Moved all files one dir upwards (should've done that long ago)
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project/jni/application/opentyrian/src/joystick.h
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98
project/jni/application/opentyrian/src/joystick.h
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/*
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* OpenTyrian Classic: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef JOYSTICK_H
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#define JOYSTICK_H
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#include "opentyr.h"
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#include "SDL.h"
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typedef enum
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{
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NONE,
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AXIS,
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BUTTON,
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HAT
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}
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Joystick_assignment_types;
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typedef struct
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{
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Joystick_assignment_types type;
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int num;
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// if hat
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bool x_axis; // else y_axis
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// if hat or axis
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bool negative_axis; // else positive
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}
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Joystick_assignment;
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typedef struct
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{
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SDL_Joystick *handle;
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Joystick_assignment assignment[10][2]; // 0-3: directions, 4-9: actions
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bool analog;
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int sensitivity, threshold;
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signed int x, y;
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int analog_direction[4];
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bool direction[4], direction_pressed[4]; // up, right, down, left (_pressed, for emulating key presses)
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bool confirm, cancel;
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bool action[6], action_pressed[6]; // fire, mode swap, left fire, right fire, menu, pause
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Uint32 joystick_delay;
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bool input_pressed;
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}
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Joystick;
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extern int joystick_repeat_delay;
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extern bool joydown;
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extern bool ignore_joystick;
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extern int joysticks;
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extern Joystick *joystick;
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int joystick_axis_reduce( int j, int value );
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bool joystick_analog_angle( int j, float *angle );
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void poll_joystick( int j );
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void poll_joysticks( void );
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void push_key( SDLKey key );
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void push_joysticks_as_keyboard( void );
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void init_joysticks( void );
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void deinit_joysticks( void );
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void reset_joystick_assignments( int j );
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bool load_joystick_assignments( int j );
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bool save_joystick_assignments( int j );
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void joystick_assignments_to_string( char *buffer, size_t buffer_len, const Joystick_assignment *assignments );
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bool detect_joystick_assignment( int j, Joystick_assignment *assignment );
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bool joystick_assignment_cmp( const Joystick_assignment *, const Joystick_assignment * );
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#endif /* JOYSTICK_H */
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// kate: tab-width 4; vim: set noet:
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