Moved all files one dir upwards (should've done that long ago)
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101
project/jni/application/opentyrian/src/main.m
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101
project/jni/application/opentyrian/src/main.m
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/* vim: set noet:
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*
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* OpenTyrian Classic: A modern cross-platform port of Tyrian
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* Copyright (C) 2008 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "opentyr.h"
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#import <Cocoa/Cocoa.h>
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#import <SDL/SDL.h>
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#import <SDL_net/SDL_net.h>
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// SDL_main.h (included by SDL.h) redefines main to SDL_main. As we are
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// implementing the "real" main here we must undef this preprocessor symbol.
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#undef main
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@interface TyrianStartupClass : NSObject
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@end
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@implementation TyrianStartupClass
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- (void)awakeFromNib
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{
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// Copied and modified from SDLMain.m from the "SDL Application" template
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NSArray *argv_objc = [[NSProcessInfo processInfo] arguments];
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int argc = [argv_objc count];
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char ** argv;
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BOOL finderLaunch;
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if ( argc >= 2 && strncmp ([[argv_objc objectAtIndex:1] cString], "-psn", 4) == 0 ) {
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argv = (char **) SDL_malloc(sizeof (char *) * 2);
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argv[0] = (char *)[[argv_objc objectAtIndex:0] cString];
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argv[1] = NULL;
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argc = 1;
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finderLaunch = YES;
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} else {
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int i;
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argv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
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for (i = 0; i < argc; i++) {
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argv[i] = (char *)[[argv_objc objectAtIndex:i] cString];
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}
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finderLaunch = NO;
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}
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NSLog(@"%@",argv_objc);
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SDL_main(argc, argv);
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}
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@end
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const char* tyrian_game_folder()
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{
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return [[[[[NSBundle mainBundle] resourcePath]
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stringByAppendingPathComponent:@"data"]
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stringByAppendingString:@"/"]
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cStringUsingEncoding:NSASCIIStringEncoding];
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}
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const char* get_user_directory()
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{
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// Get Application Support folder
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NSArray* paths =
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NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory,
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NSUserDomainMask, YES);
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if ([paths count] > 0)
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{
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NSString* path = [
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[paths objectAtIndex:0]
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stringByAppendingPathComponent:@"OpenTyrian"
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];
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// Create OpenTyrian if it doesn't already exist
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[[NSFileManager defaultManager]
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createDirectoryAtPath:path attributes:nil];
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// The return value is expected to end with a /
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return [[path stringByAppendingString:@"/"] cStringUsingEncoding:NSASCIIStringEncoding];
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}
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return "";
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}
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int main(int argc, char** argv)
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{
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return NSApplicationMain(argc, (const char **) argv);
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}
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