First real upload of the files used for developing

git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@5 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
This commit is contained in:
gerstrong
2009-06-06 19:24:55 +00:00
commit 563103b890
310 changed files with 42607 additions and 0 deletions

102
Linux32/src/ai/subdir.mk Normal file
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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/ai/baby.cpp \
../src/ai/balljack.cpp \
../src/ai/bear.cpp \
../src/ai/butler.cpp \
../src/ai/door.cpp \
../src/ai/earth.cpp \
../src/ai/fireball.cpp \
../src/ai/foob.cpp \
../src/ai/garg.cpp \
../src/ai/icebit.cpp \
../src/ai/icechunk.cpp \
../src/ai/meep.cpp \
../src/ai/mother.cpp \
../src/ai/nessie.cpp \
../src/ai/ninja.cpp \
../src/ai/platform.cpp \
../src/ai/platvert.cpp \
../src/ai/ray.cpp \
../src/ai/rope.cpp \
../src/ai/se.cpp \
../src/ai/sndwave.cpp \
../src/ai/tank.cpp \
../src/ai/tankep2.cpp \
../src/ai/teleport.cpp \
../src/ai/vort.cpp \
../src/ai/walker.cpp \
../src/ai/yorp.cpp
OBJS += \
./src/ai/baby.o \
./src/ai/balljack.o \
./src/ai/bear.o \
./src/ai/butler.o \
./src/ai/door.o \
./src/ai/earth.o \
./src/ai/fireball.o \
./src/ai/foob.o \
./src/ai/garg.o \
./src/ai/icebit.o \
./src/ai/icechunk.o \
./src/ai/meep.o \
./src/ai/mother.o \
./src/ai/nessie.o \
./src/ai/ninja.o \
./src/ai/platform.o \
./src/ai/platvert.o \
./src/ai/ray.o \
./src/ai/rope.o \
./src/ai/se.o \
./src/ai/sndwave.o \
./src/ai/tank.o \
./src/ai/tankep2.o \
./src/ai/teleport.o \
./src/ai/vort.o \
./src/ai/walker.o \
./src/ai/yorp.o
CPP_DEPS += \
./src/ai/baby.d \
./src/ai/balljack.d \
./src/ai/bear.d \
./src/ai/butler.d \
./src/ai/door.d \
./src/ai/earth.d \
./src/ai/fireball.d \
./src/ai/foob.d \
./src/ai/garg.d \
./src/ai/icebit.d \
./src/ai/icechunk.d \
./src/ai/meep.d \
./src/ai/mother.d \
./src/ai/nessie.d \
./src/ai/ninja.d \
./src/ai/platform.d \
./src/ai/platvert.d \
./src/ai/ray.d \
./src/ai/rope.d \
./src/ai/se.d \
./src/ai/sndwave.d \
./src/ai/tank.d \
./src/ai/tankep2.d \
./src/ai/teleport.d \
./src/ai/vort.d \
./src/ai/walker.d \
./src/ai/yorp.d
# Each subdirectory must supply rules for building sources it contributes
src/ai/%.o: ../src/ai/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
g++ -DBUILD_SDL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/fileio/CParser.cpp \
../src/fileio/lzexe.cpp \
../src/fileio/rle.cpp \
../src/fileio/story.cpp
OBJS += \
./src/fileio/CParser.o \
./src/fileio/lzexe.o \
./src/fileio/rle.o \
./src/fileio/story.o
CPP_DEPS += \
./src/fileio/CParser.d \
./src/fileio/lzexe.d \
./src/fileio/rle.d \
./src/fileio/story.d
# Each subdirectory must supply rules for building sources it contributes
src/fileio/%.o: ../src/fileio/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
g++ -DBUILD_SDL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<"
@echo 'Finished building: $<'
@echo ' '

99
Linux32/src/graphics.d Normal file
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src/graphics.d src/graphics.o: ../src/graphics.cpp ../src/keen.h \
../src/sounds.h ../src/funcdefs.h ../src/fileio.h ../src/CLatch.h \
