Added Pachi el Martiano game, it's 640x480 so it's slow like hell
This commit is contained in:
134
project/jni/application/pachi/src/menu.h
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134
project/jni/application/pachi/src/menu.h
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/***************************************************************************
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* Pachi el marciano *
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* ----------------- *
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* (c) Santiago Radeff (coding) *
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* (c) Nicolas Radeff (graphics) *
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* (c) Peter Hajba (music) *
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* *
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* T-1000@Bigfoot.com *
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****************************************************************************
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*******************************************************************
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* *
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* This program is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public License *
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* as published by the Free Software Foundation; either version *
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* 2 of the License, or (at your option) any later version. *
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* *
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*******************************************************************/
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void do_code()
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{
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Mix_Volume(3,100);
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SDL_Rect coderect;
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coderect.x=300;
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coderect.y=232;
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coderect.w=200;
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coderect.h=50;
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SDL_FillRect(screen, &coderect, SDL_MapRGB(screen->format,255,255,255));
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coderect.x=303;
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coderect.y=235;
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coderect.w=194;
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coderect.h=44;
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SDL_FillRect(screen, &coderect, SDL_MapRGB(screen->format,0,0,0));
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codechar=0;
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inputloop=1;
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// SDL_SetColorKey(menufont1,0,SDL_MapRGB(menufont1->format,0,255,0));
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while(inputloop==1)
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{
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code_events();
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print_text(menufont1, screen, 32, 32, 336, 241, "%s",code);
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SDL_UpdateRect(screen, 300, 232, 200, 50);
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}
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// SDL_SetColorKey(menufont1,SDL_SRCCOLORKEY,SDL_MapRGB(menufont1->format,0,255,0));
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// comparar si el codigo es correcto
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startstage = 0;
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int right = 0;
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int n;
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for(n=1;n < NUM_STAGES+1;n++)
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{
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if(strcmp(code,mstage[n-1].code)==0)
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{
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startstage=n-1;
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right=1;
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}
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}
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if(right==1)
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Mix_PlayChannel(3,coderight,0);
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else
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Mix_PlayChannel(3,codewrong,0);
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setback();
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}
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void do_menu()
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{
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SDL_Delay(1);
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font = menufont;
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int menustartpos=156;
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if(menuvalue == 1) font = menufont1; else font = menufont;
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print_text(font, screen, 32, 32 ,305, menustartpos, " PLAY");
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if(menuvalue == 2) font = menufont1; else font = menufont;
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{
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SDL_Rect restoremenu;
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restoremenu.x=305; restoremenu.y=menustartpos+(1*40);restoremenu.w=300;restoremenu.h=32;
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SDL_BlitSurface(background,&restoremenu,screen,&restoremenu);
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if(dificulty==1)
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{
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print_text(font, screen, 32, 32 ,305, menustartpos+(1*40), " EASY");
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}
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if(dificulty==2)
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{
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print_text(font, screen, 32, 32 ,305, menustartpos+(1*40), "NORMAL");
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}
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if(dificulty==3)
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{
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print_text(font, screen, 32, 32 ,305, menustartpos+(1*40), " HARD");
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}
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}
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if(menuvalue == 3) font = menufont1; else font = menufont;
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print_text(font, screen, 32, 32 ,305, menustartpos+(2*40), "SCREEN");
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if(menuvalue == 4) font = menufont1; else font = menufont;
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print_text(font, screen, 32, 32 ,305, menustartpos+(3*40), " CODE");
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if(menuvalue == 5) font = menufont1; else font = menufont;
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print_text(font, screen, 32, 32 ,305, menustartpos+(4*40), " HELP");
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if(menuvalue == 6) font = menufont1; else font = menufont;
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print_text(font, screen, 32, 32 ,305, menustartpos+(5*40), "SCORES");
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if(menuvalue == 7) font = menufont1; else font = menufont;
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print_text(font, screen, 32, 32 ,305, menustartpos+(6*40), " EXIT");
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SDL_UpdateRect(screen, 300, 160, 240, 300);
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}
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void menu_loop()
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{
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do_menu();
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if(!Mix_PlayingMusic())
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Mix_PlayMusic(music,0);
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SDL_Delay(1);
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}
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void menu()
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{
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load_menudata();
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float alpha=0;
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while(alpha<255)
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{
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alpha=intro_blit(background,0,0,800,600,alpha,200,0);
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delta_time();
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}
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SDL_Flip(screen);
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menuvalue=1;
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while(gameexit==0 && startgame==0 && help==0 && hiscores==0)
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{
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menu_events();
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menu_loop();
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}
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unload_menudata();
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stop_music();
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}
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