Added TeeWorlds - it compiles but does not work yet (crashed my Evo yay!)
This commit is contained in:
196
project/jni/application/teeworlds/src/base/vmath.hpp
Normal file
196
project/jni/application/teeworlds/src/base/vmath.hpp
Normal file
@@ -0,0 +1,196 @@
|
||||
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
|
||||
#ifndef BASE_VMATH_H
|
||||
#define BASE_VMATH_H
|
||||
|
||||
// ------------------------------------
|
||||
|
||||
template<typename T>
|
||||
class vector2_base
|
||||
{
|
||||
public:
|
||||
union { T x,u; };
|
||||
union { T y,v; };
|
||||
|
||||
vector2_base() {}
|
||||
vector2_base(float nx, float ny)
|
||||
{
|
||||
x = nx;
|
||||
y = ny;
|
||||
}
|
||||
|
||||
vector2_base operator -() const { return vector2_base(-x, -y); }
|
||||
vector2_base operator -(const vector2_base &v) const { return vector2_base(x-v.x, y-v.y); }
|
||||
vector2_base operator +(const vector2_base &v) const { return vector2_base(x+v.x, y+v.y); }
|
||||
vector2_base operator *(const T v) const { return vector2_base(x*v, y*v); }
|
||||
|
||||
const vector2_base &operator =(const vector2_base &v) { x = v.x; y = v.y; return *this; }
|
||||
|
||||
const vector2_base &operator +=(const vector2_base &v) { x += v.x; y += v.y; return *this; }
|
||||
const vector2_base &operator -=(const vector2_base &v) { x -= v.x; y -= v.y; return *this; }
|
||||
const vector2_base &operator *=(const T v) { x *= v; y *= v; return *this; }
|
||||
|
||||
bool operator ==(const vector2_base &v) const { return x == v.x && y == v.y; } //TODO: do this with an eps instead
|
||||
|
||||
operator const T* () { return &x; }
|
||||
};
|
||||
|
||||
|
||||
template<typename T>
|
||||
inline T length(const vector2_base<T> &a)
|
||||
{
|
||||
return sqrtf(a.x*a.x + a.y*a.y);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T distance(const vector2_base<T> a, const vector2_base<T> &b)
|
||||
{
|
||||
return length(a-b);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T dot(const vector2_base<T> a, const vector2_base<T> &b)
|
||||
{
|
||||
return a.x*b.x + a.y*b.y;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline vector2_base<T> normalize(const vector2_base<T> &v)
|
||||
{
|
||||
T l = (T)(1.0f/sqrtf(v.x*v.x + v.y*v.y));
|
||||
return vector2_base<T>(v.x*l, v.y*l);
|
||||
}
|
||||
|
||||
typedef vector2_base<float> vec2;
|
||||
typedef vector2_base<bool> bvec2;
|
||||
typedef vector2_base<int> ivec2;
|
||||
|
||||
template<typename T>
|
||||
inline vector2_base<T> closest_point_on_line(vector2_base<T> line_point0, vector2_base<T> line_point1, vector2_base<T> target_point)
|
||||
{
|
||||
vector2_base<T> c = target_point - line_point0;
|
||||
vector2_base<T> v = (line_point1 - line_point0);
|
||||
v = normalize(v);
|
||||
T d = length(line_point0-line_point1);
|
||||
T t = dot(v, c)/d;
|
||||
return mix(line_point0, line_point1, clamp(t, (T)0, (T)1));
|
||||
/*
|
||||
if (t < 0) t = 0;
|
||||
if (t > 1.0f) return 1.0f;
|
||||
return t;*/
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
template<typename T>
|
||||
class vector3_base
|
||||
{
|
||||
public:
|
||||
union { T x,r,h; };
|
||||
union { T y,g,s; };
|
||||
union { T z,b,v,l; };
|
||||
|
||||
vector3_base() {}
|
||||
vector3_base(float nx, float ny, float nz)
|
||||
{
|
||||
x = nx;
|
||||
y = ny;
|
||||
z = nz;
|
||||
}
|
||||
|
||||
const vector3_base &operator =(const vector3_base &v) { x = v.x; y = v.y; z = v.z; return *this; }
|
||||
|
||||
vector3_base operator -(const vector3_base &v) const { return vector3_base(x-v.x, y-v.y, z-v.z); }
|
||||
vector3_base operator -() const { return vector3_base(-x, -y, -z); }
|
||||
vector3_base operator +(const vector3_base &v) const { return vector3_base(x+v.x, y+v.y, z+v.z); }
