SDL: move mouse with right gamepad stick, added bounds checking to moving mouse with arrow keys
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@@ -21,7 +21,7 @@ AppVersionName="1.4.4.37"
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AppDataDownloadUrl="!!Data files - 20 Mb|openttd-data-1.4.4-1.zip.xz|http://sourceforge.net/projects/libsdl-android/files/OpenTTD/openttd-data-1.4.4-1.zip.xz^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.30.cfg^!MIDI music support (18 Mb)|timidity.zip.xz|http://sourceforge.net/projects/libsdl-android/files/timidity.zip.xz^!!Internationalization files|icudt52l.zip.xz|http://sourceforge.net/projects/libsdl-android/files/icudt52l.zip.xz"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=n
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ResetSdlConfigForThisVersion=y
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade=""
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@@ -200,7 +200,7 @@ TouchscreenKeysTheme=2
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb
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RedefinedKeysGamepad="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
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RedefinedKeysGamepad="LALT RETURN KP_PLUS KP_MINUS MOUSE_RIGHT MOUSE_LEFT SPACE MOUSE_RIGHT DELETE MOUSE_LEFT"
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=3000
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