../src/include/playeraction.h /usr/include/SDL/SDL.h \
/usr/include/SDL/SDL_main.h /usr/include/SDL/SDL_stdinc.h \
/usr/include/SDL/SDL_config.h /usr/include/SDL/SDL_platform.h \
/usr/include/SDL/begin_code.h /usr/include/SDL/close_code.h \
/usr/include/SDL/SDL_audio.h /usr/include/SDL/SDL_error.h \
/usr/include/SDL/SDL_endian.h /usr/include/SDL/SDL_mutex.h \
/usr/include/SDL/SDL_thread.h /usr/include/SDL/SDL_rwops.h \
/usr/include/SDL/SDL_cdrom.h /usr/include/SDL/SDL_cpuinfo.h \
/usr/include/SDL/SDL_events.h /usr/include/SDL/SDL_active.h \
/usr/include/SDL/SDL_keyboard.h /usr/include/SDL/SDL_keysym.h \
/usr/include/SDL/SDL_mouse.h /usr/include/SDL/SDL_video.h \
/usr/include/SDL/SDL_joystick.h /usr/include/SDL/SDL_quit.h \
/usr/include/SDL/SDL_loadso.h /usr/include/SDL/SDL_timer.h \
/usr/include/SDL/SDL_version.h ../src/include/declarations.h \
../src/keenext.h ../src/include/graphics.h \
../src/sdl/video/colourtable.h ../src/sdl/CVideoDriver.h \
../src/sdl/../CSingleton.h ../src/CLogFile.h ../src/CSingleton.h
../src/keen.h:
../src/sounds.h:
../src/funcdefs.h:
../src/fileio.h:
../src/CLatch.h:
../src/include/playeraction.h:
/usr/include/SDL/SDL.h:
/usr/include/SDL/SDL_main.h:
/usr/include/SDL/SDL_stdinc.h:
/usr/include/SDL/SDL_config.h:
/usr/include/SDL/SDL_platform.h:
/usr/include/SDL/begin_code.h:
/usr/include/SDL/close_code.h:
/usr/include/SDL/SDL_audio.h:
/usr/include/SDL/SDL_error.h:
/usr/include/SDL/SDL_endian.h:
/usr/include/SDL/SDL_mutex.h:
/usr/include/SDL/SDL_thread.h:
/usr/include/SDL/SDL_rwops.h:
/usr/include/SDL/SDL_cdrom.h:
/usr/include/SDL/SDL_cpuinfo.h:
/usr/include/SDL/SDL_events.h:
/usr/include/SDL/SDL_active.h:
/usr/include/SDL/SDL_keyboard.h:
/usr/include/SDL/SDL_keysym.h:
/usr/include/SDL/SDL_mouse.h:
/usr/include/SDL/SDL_video.h:
/usr/include/SDL/SDL_joystick.h:
/usr/include/SDL/SDL_quit.h:
/usr/include/SDL/SDL_loadso.h:
/usr/include/SDL/SDL_timer.h:
/usr/include/SDL/SDL_version.h:
../src/include/declarations.h:
../src/keenext.h:
../src/include/graphics.h:
../src/sdl/video/colourtable.h:
../src/sdl/CVideoDriver.h:
../src/sdl/../CSingleton.h:
../src/CLogFile.h:
../src/CSingleton.h:

33
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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/hqp/CHQBitmap.cpp \
../src/hqp/CMusic.cpp \
../src/hqp/hq_sound.cpp \
../src/hqp/musicdrv.cpp
OBJS += \
./src/hqp/CHQBitmap.o \
./src/hqp/CMusic.o \
./src/hqp/hq_sound.o \
./src/hqp/musicdrv.o
CPP_DEPS += \
./src/hqp/CHQBitmap.d \
./src/hqp/CMusic.d \
./src/hqp/hq_sound.d \
./src/hqp/musicdrv.d
# Each subdirectory must supply rules for building sources it contributes
src/hqp/%.o: ../src/hqp/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
g++ -DBUILD_SDL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<"
@echo 'Finished building: $<'
@echo ' '

97
Linux32/src/latch.d Normal file
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src/latch.d src/latch.o: ../src/latch.cpp ../src/keen.h ../src/sounds.h \
../src/funcdefs.h ../src/latch.h ../src/include/playeraction.h \
/usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \
/usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \
