Copied GLSurfaceView from Android 1.6 - now it works with 1.6 but fails with 2.1
This commit is contained in:
@@ -18,10 +18,11 @@
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fixed with a hammer and rasp to work with libSDL port */
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package de.schwardtnet.alienblaster;
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package com.demo.glxgears;
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import java.io.Writer;
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import java.util.ArrayList;
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import java.util.concurrent.Semaphore;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGL11;
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@@ -148,11 +149,6 @@ import android.view.SurfaceView;
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*
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*/
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public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Callback {
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private final static boolean LOG_THREADS = false;
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private final static boolean LOG_SURFACE = false;
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private final static boolean LOG_RENDERER = false;
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// Work-around for bug 2263168
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private final static boolean DRAW_TWICE_AFTER_SIZE_CHANGED = true;
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/**
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* The renderer only renders
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* when the surface is created, or when {@link #requestRender} is called.
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@@ -212,6 +208,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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// underlying surface is created and destroyed
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SurfaceHolder holder = getHolder();
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holder.addCallback(this);
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holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
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}
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/**
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@@ -279,49 +276,17 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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* @param renderer the renderer to use to perform OpenGL drawing.
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*/
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public void setRenderer(Renderer renderer) {
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checkRenderThreadState();
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if (mGLThread != null) {
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throw new IllegalStateException(
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"setRenderer has already been called for this instance.");
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}
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if (mEGLConfigChooser == null) {
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mEGLConfigChooser = new SimpleEGLConfigChooser(true);
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}
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if (mEGLContextFactory == null) {
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mEGLContextFactory = new DefaultContextFactory();
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}
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if (mEGLWindowSurfaceFactory == null) {
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mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
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}
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mGLThread = new GLThread(renderer);
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mGLThread.start();
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}
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/**
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* Install a custom EGLContextFactory.
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* <p>If this method is
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* called, it must be called before {@link #setRenderer(Renderer)}
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* is called.
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* <p>
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* If this method is not called, then by default
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* a context will be created with no shared context and
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* with a null attribute list.
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*/
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public void setEGLContextFactory(EGLContextFactory factory) {
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checkRenderThreadState();
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mEGLContextFactory = factory;
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}
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/**
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* Install a custom EGLWindowSurfaceFactory.
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* <p>If this method is
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* called, it must be called before {@link #setRenderer(Renderer)}
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* is called.
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* <p>
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* If this method is not called, then by default
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* a window surface will be created with a null attribute list.
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*/
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public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
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checkRenderThreadState();
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mEGLWindowSurfaceFactory = factory;
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}
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/**
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* Install a custom EGLConfigChooser.
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* <p>If this method is
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@@ -334,7 +299,10 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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* @param configChooser
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*/
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public void setEGLConfigChooser(EGLConfigChooser configChooser) {
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checkRenderThreadState();
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if (mGLThread != null) {
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throw new IllegalStateException(
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"setRenderer has already been called for this instance.");
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}
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mEGLConfigChooser = configChooser;
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}
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@@ -630,54 +598,6 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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private SwapBuffersCallback mSwapBuffersCallback = null;
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}
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/**
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* An interface for customizing the eglCreateContext and eglDestroyContext calls.
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* <p>
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* This interface must be implemented by clients wishing to call
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* {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
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*/
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public interface EGLContextFactory {
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EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
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void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
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}
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private static class DefaultContextFactory implements EGLContextFactory {
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public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
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return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, null);
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}
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public void destroyContext(EGL10 egl, EGLDisplay display,
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EGLContext context) {
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egl.eglDestroyContext(display, context);
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}
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}
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/**
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* An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
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* <p>
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* This interface must be implemented by clients wishing to call
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* {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
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*/
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public interface EGLWindowSurfaceFactory {
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EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
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Object nativeWindow);
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void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
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}
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private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
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public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
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EGLConfig config, Object nativeWindow) {
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return egl.eglCreateWindowSurface(display, config, nativeWindow, null);
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}
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public void destroySurface(EGL10 egl, EGLDisplay display,
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EGLSurface surface) {
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egl.eglDestroySurface(display, surface);
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}
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}
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/**
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* An interface for choosing an EGLConfig configuration from a list of
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* potential configurations.
