Added Uq-Ruan Masters game - it compiles but does not work (renders too slowly? Another problem?)

This commit is contained in:
pelya
2010-08-21 18:57:13 +03:00
parent ffec83a679
commit 629f5b51f1
882 changed files with 230562 additions and 0 deletions

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//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _GFXLIB_H
#define _GFXLIB_H
#include "port.h"
#include "libs/compiler.h"
typedef struct Color Color;
struct Color {
BYTE r;
BYTE g;
BYTE b;
BYTE a;
};
#include "libs/reslib.h"
typedef struct context_desc CONTEXT_DESC;
typedef struct frame_desc FRAME_DESC;
typedef struct font_desc FONT_DESC;
typedef struct drawable_desc DRAWABLE_DESC;
typedef CONTEXT_DESC *CONTEXT;
typedef FRAME_DESC *FRAME;
typedef FONT_DESC *FONT;
typedef DRAWABLE_DESC *DRAWABLE;
typedef UWORD TIME_VALUE;
#define TIME_SHIFT 8
#define MAX_TIME_VALUE ((1 << TIME_SHIFT) + 1)
typedef SWORD COORD;
static inline bool
sameColor(Color c1, Color c2)
{
return c1.r == c2.r &&
c1.g == c2.g &&
c1.b == c2.b &&
c1.a == c2.a;
}
// Transform a 5-bits color component to an 8-bits color component.
// Form 1, calculates '(r5 / 31.0) * 255.0, highest value is 0xff:
#define CC5TO8(c) (((c) << 3) | ((c) >> 2))
// Form 2, calculates '(r5 / 32.0) * 256.0, highest value is 0xf8:
//#define CC5TO8(c) ((c) << 3)
#define BUILD_COLOR(col, c256) col
// BUILD_COLOR used to combine a 15-bit RGB color tripple with a
// destination VGA palette index into a 32-bit value.
// Now, it is an empty wrapper which returns the first argument,
// which is of type Color, and ignores the second argument,
// the palette index.
//
// It is a remnant of 8bpp hardware paletted display (VGA).
// The palette index would be overwritten with the RGB value
// and the drawing op would use this index on screen.
// The palette indices 0-15, as used in DOS SC2, are unchanged
// from the standard VGA palette and are identical to 16-color EGA.
// Various frames, borders, menus, etc. frequently refer to these
// first 16 colors and normally do not change the RGB values from
// the standard ones (see colors.h; most likely unchanged from SC1)
// The palette index is meaningless in UQM for the most part.
// New code should just use index 0.
// Turn a 15 bits color into a 24-bits color.
// r, g, and b are each 5-bits color components.
static inline Color
colorFromRgb15 (BYTE r, BYTE g, BYTE b)
{
Color c;
c.r = CC5TO8 (r);
c.g = CC5TO8 (g);
c.b = CC5TO8 (b);
c.a = 0xff;
return c;
}
#define MAKE_RGB15(r, g, b) colorFromRgb15 ((r), (g), (b))
#ifdef NOTYET /* Need C'99 support */
#define MAKE_RGB15(r, g, b) (Color) { \
.r = CC5TO8 (r), \
.g = CC5TO8 (g), \
.b = CC5TO8 (b), \
.a = 0xff \
}
#endif
// Temporary, until we can use C'99 features. Then MAKE_RGB15 will be usable
// anywhere.
// This define is intended for global initialisations, where the
// expression must be constant.
#define MAKE_RGB15_INIT(r, g, b) { \
CC5TO8 (r), \
CC5TO8 (g), \
CC5TO8 (b), \
0xff \
}
static inline Color
buildColorRgba (BYTE r, BYTE g, BYTE b, BYTE a)
{
Color c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
}
#define BUILD_COLOR_RGBA(r, g, b, a) \
buildColorRgba ((r), (g), (b), (a))
typedef BYTE CREATE_FLAGS;
// WANT_MASK is deprecated (and non-functional). It used to generate a bitmap
// of changed pixels for a target DRAWABLE, so that DRAW_SUBTRACTIVE could
// paint background pixels over them, i.e. a revert draw. The backgrounds
// are fully erased now instead.
#define WANT_MASK (CREATE_FLAGS)(1 << 0)
#define WANT_PIXMAP (CREATE_FLAGS)(1 << 1)
// MAPPED_TO_DISPLAY is deprecated but still checked by LoadDisplayPixmap().
