First real upload of the files used for developing
git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@5 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
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125
src/include/declarations.h
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125
src/include/declarations.h
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#define MAX_COMMANDS 8
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#define MAX_SOUND_LENGTH 1024
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#define MAX_SOUNDS 50
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#define MAX_STRING_LENGTH 256
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#define OPT_FULLYAUTOMATIC 0
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#define OPT_SUPERPOGO 1
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#define OPT_ALLOWPKING 2
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#define OPT_CHEATS 3
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#define OPT_TWOBUTTON 4
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#define OPT_KEYCARDSTACK 5
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#define OPT_ANALOGJOYSTICK 6
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#define NUM_OPTIONS 7
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#define OPT_MEAN 7 // This isn't part of the options menu anymore
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#define MAX_NUMBER_OF_FILES 100
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typedef struct stOption
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{
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char *name;
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char value;
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} stOption;
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typedef struct stDisplay
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{
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unsigned int Width;
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unsigned int Height;
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unsigned short Depth;
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short Mode;
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short Fullscreen;
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short Filtermode;
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short Zoom;
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unsigned short FrameSkip;
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} stDisplay;
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typedef struct stDevice
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{
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SDL_Joystick *Joystick;
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SDL_Event Event;
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} stDevice;
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typedef struct stLevelControl
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{
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// level control
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int command; // used to give a command to playgame_levelmanager()
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int chglevelto; // parameter to LVLC_CHANGE_LEVEL
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int tobonuslevel; // if 1 player will warp to bonus level on return to WM (for ep1)
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// data about current level
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int curlevel; // number of current level
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char success; // 1 if level was finished, 0 if he died
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char isfinallevel; // 1 if this is the final level
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char canexit; // 1 if player is allowed to use the exit door
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char gameovermode; // 1 if "Game Over" is displayed
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char dokeensleft; // 1 if we need to do the "Keens Left"
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char dark; // 1 if level is currently dark (lights are out)
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int episode; // which episode we're playing (1-3)
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// array of which levels have been completed (have "Done" tiles over them
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// on the world map)
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int levels_completed[MAX_LEVELS+1];
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// exitXpos: the X pixel position (not <<CSFed) of the frame of the exit
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// door. when walking out the door, keen's sprite will not be drawn past
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// this point.
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unsigned int level_done, level_done_timer;
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unsigned int level_finished_by; // index of player that finished level
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unsigned int exitXpos;
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} stLevelControl;
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typedef struct stControl
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{
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short eseq; // see only the ending sequence
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short dtm; // go direct to map.
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short storyboard; // go to storyboard
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short skipstarting; // Skip Startmenu, Intro and Mainmenu.
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stLevelControl levelcontrol;
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} stControl;
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typedef struct stGameData
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{
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char DataDirectory[MAX_STRING_LENGTH];
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short Episode;
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char Name[MAX_STRING_LENGTH];
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char FileList[MAX_NUMBER_OF_FILES][MAX_STRING_LENGTH];
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} stGameData;
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typedef struct stResources
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{
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unsigned short GameSelected;
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} stResources;
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typedef struct stJoyevent
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{
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unsigned short button;
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short axis;
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} stJoyevent;
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typedef struct stCommand
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{
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char name[10];
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char description[80];
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Uint8 eventtype;
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SDL_KeyboardEvent key;
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SDL_MouseMotionEvent motion;
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SDL_MouseButtonEvent button;
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SDL_JoyAxisEvent jaxis;
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SDL_JoyBallEvent jball;
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SDL_JoyHatEvent jhat;
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SDL_JoyButtonEvent jbutton;
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short state;
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} stCommand;
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typedef struct stNewPlayer
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{
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stCommand Command;
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} stNewPlayer;
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