/usr/include/SDL/SDL_platform.h /usr/include/SDL/begin_code.h \
/usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \
/usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \
/usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \
/usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \
/usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \
/usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \
/usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \
/usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \
/usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \
/usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \
../src/include/declarations.h ../src/keenext.h \
../src/sdl/CVideoDriver.h ../src/sdl/../CSingleton.h \
../src/include/fileio.h ../src/sdl/video/colourtable.h \
../src/CLogFile.h ../src/CSingleton.h
../src/keen.h:
../src/sounds.h:
../src/funcdefs.h:
../src/latch.h:
../src/include/playeraction.h:
/usr/include/SDL/SDL.h:
/usr/include/SDL/SDL_main.h:
/usr/include/SDL/SDL_stdinc.h:
/usr/include/SDL/SDL_config.h:
/usr/include/SDL/SDL_platform.h:
/usr/include/SDL/begin_code.h:
/usr/include/SDL/close_code.h:
/usr/include/SDL/SDL_audio.h:
/usr/include/SDL/SDL_error.h:
/usr/include/SDL/SDL_endian.h:
/usr/include/SDL/SDL_mutex.h:
/usr/include/SDL/SDL_thread.h:
/usr/include/SDL/SDL_rwops.h:
/usr/include/SDL/SDL_cdrom.h:
/usr/include/SDL/SDL_cpuinfo.h:
/usr/include/SDL/SDL_events.h:
/usr/include/SDL/SDL_active.h:
/usr/include/SDL/SDL_keyboard.h:
/usr/include/SDL/SDL_keysym.h:
/usr/include/SDL/SDL_mouse.h:
/usr/include/SDL/SDL_video.h:
/usr/include/SDL/SDL_joystick.h:
/usr/include/SDL/SDL_quit.h:
/usr/include/SDL/SDL_loadso.h:
/usr/include/SDL/SDL_timer.h:
/usr/include/SDL/SDL_version.h:
../src/include/declarations.h:
../src/keenext.h:
../src/sdl/CVideoDriver.h:
../src/sdl/../CSingleton.h:
../src/include/fileio.h:
../src/sdl/video/colourtable.h:
../src/CLogFile.h:
../src/CSingleton.h:

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/scale2x/getopt.cpp \
../src/scale2x/pixel.cpp \
../src/scale2x/scale2x.cpp \
../src/scale2x/scale3x.cpp \
../src/scale2x/scalebit.cpp
OBJS += \
./src/scale2x/getopt.o \
./src/scale2x/pixel.o \
./src/scale2x/scale2x.o \
./src/scale2x/scale3x.o \
./src/scale2x/scalebit.o
CPP_DEPS += \
./src/scale2x/getopt.d \
./src/scale2x/pixel.d \
./src/scale2x/scale2x.d \
./src/scale2x/scale3x.d \
./src/scale2x/scalebit.d
# Each subdirectory must supply rules for building sources it contributes
src/scale2x/%.o: ../src/scale2x/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
g++ -DBUILD_SDL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/sdl/sound/CSound.cpp \
../src/sdl/sound/CSoundChannel.cpp \
../src/sdl/sound/CSoundSlot.cpp
OBJS += \
./src/sdl/sound/CSound.o \
./src/sdl/sound/CSoundChannel.o \
./src/sdl/sound/CSoundSlot.o
CPP_DEPS += \
./src/sdl/sound/CSound.d \
./src/sdl/sound/CSoundChannel.d \
./src/sdl/sound/CSoundSlot.d
# Each subdirectory must supply rules for building sources it contributes
src/sdl/sound/%.o: ../src/sdl/sound/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
g++ -DBUILD_SDL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/sdl/CInput.cpp \