// Its former use was to indicate a pre-scaled graphic for the display.
#define MAPPED_TO_DISPLAY (CREATE_FLAGS)(1 << 2)
#define WANT_ALPHA (CREATE_FLAGS)(1 << 3)
typedef struct extent
{
COORD width, height;
} EXTENT;
typedef struct point
{
COORD x, y;
} POINT;
typedef struct stamp
{
POINT origin;
FRAME frame;
} STAMP;
typedef struct rect
{
POINT corner;
EXTENT extent;
} RECT;
typedef struct line
{
POINT first, second;
} LINE;
static inline POINT
MAKE_POINT (COORD x, COORD y)
{
POINT pt = {x, y};
return pt;
}
static inline bool
pointsEqual (POINT p1, POINT p2)
{
return p1.x == p2.x && p1.y == p2.y;
}
static inline bool
extentsEqual (EXTENT e1, EXTENT e2)
{
return e1.width == e2.width && e1.height == e2.height;
}
static inline bool
rectsEqual (RECT r1, RECT r2)
{
return pointsEqual (r1.corner, r2.corner)
&& extentsEqual (r1.extent, r2.extent);
}
static inline bool
pointWithinRect (RECT r, POINT p)
{
return p.x >= r.corner.x && p.y >= r.corner.y
&& p.x < r.corner.x + r.extent.width
&& p.y < r.corner.y + r.extent.height;
}
typedef enum
{
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT
} TEXT_ALIGN;
typedef enum
{
VALIGN_TOP,
VALIGN_MIDDLE,
VALIGN_BOTTOM
} TEXT_VALIGN;
typedef struct text
{
POINT baseline;
const UNICODE *pStr;
TEXT_ALIGN align;
COUNT CharCount;
} TEXT;
#include "libs/strlib.h"
typedef STRING_TABLE COLORMAP_REF;
typedef STRING COLORMAP;
// COLORMAPPTR is really a pointer to colortable entry structure
// which is documented in doc/devel/strtab, .ct files section
typedef void *COLORMAPPTR;
#include "graphics/prim.h"
typedef BYTE BATCH_FLAGS;
// This flag is currently unused but it might make sense to restore it
#define BATCH_BUILD_PAGE (BATCH_FLAGS)(1 << 0)
typedef struct
{
TIME_VALUE last_time_val;
POINT EndPoint;
STAMP IntersectStamp;
} INTERSECT_CONTROL;
typedef BYTE INTERSECT_CODE;
#define INTERSECT_LEFT (INTERSECT_CODE)(1 << 0)
#define INTERSECT_TOP (INTERSECT_CODE)(1 << 1)
#define INTERSECT_RIGHT (INTERSECT_CODE)(1 << 2)
#define INTERSECT_BOTTOM (INTERSECT_CODE)(1 << 3)
#define INTERSECT_NOCLIP (INTERSECT_CODE)(1 << 7)
#define INTERSECT_ALL_SIDES (INTERSECT_CODE)(INTERSECT_LEFT | \
INTERSECT_TOP | \
INTERSECT_RIGHT | \
INTERSECT_BOTTOM)
typedef POINT HOT_SPOT;
extern HOT_SPOT MAKE_HOT_SPOT (COORD, COORD);
extern INTERSECT_CODE BoxIntersect (RECT *pr1, RECT *pr2, RECT *printer);
extern void BoxUnion (RECT *pr1, RECT *pr2, RECT *punion);
typedef enum
{
FadeAllToWhite = 250,
FadeSomeToWhite,
FadeAllToBlack,
FadeAllToColor,
FadeSomeToBlack,
FadeSomeToColor
} ScreenFadeType;
typedef enum
{
DRAW_REPLACE = 0,
// Pixels in the target FRAME are replaced entirely.
// Non-stamp primitives with Color.a < 255 to RGB targets are
// equivalent to DRAW_ALPHA with (DrawMode.factor = Color.a),
// except the Text primitives.
// DrawMode.factor: ignored
// Text: supported (except DRAW_ALPHA via Color.a)
// RGBA sources (WANT_ALPHA): per-pixel alpha blending performed
// RGBA targets (WANT_ALPHA): replace directly supported
DRAW_ADDITIVE,
// Pixel channels of the source FRAME or Color channels of
// a primitive are modulated by (DrawMode.factor / 255) and added
// to the pixel channels of the target FRAME.