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@@ -756,27 +676,25 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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EGLConfig closestConfig = null;
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int closestDistance = 1000;
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for(EGLConfig config : configs) {
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int r = findConfigAttrib(egl, display, config,
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EGL10.EGL_RED_SIZE, 0);
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int g = findConfigAttrib(egl, display, config,
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EGL10.EGL_GREEN_SIZE, 0);
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int b = findConfigAttrib(egl, display, config,
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EGL10.EGL_BLUE_SIZE, 0);
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int a = findConfigAttrib(egl, display, config,
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EGL10.EGL_ALPHA_SIZE, 0);
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int d = findConfigAttrib(egl, display, config,
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EGL10.EGL_DEPTH_SIZE, 0);
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int s = findConfigAttrib(egl, display, config,
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EGL10.EGL_STENCIL_SIZE, 0);
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if (d >= mDepthSize && s>= mStencilSize) {
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int r = findConfigAttrib(egl, display, config,
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EGL10.EGL_RED_SIZE, 0);
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int g = findConfigAttrib(egl, display, config,
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EGL10.EGL_GREEN_SIZE, 0);
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int b = findConfigAttrib(egl, display, config,
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EGL10.EGL_BLUE_SIZE, 0);
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int a = findConfigAttrib(egl, display, config,
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EGL10.EGL_ALPHA_SIZE, 0);
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int distance = Math.abs(r - mRedSize)
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+ Math.abs(g - mGreenSize)
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+ Math.abs(b - mBlueSize)
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+ Math.abs(a - mAlphaSize);
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if (distance < closestDistance) {
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closestDistance = distance;
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closestConfig = config;
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}
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int distance = Math.abs(r - mRedSize)
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+ Math.abs(g - mGreenSize)
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+ Math.abs(b - mBlueSize) + Math.abs(a - mAlphaSize)
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+ Math.abs(d - mDepthSize) + Math.abs(s - mStencilSize);
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if (distance < closestDistance) {
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closestDistance = distance;
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closestConfig = config;
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}
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}
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return closestConfig;
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@@ -852,10 +770,8 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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* Create an OpenGL ES context. This must be done only once, an
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* OpenGL context is a somewhat heavy object.
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*/
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mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
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if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
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throw new RuntimeException("createContext failed");
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}
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mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig,
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EGL10.EGL_NO_CONTEXT, null);
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mEglSurface = null;
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}
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@@ -869,7 +785,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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* The window size has changed, so we need to create a new
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* surface.
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*/
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if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
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if (mEglSurface != null) {
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/*
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* Unbind and destroy the old EGL surface, if
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@@ -877,26 +793,22 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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*/
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mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
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EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
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mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
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mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
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}
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/*
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* Create an EGL surface we can render into.
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*/
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mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
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mEglDisplay, mEglConfig, holder);
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if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
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throwEglException("createWindowSurface");
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}
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mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay,
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mEglConfig, holder, null);
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/*
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* Before we can issue GL commands, we need to make sure
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* the context is current and bound to a surface.
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*/
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if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
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throwEglException("eglMakeCurrent");
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}
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mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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mEglContext);
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GL gl = mEglContext.getGL();
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if (mGLWrapper != null) {
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@@ -922,19 +834,16 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST;
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}
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public void destroySurface() {
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if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
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public void finish() {
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if (mEglSurface != null) {
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mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
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EGL10.EGL_NO_SURFACE,
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EGL10.EGL_NO_CONTEXT);
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mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
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mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
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mEglSurface = null;
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}
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}
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public void finish() {
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if (mEglContext != null) {
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mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
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mEgl.eglDestroyContext(mEglDisplay, mEglContext);
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mEglContext = null;
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}
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if (mEglDisplay != null) {
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@@ -943,10 +852,6 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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}
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}
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private void throwEglException(String function) {
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throw new RuntimeException(function + " failed: " + mEgl.eglGetError());
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}
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EGL10 mEgl;
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EGLDisplay mEglDisplay;
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EGLSurface mEglSurface;
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@@ -959,181 +864,134 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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* to a Renderer instance to do the actual drawing. Can be configured to
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* render continuously or on request.
