Moved all files one dir upwards (should've done that long ago)
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project/jni/application/opentyrian/src/sprite.h
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115
project/jni/application/opentyrian/src/sprite.h
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/*
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* OpenTyrian Classic: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef SPRITE_H
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#define SPRITE_H
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#include "opentyr.h"
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#include "SDL.h"
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#include <assert.h>
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#define FONT_SHAPES 0
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#define SMALL_FONT_SHAPES 1
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#define TINY_FONT 2
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#define PLANET_SHAPES 3
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#define FACE_SHAPES 4
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#define OPTION_SHAPES 5 /*Also contains help shapes*/
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#define WEAPON_SHAPES 6
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#define EXTRA_SHAPES 7 /*Used for Ending pics*/
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#define SPRITE_TABLES_MAX 8
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#define SPRITES_PER_TABLE_MAX 151
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typedef struct
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{
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Uint16 width, height;
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Uint16 size;
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Uint8 *data;
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}
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Sprite;
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typedef struct
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{
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unsigned int count;
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Sprite sprite[SPRITES_PER_TABLE_MAX];
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}
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Sprite_array;
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extern Sprite_array sprite_table[SPRITE_TABLES_MAX];
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static inline Sprite *sprite( unsigned int table, unsigned int index )
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{
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assert(table < COUNTOF(sprite_table));
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assert(index < COUNTOF(sprite_table->sprite));
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return &sprite_table[table].sprite[index];
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}
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static inline bool sprite_exists( unsigned int table, unsigned int index )
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{
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return (sprite(table, index)->data != NULL);
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}
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static inline Uint16 get_sprite_width( unsigned int table, unsigned int index )
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{
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return (sprite_exists(table, index) ? sprite(table, index)->width : 0);
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}
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static inline Uint16 get_sprite_height( unsigned int table, unsigned int index )
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{
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return (sprite_exists(table, index) ? sprite(table, index)->height : 0);
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}
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void load_sprites_file( unsigned table, const char *filename );
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void load_sprites( unsigned int table, FILE *f );
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void free_sprites( unsigned int table );
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void blit_sprite( SDL_Surface *, int x, int y, unsigned int table, unsigned int index ); // JE_newDrawCShapeNum
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void blit_sprite_blend( SDL_Surface *, int x, int y, unsigned int table, unsigned int index ); // JE_newDrawCShapeTrick
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void blit_sprite_hv_unsafe( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeBright
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void blit_sprite_hv( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeAdjust
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void blit_sprite_hv_blend( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeModify
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void blit_sprite_dark( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, bool black ); // JE_newDrawCShapeDarken, JE_newDrawCShapeShadow
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typedef struct
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{
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unsigned int size;
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Uint8 *data;
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}
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Sprite2_array;
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extern Sprite2_array eShapes1, eShapes2, eShapes3, eShapes4, eShapes5, eShapes6;
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extern Sprite2_array shapesC1, shapes6, shapes9, shapesW2;
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void JE_loadCompShapes( Sprite2_array *, JE_char s );
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void JE_loadCompShapesB( Sprite2_array *, FILE *f );
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void free_sprite2s( Sprite2_array * );
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void blit_sprite2( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
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void blit_sprite2_blend( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
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void blit_sprite2_darken( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
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void blit_sprite2_filter( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index, Uint8 filter );
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void blit_sprite2x2( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
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void blit_sprite2x2_blend( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
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void blit_sprite2x2_darken( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
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void JE_loadMainShapeTables( const char *shpfile );
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void free_main_shape_tables( void );
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#endif // SPRITE_H
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// kate: tab-width 4; vim: set noet:
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