// DrawMode.factor range: -32767..32767 (negative values make
// draw subtractive); 255 = 1:1 ratio
// Text: not yet supported
// RGBA sources (WANT_ALPHA): alpha channel ignored
// RGBA targets (WANT_ALPHA): not yet supported
DRAW_ALPHA,
// Pixel channels of the source FRAME or Color channels of
// a primitive are modulated by (DrawMode.factor / 255) and added
// to the pixel channels of the target FRAME, modulated by
// (1 - DrawMode.factor / 255)
// DrawMode.factor range: 0..255; 255 = fully opaque
// Text: supported
// RGBA sources (WANT_ALPHA): alpha channel ignored
// RGBA targets (WANT_ALPHA): not yet supported
DRAW_DEFAULT = DRAW_REPLACE,
} DrawKind;
typedef struct
{
BYTE kind;
SWORD factor;
} DrawMode;
#define DRAW_REPLACE_MODE MAKE_DRAW_MODE (DRAW_REPLACE, 0)
#define DRAW_FACTOR_1 0xff
static inline DrawMode
MAKE_DRAW_MODE (DrawKind kind, SWORD factor)
{
DrawMode mode;
mode.kind = kind;
mode.factor = factor;
return mode;
}
extern CONTEXT SetContext (CONTEXT Context);
extern Color SetContextForeGroundColor (Color Color);
extern Color GetContextForeGroundColor (void);
extern Color SetContextBackGroundColor (Color Color);
extern Color GetContextBackGroundColor (void);
extern FRAME SetContextFGFrame (FRAME Frame);
extern FRAME GetContextFGFrame (void);
// Context cliprect defines the drawing bounds. Additionally, all
// drawing positions (x,y) are relative to the cliprect corner.
extern BOOLEAN SetContextClipRect (RECT *pRect);
// The returned rect is always filled in. If the context cliprect
// is undefined, the returned rect has foreground frame dimensions.
extern BOOLEAN GetContextClipRect (RECT *pRect);
// The actual origin will be orgOffset + context ClipRect.corner
extern POINT SetContextOrigin (POINT orgOffset);
extern DrawMode SetContextDrawMode (DrawMode);
extern DrawMode GetContextDrawMode (void);
// 'area' may be NULL to copy the entire CONTEXT cliprect
// 'area' is relative to the CONTEXT cliprect
extern DRAWABLE CopyContextRect (const RECT* area);
extern TIME_VALUE DrawablesIntersect (INTERSECT_CONTROL *pControl0,
INTERSECT_CONTROL *pControl1, TIME_VALUE max_time_val);
extern void DrawStamp (STAMP *pStamp);
extern void DrawFilledStamp (STAMP *pStamp);
extern void DrawPoint (POINT *pPoint);
extern void DrawRectangle (RECT *pRect);
extern void DrawFilledRectangle (RECT *pRect);
extern void DrawLine (LINE *pLine);
extern void font_DrawText (TEXT *pText);
extern void font_DrawTracedText (TEXT *pText, Color text, Color trace);
extern void DrawBatch (PRIMITIVE *pBasePrim, PRIM_LINKS PrimLinks,
BATCH_FLAGS BatchFlags);
extern void BatchGraphics (void);
extern void UnbatchGraphics (void);
extern void FlushGraphics (void);
extern void ClearDrawable (void);
#ifdef DEBUG
extern CONTEXT CreateContextAux (const char *name);
#define CreateContext(name) CreateContextAux((name))
#else /* if !defined(DEBUG) */
extern CONTEXT CreateContextAux (void);
#define CreateContext(name) CreateContextAux()
#endif /* !defined(DEBUG) */
extern BOOLEAN DestroyContext (CONTEXT ContextRef);
extern DRAWABLE CreateDisplay (CREATE_FLAGS CreateFlags, SIZE *pwidth,
SIZE *pheight);
extern DRAWABLE CreateDrawable (CREATE_FLAGS CreateFlags, SIZE width,
SIZE height, COUNT num_frames);
extern BOOLEAN DestroyDrawable (DRAWABLE Drawable);
extern BOOLEAN GetFrameRect (FRAME Frame, RECT *pRect);
