Added Uq-Ruan Masters game - it compiles but does not work (renders too slowly? Another problem?)
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63
project/jni/application/sc2/src/config_unix.h.in
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63
project/jni/application/sc2/src/config_unix.h.in
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/* This file contains some compile-time configuration options for *nix
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* systems.
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* config_unix.h is generated from config_unix.h.in by build.sh
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* When building on MS Windows using build.sh (MinGW, Cygwin),
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* config_win.h is generated from src/config_win.h.in.
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* When using MSVC on MS Windows, you'll have to edit src/msvc++/config.h
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* manually if you want anything else than the defaults.
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*/
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#ifndef _CONFIG_UNIX_H
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#define _CONFIG_UNIX_H
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/* Directory where the UQM game data is located */
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#define CONTENTDIR "@CONTENTDIR@"
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/* Directory where game data will be stored */
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#define USERDIR "~/.uqm/"
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/* Directory where config files will be stored */
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#define CONFIGDIR USERDIR
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/* Directory where supermelee teams will be stored */
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#define MELEEDIR "${UQM_CONFIG_DIR}/teams/"
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/* Directory where save games will be stored */
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#define SAVEDIR "${UQM_CONFIG_DIR}/save/"
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/* Defined if words are stored with the most significant byte first */
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@WORDS_BIGENDIAN@
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/* Defined if your system has readdir_r of its own */
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@HAVE_READDIR_R@
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/* Defined if your system has setenv of its own */
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@HAVE_SETENV@
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/* Defined if your system has strupr of its own */
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@HAVE_STRUPR@
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/* Defined if your system has strcasecmp of its own */
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@HAVE_STRCASECMP_UQM@
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// Not using "HAVE_STRCASECMP" as that conflicts with SDL.
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/* Defined if your system has stricmp of its own */
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@HAVE_STRICMP@
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/* Defined if your system has getopt_long */
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@HAVE_GETOPT_LONG@
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/* Defined if your system has iswgraph of its own*/
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@HAVE_ISWGRAPH@
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/* Defined if your system has wchar_t of its own */
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@HAVE_WCHAR_T@
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/* Defined if your system has wint_t of its own */
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@HAVE_WINT_T@
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/* Defined if your system has _Bool of its own */
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@HAVE__BOOL@
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#endif /* _CONFIG_UNIX_H */
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