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*
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* All potentially blocking synchronization is done through the
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* sGLThreadManager object. This avoids multiple-lock ordering issues.
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*
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*/
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class GLThread extends Thread implements SwapBuffersCallback {
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GLThread(Renderer renderer) {
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super();
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mDone = false;
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mWidth = 0;
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mHeight = 0;
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mRequestRender = true;
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mRenderMode = RENDERMODE_CONTINUOUSLY;
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mRenderer = renderer;
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mRenderer.setSwapBuffersCallback(this);
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setName("GLThread");
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}
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@Override
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public void run() {
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setName("GLThread " + getId());
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if (LOG_THREADS) {
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Log.i("GLThread", "starting tid=" + getId());
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}
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/*
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* When the android framework launches a second instance of
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* an activity, the new instance's onCreate() method may be
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* called before the first instance returns from onDestroy().
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*
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* This semaphore ensures that only one instance at a time
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* accesses EGL.
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*/
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try {
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sEglSemaphore.acquire();
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} catch (InterruptedException e) {
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return;
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}
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mEglHelper = new EglHelper();
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SwapBuffers();
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SwapBuffers();
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mEglHelper = new EglHelper();
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// mEglHelper.start();
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mNeedStart = true;
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SwapBuffers();
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SwapBuffers();
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mRenderer.onDrawFrame(mGL);
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mRenderer.onDrawFrame(mGL);
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synchronized (sGLThreadManager) {
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stopEglLocked();
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}
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sGLThreadManager.threadExiting(this);
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}
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/*
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* This private method should only be called inside a
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* synchronized(sGLThreadManager) block.
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*/
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private void stopEglLocked() {
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if (mHaveEgl) {
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mHaveEgl = false;
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mEglHelper.destroySurface();
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mEglHelper.finish();
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sGLThreadManager.releaseEglSurfaceLocked(this);
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}
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/*
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synchronized (sGLThreadManager) {
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stopEglLocked();
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}
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sGLThreadManager.threadExiting(this);
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*/
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sEglSemaphore.release();
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}
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public boolean SwapBuffers() {
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boolean tellRendererSurfaceCreated = false;
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boolean tellRendererSurfaceChanged = false;
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/*
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* This is our main activity thread's loop, we go until
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* asked to quit.
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*/
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try {
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boolean createEglSurface = false;
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boolean sizeChanged = false;
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int w = 0;
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int h = 0;
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Runnable event = null;
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synchronized (sGLThreadManager) {
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while (true) {
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if (mShouldExit) {
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return false;
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}
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if (! mEventQueue.isEmpty()) {
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event = mEventQueue.remove(0);
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break;
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}
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// Do we need to release the EGL surface?
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if (mHaveEgl && mPaused) {
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if (LOG_SURFACE) {
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Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
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}
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stopEglLocked();
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}
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// Have we lost the surface view surface?
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if ((! mHasSurface) && (! mWaitingForSurface)) {
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if (LOG_SURFACE) {
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Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
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}
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if (mHaveEgl) {
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stopEglLocked();
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}
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mWaitingForSurface = true;
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sGLThreadManager.notifyAll();
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}
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// Have we acquired the surface view surface?
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if (mHasSurface && mWaitingForSurface) {
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if (LOG_SURFACE) {
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Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
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}
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mWaitingForSurface = false;
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sGLThreadManager.notifyAll();
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}
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// Ready to draw?
