Moved all files one dir upwards (should've done that long ago)
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76
project/jni/application/opentyrian/src/sndmast.h
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76
project/jni/application/opentyrian/src/sndmast.h
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/*
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* OpenTyrian Classic: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef SNDMAST_H
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#define SNDMAST_H
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#include "opentyr.h"
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#define SAMPLE_COUNT 38
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enum
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{
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S_NONE = 0,
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S_WEAPON_1,
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S_WEAPON_2,
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S_ENEMY_HIT,
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S_EXPLOSION_4,
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S_WEAPON_5,
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S_WEAPON_6,
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S_WEAPON_7,
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S_SELECT, // S_EXPLOSION_8
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S_EXPLOSION_9,
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S_WEAPON_10,
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S_EXPLOSION_11,
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S_EXPLOSION_12,
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S_WEAPON_13,
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S_WEAPON_14,
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S_WEAPON_15,
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S_SPRING,
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S_WARNING,
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S_ITEM,
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S_HULL_HIT,
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S_MACHINE_GUN,
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S_SOUL_OF_ZINGLON,
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S_EXPLOSION_22,
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S_CLINK,
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S_CLICK,
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S_WEAPON_25,
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S_WEAPON_26,
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S_SHIELD_HIT,
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S_CURSOR,
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S_POWERUP,
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V_CLEARED_PLATFORM, // 30
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V_BOSS,
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V_ENEMIES,
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V_GOOD_LUCK,
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V_LEVEL_END,
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V_DANGER,
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V_SPIKES,
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V_DATA_CUBE,
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V_ACCELERATE
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};
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extern const char soundTitle[SAMPLE_COUNT][9];
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extern const JE_byte windowTextSamples[9];
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#endif /* SNDMAST_H */
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// kate: tab-width 4; vim: set noet:
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