Moved all files one dir upwards (should've done that long ago)
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project/jni/application/opentyrian/src/config.h
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163
project/jni/application/opentyrian/src/config.h
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/*
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* OpenTyrian Classic: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "cJSON.h"
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#include "opentyr.h"
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#include <stdio.h>
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#include "SDL.h"
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#define SAVE_FILES_NUM (11 * 2)
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#define MAX_STARS 100
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/* These are necessary because the size of the structure has changed from the original, but we
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need to know the original sizes in order to find things in TYRIAN.SAV */
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#define SAVE_FILES_SIZE 2398
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#define SIZEOF_SAVEGAMETEMP SAVE_FILES_SIZE + 4 + 100
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#define SAVE_FILE_SIZE (SIZEOF_SAVEGAMETEMP - 4)
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/*#define SAVE_FILES_SIZE (2502 - 4)
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#define SAVE_FILE_SIZE (SAVE_FILES_SIZE)*/
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typedef SDLKey JE_KeySettingType[8]; /* [1..8] */
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typedef JE_byte JE_PItemsType[12]; /* [1..12] */
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typedef JE_byte JE_EditorItemAvailType[100]; /* [1..100] */
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typedef struct
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{
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JE_word encode;
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JE_word level;
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JE_PItemsType items;
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JE_longint score;
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JE_longint score2;
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char levelName[11]; /* string [9]; */ /* SYN: Added one more byte to match lastLevelName below */
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JE_char name[15]; /* [1..14] */ /* SYN: Added extra byte for null */
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JE_byte cubes;
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JE_byte power[2]; /* [1..2] */
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JE_byte episode;
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JE_PItemsType lastItems;
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JE_byte difficulty;
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JE_byte secretHint;
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JE_byte input1;
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JE_byte input2;
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JE_boolean gameHasRepeated; /*See if you went from one episode to another*/
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JE_byte initialDifficulty;
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/* High Scores - Each episode has both sets of 1&2 player selections - with 3 in each */
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JE_longint highScore1,
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highScore2;
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char highScoreName[30]; /* string [29] */
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JE_byte highScoreDiff;
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} JE_SaveFileType;
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typedef JE_SaveFileType JE_SaveFilesType[SAVE_FILES_NUM]; /* [1..savefilesnum] */
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typedef JE_byte JE_SaveGameTemp[SAVE_FILES_SIZE + 4 + 100]; /* [1..sizeof(savefilestype) + 4 + 100] */
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typedef struct
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{
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JE_byte sC;
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JE_word sLoc;
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JE_word sMov;
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} StarDatType;
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extern const JE_byte cryptKey[10];
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extern const JE_KeySettingType defaultKeySettings;
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extern const char defaultHighScoreNames[34][23];
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extern const char defaultTeamNames[22][25];
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extern const JE_EditorItemAvailType initialItemAvail;
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extern JE_boolean smoothies[9];
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extern JE_byte starShowVGASpecialCode;
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extern StarDatType starDat[MAX_STARS];
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extern JE_word starY;
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extern JE_word lastCubeMax, cubeMax;
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extern JE_word cubeList[4];
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extern JE_boolean gameHasRepeated;
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extern JE_shortint difficultyLevel, oldDifficultyLevel, initialDifficulty;
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extern uint power, lastPower, powerAdd;
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extern JE_byte shieldWait, shieldT;
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enum
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{
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SHOT_FRONT,
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SHOT_REAR,
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SHOT_LEFT_SIDEKICK,
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SHOT_RIGHT_SIDEKICK,
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SHOT_MISC,
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SHOT_P2_CHARGE,
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SHOT_P1_SUPERBOMB,
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SHOT_P2_SUPERBOMB,
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SHOT_SPECIAL,
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SHOT_NORTSPARKS,
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SHOT_SPECIAL2
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};
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extern JE_byte shotRepeat[11], shotMultiPos[11];
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extern JE_boolean portConfigChange, portConfigDone;
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extern char lastLevelName[11], levelName[11];
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extern JE_byte mainLevel, nextLevel, saveLevel;
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extern JE_KeySettingType keySettings;
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extern JE_shortint levelFilter, levelFilterNew, levelBrightness, levelBrightnessChg;
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extern JE_boolean filtrationAvail, filterActive, filterFade, filterFadeStart;
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extern JE_boolean gameJustLoaded;
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extern JE_boolean galagaMode;
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extern JE_boolean extraGame;
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extern JE_boolean twoPlayerMode, twoPlayerLinked, onePlayerAction, superTyrian, trentWin;
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extern JE_byte superArcadeMode;
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extern JE_byte superArcadePowerUp;
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extern JE_real linkGunDirec;
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extern JE_byte inputDevice[2];
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extern JE_byte secretHint;
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extern JE_byte background3over;
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extern JE_byte background2over;
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extern JE_byte gammaCorrection;
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extern JE_boolean superPause, explosionTransparent, youAreCheating, displayScore, background2, smoothScroll, wild, superWild, starActive, topEnemyOver, skyEnemyOverAll, background2notTransparent;
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extern JE_byte versionNum;
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extern JE_byte fastPlay;
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extern JE_boolean pentiumMode;
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extern JE_byte gameSpeed;
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extern JE_byte processorType;
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extern JE_SaveFilesType saveFiles;
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extern JE_SaveGameTemp saveTemp;
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extern JE_word editorLevel;
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void JE_initProcessorType( void );
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void JE_setNewGameSpeed( void );
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const char *get_user_directory( void );
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void JE_loadConfiguration( void );
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void JE_saveConfiguration( void );
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void JE_setupStars( void );
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void JE_saveGame( JE_byte slot, const char *name );
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void JE_loadGame( JE_byte slot );
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void JE_encryptSaveTemp( void );
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void JE_decryptSaveTemp( void );
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cJSON *load_json( const char *filename );
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void save_json( cJSON *root, const char *filename );
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#endif /* CONFIG_H */
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// kate: tab-width 4; vim: set noet:
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