#ifdef DEBUG
extern const char *GetContextName (CONTEXT context);
extern CONTEXT GetFirstContext (void);
extern CONTEXT GetNextContext (CONTEXT context);
extern size_t GetContextCount (void);
#endif /* DEBUG */
extern HOT_SPOT SetFrameHot (FRAME Frame, HOT_SPOT HotSpot);
extern HOT_SPOT GetFrameHot (FRAME Frame);
extern BOOLEAN InstallGraphicResTypes (void);
extern DRAWABLE LoadGraphicFile (const char *pStr);
extern FONT LoadFontFile (const char *pStr);
extern void *LoadGraphicInstance (RESOURCE res);
extern DRAWABLE LoadDisplayPixmap (const RECT *area, FRAME frame);
extern FRAME SetContextFontEffect (FRAME EffectFrame);
extern FONT SetContextFont (FONT Font);
extern BOOLEAN DestroyFont (FONT FontRef);
// The returned pRect is relative to the context drawing origin
extern BOOLEAN TextRect (TEXT *pText, RECT *pRect, BYTE *pdelta);
extern BOOLEAN GetContextFontLeading (SIZE *pheight);
extern BOOLEAN GetContextFontLeadingWidth (SIZE *pwidth);
extern COUNT GetFrameCount (FRAME Frame);
extern COUNT GetFrameIndex (FRAME Frame);
extern FRAME SetAbsFrameIndex (FRAME Frame, COUNT FrameIndex);
extern FRAME SetRelFrameIndex (FRAME Frame, SIZE FrameOffs);
extern FRAME SetEquFrameIndex (FRAME DstFrame, FRAME SrcFrame);
extern FRAME IncFrameIndex (FRAME Frame);
extern FRAME DecFrameIndex (FRAME Frame);
extern DRAWABLE CopyFrameRect (FRAME Frame, const RECT *area);
extern DRAWABLE CloneFrame (FRAME Frame);
extern DRAWABLE RotateFrame (FRAME Frame, int angle_deg);
extern DRAWABLE RescaleFrame (FRAME, int width, int height);
// This pair works for both paletted and trucolor frames
extern BOOLEAN ReadFramePixelColors (FRAME frame, Color *pixels,
int width, int height);
extern BOOLEAN WriteFramePixelColors (FRAME frame, const Color *pixels,
int width, int height);
// This pair only works for paletted frames
extern BOOLEAN ReadFramePixelIndexes (FRAME frame, BYTE *pixels,
int width, int height);
extern BOOLEAN WriteFramePixelIndexes (FRAME frame, const BYTE *pixels,
int width, int height);
extern void SetFrameTransparentColor (FRAME, Color);
// If the frame is an active SCREEN_DRAWABLE, this call must be
// preceeded by FlushGraphics() for draw commands to have taken effect
extern Color GetFramePixel (FRAME, POINT pixelPt);
extern FRAME CaptureDrawable (DRAWABLE Drawable);
extern DRAWABLE ReleaseDrawable (FRAME Frame);
extern DRAWABLE GetFrameParentDrawable (FRAME Frame);
extern BOOLEAN SetColorMap (COLORMAPPTR ColorMapPtr);
extern DWORD XFormColorMap (COLORMAPPTR ColorMapPtr, SIZE TimeInterval);
extern DWORD FadeScreen (ScreenFadeType fadeType, SIZE TimeInterval);
extern void FlushColorXForms (void);
#define InitColorMapResources InitStringTableResources
#define LoadColorMapFile LoadStringTableFile
#define LoadColorMapInstance LoadStringTableInstance
#define CaptureColorMap CaptureStringTable
#define ReleaseColorMap ReleaseStringTable
#define DestroyColorMap DestroyStringTable
#define GetColorMapRef GetStringTable
#define GetColorMapCount GetStringTableCount
#define GetColorMapIndex GetStringTableIndex
#define SetAbsColorMapIndex SetAbsStringTableIndex
#define SetRelColorMapIndex SetRelStringTableIndex
#define GetColorMapLength GetStringLengthBin
extern COLORMAPPTR GetColorMapAddress (COLORMAP);
void SetSystemRect (const RECT *pRect);
void ClearSystemRect (void);
#endif /* _GFXLIB_H */