Moved all files one dir upwards (should've done that long ago)
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113
project/jni/application/jooleem_0.1.4/src/main.cpp
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113
project/jni/application/jooleem_0.1.4/src/main.cpp
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/*
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* Copyright (C) 2005 Chai Braudo (braudo@users.sourceforge.net)
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*
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* This file is part of Jooleem - http://sourceforge.net/projects/jooleem
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*
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* Jooleem is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Jooleem is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Jooleem; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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Jooleem is a simple yet extremely addictive puzzle game. The player is
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presented with a 10x10 board of colored marbles, and must click on four
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marbles of the same color that form a rectangle. Time is constantly
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running out, but forming rectangles earns the player more time, as well
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as points. The larger the rectangle, the more time and points are won.
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Inspired by Nick Kouvaris' ZNAX:
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http://www.freestuff.gr/lightforce/znax.html
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*/
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// Platform specific headers, to display a dialog box. See MsgBox().
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#ifdef _WIN32
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#include <windows.h>
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#elif defined( __APPLE__ ) && defined( __MACH__ )
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#include <Carbon/Carbon.h>
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#endif
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#include <iostream>
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#include "engine/engine.h"
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#include "SDL_main.h"
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using namespace std;
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void MsgBox(string message); // Show a messagebox (cross platform)
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int main(int argc, char* argv[])
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{
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Engine engine;
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engine.Run();
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return 0;
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}
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// Shows an exception in an OS message box (cross platform).
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// FIX: the message doesn't get here properly
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void MsgBox(string message)
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{
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// Prepare the error message:
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char buffer[4096];
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sprintf(buffer,
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"The game has encountered an unrecoverable error. Please send\n"
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"the error message below to braudo@users.sourceforge.net.\n\n%s",
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message.c_str());
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/*
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sprintf(buffer,
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"The game has encountered an unrecoverable error\n"
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"and will shut down. Downloading and installing\n"
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"the game again might solve the problem.\n\n"
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"If the problem persists, please contact\n"
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"braudo@users.sourceforge.net"
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);
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*/
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// Windows:
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#ifdef WIN32
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MessageBox(NULL, buffer, "Critical Error", MB_OK | MB_ICONERROR);
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// Mac OS X:
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#elif defined( __APPLE__ ) && defined( __MACH__ )
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// Reference:
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// http://developer.apple.com/documentation/Carbon/Conceptual/HandlingWindowsControls/hitb-wind_cont_tasks/chapter_3_section_4.html
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DialogRef theItem;
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DialogItemIndex itemIndex;
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// Create a string ref of the message:
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CFStringRef msgStrRef = CFStringCreateWithCString(NULL, message.c_str(), kCFStringEncodingASCII);
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// Create the dialog:
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CreateStandardAlert(kAlertStopAlert, CFSTR("Critical Error"), msgStrRef, NULL, &theItem);
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// Show it:
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RunStandardAlert(theItem, NULL, &itemIndex);
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// Release the string:
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CFRelease(msgStrRef);
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// Default to standard error:
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#else
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// Note that only the basic error message is displayed here.
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cerr << message << endl;
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#endif
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}
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