Some fixes to LBreakout2
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@@ -61,7 +61,7 @@ void bkgnd_draw( SDL_Surface *bkgnd, int id )
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}
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/* draw to offscreen */
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stk_surface_blit( bkgnd, 0,0,-1,-1, offscreen, 0,0 );
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stk_surface_blit( bkgnd, 0,0,-1,-1, stk_display, 0,0 );
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}
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/*
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====================================================================
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