Moved all files one dir upwards (should've done that long ago)
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187
project/jni/application/opentyrian/src/video.cpp
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187
project/jni/application/opentyrian/src/video.cpp
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/*
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* OpenTyrian Classic: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "keyboard.h"
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#include "opentyr.h"
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#include "palette.h"
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#include "video.h"
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#include "video_scale.h"
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#include <assert.h>
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#include <stdbool.h>
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bool fullscreen_enabled = false;
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SDL_Surface *VGAScreen, *VGAScreenSeg;
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SDL_Surface *VGAScreen2;
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SDL_Surface *game_screen;
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static ScalerFunction scaler_function;
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void init_video( void )
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{
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if (SDL_WasInit(SDL_INIT_VIDEO))
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return;
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
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{
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fprintf(stderr, "error: failed to initialize SDL video: %s\n", SDL_GetError());
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exit(1);
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}
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SDL_WM_SetCaption("OpenTyrian", NULL);
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VGAScreen = VGAScreenSeg = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0);
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VGAScreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0);
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game_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0);
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SDL_FillRect(VGAScreen, NULL, 0);
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if (!init_scaler(scaler, fullscreen_enabled) && // try desired scaler and desired fullscreen state
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!init_any_scaler(fullscreen_enabled) && // try any scaler in desired fullscreen state
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!init_any_scaler(!fullscreen_enabled)) // try any scaler in other fullscreen state
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{
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exit(EXIT_FAILURE);
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}
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}
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int can_init_scaler( unsigned int new_scaler, bool fullscreen )
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{
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if (new_scaler >= scalers_count)
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return false;
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int w = scalers[new_scaler].width,
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h = scalers[new_scaler].height;
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int flags = SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0);
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// test each bitdepth
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for (uint bpp = 32; bpp > 0; bpp -= 8)
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{
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uint temp_bpp = SDL_VideoModeOK(w, h, bpp, flags);
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if ((temp_bpp == 32 && scalers[new_scaler].scaler32) ||
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(temp_bpp == 16 && scalers[new_scaler].scaler16) ||
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(temp_bpp == 8 && scalers[new_scaler].scaler8 ))
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{
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return temp_bpp;
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}
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else if (temp_bpp == 24 && scalers[new_scaler].scaler32)
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{
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// scalers don't support 24 bpp because it's a pain
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// so let SDL handle the conversion
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return 32;
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}
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}
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return 0;
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}
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bool init_scaler( unsigned int new_scaler, bool fullscreen )
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{
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int w = scalers[new_scaler].width,
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h = scalers[new_scaler].height;
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int bpp = can_init_scaler(new_scaler, fullscreen);
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int flags = SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0);
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if (bpp == 0)
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return false;
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SDL_Surface *const surface = SDL_SetVideoMode(w, h, bpp, flags);
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if (surface == NULL)
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{
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fprintf(stderr, "error: failed to initialize video mode %dx%dx%d: %s\n", w, h, bpp, SDL_GetError());
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return false;
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}
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w = surface->w;
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h = surface->h;
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bpp = surface->format->BitsPerPixel;
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printf("initialized video: %dx%dx%d\n", w, h, bpp);
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scaler = new_scaler;
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fullscreen_enabled = fullscreen;
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switch (bpp)
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{
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case 32:
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scaler_function = scalers[scaler].scaler32;
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break;
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case 16:
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scaler_function = scalers[scaler].scaler16;
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break;
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case 8:
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scaler_function = scalers[scaler].scaler8;
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break;
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default:
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scaler_function = NULL;
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break;
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}
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if (scaler_function == NULL)
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{
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assert(false);
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return false;
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}
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input_grab();
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JE_showVGA();
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return true;
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}
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bool init_any_scaler( bool fullscreen )
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{
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// attempts all scalers from last to first
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for (int i = scalers_count - 1; i >= 0; --i)
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if (init_scaler(i, fullscreen))
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return true;
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return false;
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}
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void deinit_video( void )
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{
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SDL_FreeSurface(VGAScreenSeg);
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SDL_FreeSurface(VGAScreen2);
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SDL_FreeSurface(game_screen);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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void JE_clr256( SDL_Surface * screen)
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{
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memset(screen->pixels, 0, screen->pitch * screen->h);
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}
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void JE_showVGA( void ) { scale_and_flip(VGAScreen); }
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void scale_and_flip( SDL_Surface *src_surface )
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{
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assert(src_surface->format->BitsPerPixel == 8);
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SDL_Surface *dst_surface = SDL_GetVideoSurface();
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assert(scaler_function != NULL);
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scaler_function(src_surface, dst_surface);
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SDL_Flip(dst_surface);
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}
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// kate: tab-width 4; vim: set noet:
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