Added Uq-Ruan Masters game - it compiles but does not work (renders too slowly? Another problem?)
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65
project/jni/application/sc2/src/libs/graphics/loaddisp.c
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65
project/jni/application/sc2/src/libs/graphics/loaddisp.c
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//Copyright Paul Reiche, Fred Ford. 1992-2002
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "libs/gfxlib.h"
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#include "libs/graphics/drawable.h"
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#include "libs/log.h"
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// Reads a piece of screen into a passed FRAME or a newly created one
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DRAWABLE
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LoadDisplayPixmap (const RECT *area, FRAME frame)
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{
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// TODO: This should just return a FRAME instead of DRAWABLE
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DRAWABLE buffer = GetFrameParentDrawable (frame);
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COUNT index;
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if (!buffer)
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{ // asked to create a new DRAWABLE instead
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buffer = CreateDrawable (WANT_PIXMAP | MAPPED_TO_DISPLAY,
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area->extent.width, area->extent.height, 1);
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if (!buffer)
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return NULL;
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index = 0;
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}
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else
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{
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index = GetFrameIndex (frame);
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}
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frame = SetAbsFrameIndex (CaptureDrawable (buffer), index);
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if (_CurFramePtr->Type != SCREEN_DRAWABLE
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|| frame->Type == SCREEN_DRAWABLE
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|| !(GetFrameParentDrawable (frame)->Flags & MAPPED_TO_DISPLAY))
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{
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log_add (log_Warning, "Unimplemented function activated: "
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"LoadDisplayPixmap()");
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}
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else
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{
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TFB_Image *img = frame->image;
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TFB_DrawScreen_CopyToImage (img, area, TFB_SCREEN_MAIN);
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}
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ReleaseDrawable (frame);
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return buffer;
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}
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