|
||||
vector3_base operator *(const T v) const { return vector3_base(x*v, y*v, z*v); }
|
||||
vector3_base operator *(const vector3_base &v) const { return vector3_base(x*v.x, y*v.y, z*v.z); }
|
||||
vector3_base operator /(const T v) const { return vector3_base(x/v, y/v, z/v); }
|
||||
|
||||
const vector3_base &operator +=(const vector3_base &v) { x += v.x; y += v.y; z += v.z; return *this; }
|
||||
const vector3_base &operator -=(const vector3_base &v) { x -= v.x; y -= v.y; z -= v.z; return *this; }
|
||||
const vector3_base &operator *=(const T v) { x *= v; y *= v; z *= v; return *this; }
|
||||
|
||||
bool operator ==(const vector3_base &v) const { return x == v.x && y == v.y && z == v.z; } //TODO: do this with an eps instead
|
||||
|
||||
operator const T* () { return &x; }
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
inline T length(const vector3_base<T> &a)
|
||||
{
|
||||
return sqrtf(a.x*a.x + a.y*a.y + a.z*a.z);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T distance(const vector3_base<T> &a, const vector3_base<T> &b)
|
||||
{
|
||||
return length(a-b);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T dot(const vector3_base<T> &a, const vector3_base<T> &b)
|
||||
{
|
||||
return a.x*b.x + a.y*b.y + a.z*b.z;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline vector3_base<T> normalize(const vector3_base<T> &v)
|
||||
{
|
||||
T l = (T)(1.0f/sqrtf(v.x*v.x + v.y*v.y + v.z*v.z));
|
||||
return vector3_base<T>(v.x*l, v.y*l, v.z*l);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline vector3_base<T> cross(const vector3_base<T> &a, const vector3_base<T> &b)
|
||||
{
|
||||
return vector3_base<T>(
|
||||
a.y*b.z - a.z*b.y,
|
||||
a.z*b.x - a.x*b.z,
|
||||
a.x*b.y - a.y*b.x);
|
||||
}
|
||||
|
||||
typedef vector3_base<float> vec3;
|
||||
typedef vector3_base<bool> bvec3;
|
||||
typedef vector3_base<int> ivec3;
|
||||
|
||||
// ------------------------------------
|
||||
|
||||
template<typename T>
|
||||
class vector4_base
|
||||
{
|
||||
public:
|
||||
union { T x,r; };
|
||||
union { T y,g; };
|
||||
union { T z,b; };
|
||||
union { T w,a; };
|
||||
|
||||
vector4_base() {}
|
||||
vector4_base(float nx, float ny, float nz, float nw)
|
||||
{
|
||||
x = nx;
|
||||
y = ny;
|
||||
z = nz;
|
||||
w = nw;
|
||||
}
|
||||
|
||||
vector4_base operator +(const vector4_base &v) const { return vector4_base(x+v.x, y+v.y, z+v.z, w+v.w); }
|
||||
vector4_base operator -(const vector4_base &v) const { return vector4_base(x-v.x, y-v.y, z-v.z, w-v.w); }
|
||||
vector4_base operator -() const { return vector4_base(-x, -y, -z, -w); }
|
||||
vector4_base operator *(const vector4_base &v) const { return vector4_base(x*v.x, y*v.y, z*v.z, w*v.w); }
|
||||
vector4_base operator *(const T v) const { return vector4_base(x*v, y*v, z*v, w*v); }
|
||||
|
||||
const vector4_base &operator =(const vector4_base &v) { x = v.x; y = v.y; z = v.z; w = v.w; return *this; }
|
||||
|
||||
const vector4_base &operator +=(const vector4_base &v) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; }
|
||||
const vector4_base &operator -=(const vector4_base &v) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; }
|
||||
const vector4_base &operator *=(const T v) { x *= v; y *= v; z *= v; w *= v; return *this; }
|
||||
|
||||
bool operator ==(const vector4_base &v) const { return x == v.x && y == v.y && z == v.z && w == v.w; } //TODO: do this with an eps instead
|
||||
|
||||
operator const T* () { return &x; }
|
||||
};
|
||||
|
||||
typedef vector4_base<float> vec4;
|
||||
typedef vector4_base<bool> bvec4;
|
||||
typedef vector4_base<int> ivec4;
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user