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NUM_PRIMS
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};
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typedef BYTE GRAPHICS_PRIM;
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typedef union
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{
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POINT Point;
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STAMP Stamp;
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LINE Line;
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TEXT Text;
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RECT Rect;
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} PRIM_DESC;
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typedef DWORD PRIM_LINKS;
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typedef struct
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{
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PRIM_LINKS Links;
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GRAPHICS_PRIM Type;
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Color color;
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PRIM_DESC Object;
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} PRIMITIVE;
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#define END_OF_LIST ((COUNT)0xFFFF)
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#define GetPredLink(l) LOWORD(l)
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#define GetSuccLink(l) HIWORD(l)
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#define MakeLinks MAKE_DWORD
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#define SetPrimLinks(pPrim,p,s) ((pPrim)->Links = MakeLinks (p, s))
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#define GetPrimLinks(pPrim) ((pPrim)->Links)
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#define SetPrimType(pPrim,t) ((pPrim)->Type = t)
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#define GetPrimType(pPrim) ((pPrim)->Type)
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#define SetPrimColor(pPrim,c) ((pPrim)->color = c)
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#define GetPrimColor(pPrim) ((pPrim)->color)
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static inline void
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SetPrimNextLink (PRIMITIVE *pPrim, COUNT Link)
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{
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SetPrimLinks (pPrim, END_OF_LIST, Link);
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}
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static inline COUNT
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GetPrimNextLink (PRIMITIVE *pPrim)
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{
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return GetSuccLink (GetPrimLinks (pPrim));
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}
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#endif /* PRIM_H */
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