../src/sdl/CTimer.cpp \
../src/sdl/CVideoDriver.cpp \
../src/sdl/joydrv.cpp
OBJS += \
./src/sdl/CInput.o \
./src/sdl/CTimer.o \
./src/sdl/CVideoDriver.o \
./src/sdl/joydrv.o
CPP_DEPS += \
./src/sdl/CInput.d \
./src/sdl/CTimer.d \
./src/sdl/CVideoDriver.d \
./src/sdl/joydrv.d
# Each subdirectory must supply rules for building sources it contributes
src/sdl/%.o: ../src/sdl/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
g++ -DBUILD_SDL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/sdl/video/colourconvert.cpp
OBJS += \
./src/sdl/video/colourconvert.o
CPP_DEPS += \
./src/sdl/video/colourconvert.d
# Each subdirectory must supply rules for building sources it contributes
src/sdl/video/%.o: ../src/sdl/video/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
g++ -DBUILD_SDL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/CCGenius.cpp \
../src/CGame.cpp \
../src/CGraphics.cpp \
../src/CLatch.cpp \
../src/CLogFile.cpp \
../src/eseq_ep1.cpp \
../src/eseq_ep2.cpp \
../src/eseq_ep3.cpp \
../src/fileio.cpp \
../src/finale.cpp \
../src/game.cpp \
../src/gamedo.cpp \
../src/gamepdo.cpp \
../src/gm_pdowm.cpp \
../src/lz.cpp \
../src/main.cpp \
../src/map.cpp \
../src/menu.cpp \
../src/misc.cpp \
../src/sgrle.cpp
OBJS += \
./src/CCGenius.o \
./src/CGame.o \
./src/CGraphics.o \
./src/CLatch.o \
./src/CLogFile.o \
./src/eseq_ep1.o \
./src/eseq_ep2.o \
./src/eseq_ep3.o \
./src/fileio.o \
./src/finale.o \
./src/game.o \
./src/gamedo.o \
./src/gamepdo.o \
./src/gm_pdowm.o \
./src/lz.o \
./src/main.o \
./src/map.o \
./src/menu.o \
./src/misc.o \
./src/sgrle.o
CPP_DEPS += \
./src/CCGenius.d \
./src/CGame.d \
./src/CGraphics.d \
./src/CLatch.d \
./src/CLogFile.d \
./src/eseq_ep1.d \
./src/eseq_ep2.d \
./src/eseq_ep3.d \
./src/fileio.d \
./src/finale.d \
./src/game.d \
./src/gamedo.d \
./src/gamepdo.d \
./src/gm_pdowm.d \
./src/lz.d \
./src/main.d \
./src/map.d \
./src/menu.d \
./src/misc.d \
./src/sgrle.d
# Each subdirectory must supply rules for building sources it contributes
src/%.o: ../src/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
g++ -DBUILD_SDL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/vorbis/oggsupport.cpp
OBJS += \
./src/vorbis/oggsupport.o
CPP_DEPS += \
./src/vorbis/oggsupport.d
# Each subdirectory must supply rules for building sources it contributes
src/vorbis/%.o: ../src/vorbis/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
g++ -DBUILD_SDL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/vorticon/CDialog.cpp \
../src/vorticon/CHighScores.cpp \
../src/vorticon/CObject.cpp \
../src/vorticon/CPlayer.cpp
OBJS += \
./src/vorticon/CDialog.o \
./src/vorticon/CHighScores.o \
./src/vorticon/CObject.o \
./src/vorticon/CPlayer.o
CPP_DEPS += \
./src/vorticon/CDialog.d \
./src/vorticon/CHighScores.d \
./src/vorticon/CObject.d \
./src/vorticon/CPlayer.d
# Each subdirectory must supply rules for building sources it contributes
src/vorticon/%.o: ../src/vorticon/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
g++ -DBUILD_SDL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<"
@echo 'Finished building: $<'
@echo ' '