Moved all files one dir upwards (should've done that long ago)
This commit is contained in:
55
project/jni/application/opentyrian/src/player.cpp
Normal file
55
project/jni/application/opentyrian/src/player.cpp
Normal file
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* OpenTyrian Classic: A modern cross-platform port of Tyrian
|
||||
* Copyright (C) 2007-2009 The OpenTyrian Development Team
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
#include "player.h"
|
||||
|
||||
Player player[2];
|
||||
|
||||
void calc_purple_balls_needed( Player *this_player )
|
||||
{
|
||||
static const uint purple_balls_required[12] = { 1, 1, 2, 4, 8, 12, 16, 20, 25, 30, 40, 50 };
|
||||
|
||||
this_player->purple_balls_needed = purple_balls_required[*this_player->lives];
|
||||
}
|
||||
|
||||
bool power_up_weapon( Player *this_player, uint port )
|
||||
{
|
||||
const bool can_power_up = this_player->items.weapon[port].id != 0 && // not None
|
||||
this_player->items.weapon[port].power < 11; // not at max power
|
||||
if (can_power_up)
|
||||
{
|
||||
++this_player->items.weapon[port].power;
|
||||
shotMultiPos[port] = 0; // TODO: should be part of Player structure
|
||||
|
||||
calc_purple_balls_needed(this_player);
|
||||
}
|
||||
else // cash consolation prize
|
||||
{
|
||||
this_player->cash += 1000;
|
||||
}
|
||||
|
||||
return can_power_up;
|
||||
}
|
||||
|
||||
void handle_got_purple_ball( Player *this_player )
|
||||
{
|
||||
if (this_player->purple_balls_needed > 1)
|
||||
--this_player->purple_balls_needed;
|
||||
else
|
||||
power_up_weapon(this_player, this_player->is_dragonwing ? REAR_WEAPON : FRONT_WEAPON);
|
||||
}
|
||||
Reference in New Issue
Block a user