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if ((!mPaused) && mHasSurface
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&& (mWidth > 0) && (mHeight > 0)
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&& (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY))) {
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// If we don't have an egl surface, try to acquire one.
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if ((! mHaveEgl) && sGLThreadManager.tryAcquireEglSurfaceLocked(this)) {
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mHaveEgl = true;
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mEglHelper.start();
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createEglSurface = true;
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sizeChanged = true;
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sGLThreadManager.notifyAll();
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}
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if (mHaveEgl) {
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if (mSizeChanged) {
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sizeChanged = true;
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w = mWidth;
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h = mHeight;
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if (DRAW_TWICE_AFTER_SIZE_CHANGED) {
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// We keep mRequestRender true so that we draw twice after the size changes.
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// (Once because of mSizeChanged, the second time because of mRequestRender.)
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// This forces the updated graphics onto the screen.
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} else {
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mRequestRender = false;
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}
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||||
mSizeChanged = false;
|
||||
} else {
|
||||
mRequestRender = false;
|
||||
}
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||||
sGLThreadManager.notifyAll();
|
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break;
|
||||
}
|
||||
}
|
||||
|
||||
// By design, this is the only place in a GLThread thread where we wait().
|
||||
if (LOG_THREADS) {
|
||||
Log.i("GLThread", "waiting tid=" + getId());
|
||||
}
|
||||
sGLThreadManager.wait();
|
||||
}
|
||||
} // end of synchronized(sGLThreadManager)
|
||||
|
||||
if (event != null) {
|
||||
event.run();
|
||||
event = null;
|
||||
/*
|
||||
* Update the asynchronous state (window size)
|
||||
*/
|
||||
int w, h;
|
||||
boolean changed;
|
||||
synchronized (this) {
|
||||
Runnable r;
|
||||
while ((r = getEvent()) != null) {
|
||||
r.run();
|
||||
}
|
||||
|
||||
if (createEglSurface) {
|
||||
mGL = (GL10) mEglHelper.createSurface(getHolder());
|
||||
if (LOG_RENDERER) {
|
||||
Log.w("GLThread", "onSurfaceCreated");
|
||||
}
|
||||
mRenderer.onSurfaceCreated(mGL, mEglHelper.mEglConfig);
|
||||
createEglSurface = false;
|
||||
if (mPaused) {
|
||||
mEglHelper.finish();
|
||||
mNeedStart = true;
|
||||
}
|
||||
|
||||
if (sizeChanged) {
|
||||
if (LOG_RENDERER) {
|
||||
Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
|
||||
}
|
||||
mRenderer.onSurfaceChanged(mGL, w, h);
|
||||
sizeChanged = false;
|
||||
while (needToWait()) {
|
||||
wait();
|
||||
}
|
||||
|
||||
if (LOG_RENDERER) {
|
||||
Log.w("GLThread", "onDrawFrame");
|
||||
}
|
||||
if(!mEglHelper.swap()) {
|
||||
if (LOG_SURFACE) {
|
||||
Log.i("GLThread", "egl surface lost tid=" + getId());
|
||||
return false;
|
||||
}
|
||||
if (mDone) {
|
||||
return false;
|
||||
}
|
||||
changed = mSizeChanged;
|
||||
w = mWidth;
|
||||
h = mHeight;
|
||||
mSizeChanged = false;
|
||||
mRequestRender = false;
|
||||
}
|
||||
if (mNeedStart) {
|
||||
mEglHelper.start();
|
||||
tellRendererSurfaceCreated = true;
|
||||
changed = true;
|
||||
}
|
||||
if (changed) {
|
