SDL: new option AppOpenFileExtension to open a file with specific extension using the app

This commit is contained in:
Sergii Pylypenko
2017-05-26 20:45:04 +03:00
parent d179d4d2c7
commit 5ab39a579a
5 changed files with 52 additions and 7 deletions

View File

@@ -46,12 +46,16 @@ NeedDepthBuffer=n
# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedStencilBuffer=n
# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
# Use GLES 2.x context
# you need this option only if you're developing 3-d app (y) or (n)
NeedGles2=n
# Use glshim library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
UseGlshim=
# Use GLES 3.x context
# you need this option only if you're developing 3-d app (y) or (n)
NeedGles3=n
# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
UseGl4es=
# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
@@ -182,6 +186,9 @@ AccessInternet=
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
ImmersiveMode=y
# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
HideSystemMousePointer=
# Application implements Android-specific routines to put to background, and will not draw anything to screen
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
@@ -240,6 +247,12 @@ AppMinimumRAM=0
# GCC version, or 'clang' for CLANG
NDK_TOOLCHAIN_VERSION=clang
# Android platform version.
# android-9 = Android 2.3, the earliest supported version.
# android-18 = Android 4.3, the first version supporting GLES3.
# android-21 = Android 5.1, the first version with SO_REUSEPORT defined.
APP_PLATFORM=
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
# Available architectures: armeabi armeabi-v7a x86 mips arm64-v8a
MultiABI='armeabi-v7a x86 arm64-v8a'
@@ -271,7 +284,7 @@ AppSubdirsBuild=''
AppBuildExclude=''
# Application command line parameters, including app name as 0-th param
AppCmdline=''
AppCmdline='ballfield'
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
@@ -289,3 +302,6 @@ AdmobBannerSize=
# Google Play Game Services application ID, required for cloud saves to work
GooglePlayGameServicesId=
# The app will open files with following extension, file path will be added to commandline params
AppOpenFileExtension='png PNG jpg JPG jpeg JPEG gif GIF'