SDL: Attempt to fix async text input
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@@ -867,8 +867,8 @@ public class MainActivity extends Activity
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screenKeyboard.setText(oldText);
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screenKeyboard.setSelection(screenKeyboard.getText().length());
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screenKeyboard.setOnKeyListener(new simpleKeyListener(this));
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screenKeyboard.setBackgroundColor(Color.BLACK); // Full opaque - do not show semi-transparent edit box, it's confusing
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screenKeyboard.setTextColor(Color.WHITE); // Just to be sure about gamma
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screenKeyboard.setBackgroundColor(this.getColor(android.R.color.primary_text_light));
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screenKeyboard.setTextColor(this.getColor(android.R.color.background_light)); // Just to be sure about gamma
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if( isRunningOnOUYA() && Globals.TvBorders )
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screenKeyboard.setPadding(100, 100, 100, 100); // Bad bad HDMI TVs all have cropped borders
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_screenKeyboard = screenKeyboard;
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