||||
mGL = (GL10) mEglHelper.createSurface(getHolder());
|
||||
tellRendererSurfaceChanged = true;
|
||||
}
|
||||
if (tellRendererSurfaceCreated) {
|
||||
mRenderer.onSurfaceCreated(mGL, mEglHelper.mEglConfig);
|
||||
tellRendererSurfaceCreated = false;
|
||||
}
|
||||
if (tellRendererSurfaceChanged) {
|
||||
mRenderer.onSurfaceChanged(mGL, w, h);
|
||||
tellRendererSurfaceChanged = false;
|
||||
}
|
||||
/*
|
||||
* Once we're done with GL, we need to call swapBuffers()
|
||||
* to instruct the system to display the rendered frame
|
||||
*/
|
||||
return mEglHelper.swap();
|
||||
|
||||
} catch (InterruptedException e) {
|
||||
} catch (java.lang.InterruptedException e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean needToWait() {
|
||||
if (mDone) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mPaused || (! mHasSurface)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((mWidth > 0) && (mHeight > 0) && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1141,90 +999,74 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
|
||||
if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
|
||||
throw new IllegalArgumentException("renderMode");
|
||||
}
|
||||
synchronized(sGLThreadManager) {
|
||||
synchronized(this) {
|
||||
mRenderMode = renderMode;
|
||||
sGLThreadManager.notifyAll();
|
||||
if (renderMode == RENDERMODE_CONTINUOUSLY) {
|
||||
notify();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int getRenderMode() {
|
||||
synchronized(sGLThreadManager) {
|
||||
synchronized(this) {
|
||||
return mRenderMode;
|
||||
}
|
||||
}
|
||||
|
||||
public void requestRender() {
|
||||
synchronized(sGLThreadManager) {
|
||||
synchronized(this) {
|
||||
mRequestRender = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
notify();
|
||||
}
|
||||
}
|
||||
|
||||
public void surfaceCreated() {
|
||||
synchronized(sGLThreadManager) {
|
||||
if (LOG_THREADS) {
|
||||
Log.i("GLThread", "surfaceCreated tid=" + getId());
|
||||
}
|
||||
synchronized(this) {
|
||||
mHasSurface = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
notify();
|
||||
}
|
||||
}
|
||||
|
||||
public void surfaceDestroyed() {
|
||||
synchronized(sGLThreadManager) {
|
||||
if (LOG_THREADS) {
|
||||
Log.i("GLThread", "surfaceDestroyed tid=" + getId());
|
||||
}
|
||||
synchronized(this) {
|
||||
mHasSurface = false;
|
||||
sGLThreadManager.notifyAll();
|
||||
while((!mWaitingForSurface) && (!mExited)) {
|
||||
try {
|
||||
sGLThreadManager.wait();
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
notify();
|
||||
}
|
||||
}
|
||||
|
||||
public void onPause() {
|
||||
synchronized (sGLThreadManager) {
|
||||
synchronized (this) {
|
||||
mPaused = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
}
|
||||
|
||||
public void onResume() {
|
||||
synchronized (sGLThreadManager) {
|
||||
synchronized (this) {
|
||||
mPaused = false;
|
||||
mRequestRender = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
notify();
|
||||
}
|
||||
}
|
||||
|
||||
public void onWindowResize(int w, int h) {
|
||||
synchronized (sGLThreadManager) {
|
||||
synchronized (this) {
|
||||
mWidth = w;
|
||||
mHeight = h;
|
||||
mSizeChanged = true;
|
||||
mRequestRender = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
notify();
|
||||
}
|
||||
}
|
||||
|
||||
public void requestExitAndWait() {
|
||||
// don't call this from GLThread thread or it is a guaranteed
|
||||
// deadlock!
|
||||
synchronized(sGLThreadManager) {
|
||||
mShouldExit = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
while (! mExited) {
|
||||
try {
|
||||
sGLThreadManager.wait();
|
||||
} catch (InterruptedException ex) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
synchronized(this) {
|
||||
mDone = true;
|
||||
notify();
|
||||
}
|
||||
try {
|
||||
join();
|
||||
} catch (InterruptedException ex) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1233,33 +1075,33 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
|
||||
* @param r the runnable to be run on the GL rendering thread.
