Moved all files one dir upwards (should've done that long ago)
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project/jni/application/opentyrian/src/episodes.h
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173
project/jni/application/opentyrian/src/episodes.h
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/*
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* OpenTyrian Classic: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef EPISODES_H
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#define EPISODES_H
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#include "opentyr.h"
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#include "lvlmast.h"
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/* Episodes and general data */
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#define FIRST_LEVEL 1
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#define EPISODE_MAX 5
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typedef struct
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{
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JE_word drain;
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JE_byte shotrepeat;
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JE_byte multi;
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JE_word weapani;
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JE_byte max;
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JE_byte tx, ty, aim;
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JE_byte attack[8], del[8]; /* [1..8] */
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JE_shortint sx[8], sy[8]; /* [1..8] */
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JE_shortint bx[8], by[8]; /* [1..8] */
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JE_word sg[8]; /* [1..8] */
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JE_shortint acceleration, accelerationx;
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JE_byte circlesize;
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JE_byte sound;
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JE_byte trail;
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JE_byte shipblastfilter;
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} JE_WeaponType[WEAP_NUM + 1]; /* [0..weapnum] */
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typedef struct
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{
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char name[31]; /* string [30] */
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JE_byte opnum;
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JE_word op[2][11]; /* [1..2, 1..11] */
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JE_word cost;
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JE_word itemgraphic;
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JE_word poweruse;
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} JE_WeaponPortType[PORT_NUM + 1]; /* [0..portnum] */
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typedef struct
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{
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char name[31]; /* string [30] */
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JE_word itemgraphic;
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JE_byte power;
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JE_shortint speed;
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JE_word cost;
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} JE_PowerType[POWER_NUM + 1]; /* [0..powernum] */
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typedef struct
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{
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char name[31]; /* string [30] */
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JE_word itemgraphic;
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JE_byte pwr;
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JE_byte stype;
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JE_word wpn;
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} JE_SpecialType[SPECIAL_NUM + 1]; /* [0..specialnum] */
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typedef struct
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{
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char name[31]; /* string [30] */
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JE_byte pwr;
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JE_word itemgraphic;
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JE_word cost;
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JE_byte tr, option;
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JE_shortint opspd;
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JE_byte ani;
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JE_word gr[20]; /* [1..20] */
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JE_byte wport;
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JE_word wpnum;
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JE_byte ammo;
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JE_boolean stop;
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JE_byte icongr;
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} JE_OptionType;
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typedef struct
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{
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char name[31]; /* string [30] */
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JE_byte tpwr;
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JE_byte mpwr;
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JE_word itemgraphic;
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JE_word cost;
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} JE_ShieldType[SHIELD_NUM + 1]; /* [0..shieldnum] */
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typedef struct
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{
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char name[31]; /* string [30] */
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JE_word shipgraphic;
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JE_word itemgraphic;
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JE_byte ani;
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JE_shortint spd;
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JE_byte dmg;
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JE_word cost;
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JE_byte bigshipgraphic;
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} JE_ShipType[SHIP_NUM + 1]; /* [0..shipnum] */
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/* EnemyData */
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typedef struct
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{
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JE_byte ani;
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JE_byte tur[3]; /* [1..3] */
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JE_byte freq[3]; /* [1..3] */
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JE_shortint xmove;
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JE_shortint ymove;
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JE_shortint xaccel;
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JE_shortint yaccel;
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JE_shortint xcaccel;
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JE_shortint ycaccel;
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JE_integer startx;
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JE_integer starty;
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JE_shortint startxc;
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JE_shortint startyc;
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JE_byte armor;
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JE_byte esize;
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JE_word egraphic[20]; /* [1..20] */
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JE_byte explosiontype;
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JE_byte animate; /* 0:Not Yet 1:Always 2:When Firing Only */
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JE_byte shapebank; /* See LEVELMAK.DOC */
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JE_shortint xrev, yrev;
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JE_word dgr;
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JE_shortint dlevel;
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JE_shortint dani;
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JE_byte elaunchfreq;
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JE_word elaunchtype;
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JE_integer value;
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JE_word eenemydie;
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} JE_EnemyDatType[ENEMY_NUM + 1]; /* [0..enemynum] */
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extern JE_WeaponPortType weaponPort;
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extern JE_WeaponType weapons;
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extern JE_PowerType powerSys;
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extern JE_ShipType ships;
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extern JE_OptionType options[OPTION_NUM + 1]; /* [0..optionnum] */
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extern JE_ShieldType shields;
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extern JE_SpecialType special;
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extern JE_EnemyDatType enemyDat;
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extern JE_byte initial_episode_num, episodeNum;
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extern JE_boolean episodeAvail[EPISODE_MAX];
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extern char episode_file[13], cube_file[13];
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extern JE_longint episode1DataLoc;
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extern JE_boolean bonusLevel;
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extern JE_boolean jumpBackToEpisode1;
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void JE_loadItemDat( void );
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void JE_initEpisode( JE_byte newEpisode );
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unsigned int JE_findNextEpisode( void );
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void JE_scanForEpisodes( void );
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#endif /* EPISODES_H */
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// kate: tab-width 4; vim: set noet:
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