|
||||
*/
|
||||
public void queueEvent(Runnable r) {
|
||||
if (r == null) {
|
||||
throw new IllegalArgumentException("r must not be null");
|
||||
}
|
||||
synchronized(sGLThreadManager) {
|
||||
synchronized(this) {
|
||||
mEventQueue.add(r);
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
}
|
||||
|
||||
// Once the thread is started, all accesses to the following member
|
||||
// variables are protected by the sGLThreadManager monitor
|
||||
private boolean mShouldExit;
|
||||
private boolean mExited;
|
||||
private Runnable getEvent() {
|
||||
synchronized(this) {
|
||||
if (mEventQueue.size() > 0) {
|
||||
return mEventQueue.remove(0);
|
||||
}
|
||||
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean mDone;
|
||||
private boolean mPaused;
|
||||
private boolean mHasSurface;
|
||||
private boolean mWaitingForSurface;
|
||||
private boolean mHaveEgl;
|
||||
private int mWidth;
|
||||
private int mHeight;
|
||||
private int mRenderMode;
|
||||
private boolean mRequestRender;
|
||||
private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
|
||||
// End of member variables protected by the sGLThreadManager monitor.
|
||||
|
||||
private Renderer mRenderer;
|
||||
private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
|
||||
private EglHelper mEglHelper;
|
||||
private GL10 mGL = null;
|
||||
private boolean mNeedStart = false;
|
||||
}
|
||||
|
||||
static class LogWriter extends Writer {
|
||||
@@ -1294,62 +1136,11 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
|
||||
private StringBuilder mBuilder = new StringBuilder();
|
||||
}
|
||||
|
||||
|
||||
private void checkRenderThreadState() {
|
||||
if (mGLThread != null) {
|
||||
throw new IllegalStateException(
|
||||
"setRenderer has already been called for this instance.");
|
||||
}
|
||||
}
|
||||
|
||||
private static class GLThreadManager {
|
||||
|
||||
public synchronized void threadExiting(GLThread thread) {
|
||||
if (LOG_THREADS) {
|
||||
Log.i("GLThread", "exiting tid=" + thread.getId());
|
||||
}
|
||||
thread.mExited = true;
|
||||
if (mEglOwner == thread) {
|
||||
mEglOwner = null;
|
||||
}
|
||||
notifyAll();
|
||||
}
|
||||
|
||||
/*
|
||||
* Tries once to acquire the right to use an EGL
|
||||
* surface. Does not block. Requires that we are already
|
||||
* in the sGLThreadManager monitor when this is called.
|
||||
* @return true if the right to use an EGL surface was acquired.
|
||||
*/
|
||||
public boolean tryAcquireEglSurfaceLocked(GLThread thread) {
|
||||
if (mEglOwner == thread || mEglOwner == null) {
|
||||
mEglOwner = thread;
|
||||
notifyAll();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/*
|
||||
* Releases the EGL surface. Requires that we are already in the
|
||||
* sGLThreadManager monitor when this is called.
|
||||
*/
|
||||
public void releaseEglSurfaceLocked(GLThread thread) {
|
||||
if (mEglOwner == thread) {
|
||||
mEglOwner = null;
|
||||
}
|
||||
notifyAll();
|
||||
}
|
||||
|
||||
private GLThread mEglOwner;
|
||||
}
|
||||
|
||||
private static final GLThreadManager sGLThreadManager = new GLThreadManager();
|
||||
private static final Semaphore sEglSemaphore = new Semaphore(1);
|
||||
private boolean mSizeChanged = true;
|
||||
|
||||
private GLThread mGLThread;
|
||||
private EGLConfigChooser mEGLConfigChooser;
|
||||
private EGLContextFactory mEGLContextFactory;
|
||||
private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
|
||||
private GLWrapper mGLWrapper;
|
||||
private int mDebugFlags;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user